Search found 7 matches
- 02 Apr 2010, 12:41
- Forum: SpringLobby Client
- Topic: Windows Seven vs Springlobby/TASclient
- Replies: 5
- Views: 1985
Windows Seven vs Springlobby/TASclient
So here's the deal. I recently got this brand new computer running on windows seven, and i was all "yay let's play spring with graphics on high !" and i did for a week and everything was good. Then i leave home for a week and when i come back, here's what happens. When i attempt to start S...
- 30 Jun 2008, 18:53
- Forum: Game Development
- Topic: New Unit Ideas?
- Replies: 32
- Views: 3029
Re: New Unit Ideas?
Propaganda ? The war has been raging for more than four thousand years. You don't let yourself be convinced by the ennemy after four thousand years of war (thus the name of OTA)
- 30 Jun 2008, 18:12
- Forum: Game Releases
- Topic: Balanced Annihilation V6.31
- Replies: 330
- Views: 55714
Re: Balanced Annihilation V6.31
Could you be more specific ? ThanksUpdated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
- 31 Mar 2008, 19:23
- Forum: Off Topic Discussion
- Topic: Women.
- Replies: 124
- Views: 11476
Re: Women.
If I have noticed anything about this entire Forum Communituuhhh. There are no women. My ex girlfriend wanted to give spring a shot. She downloaded it and found a tutorial on the internet. She told me she closed it because it was all green and unpretty. I expected her to say "bleh bleh giant r...
- 15 Jan 2008, 01:34
- Forum: Help & Bugs
- Topic: The shinny light on top of the core fusions in BA
- Replies: 2
- Views: 569
Re: The shinny light on top of the core fusions in BA
Thanks a lot.
- 15 Jan 2008, 00:25
- Forum: Help & Bugs
- Topic: Disabled units not working?
- Replies: 7
- Views: 1012
Re: Disabled units not working?
Did you actually built them ? Because the building icon still appears, and you can still select the place to build when a unit is forbiden. But when the builder is in position, it deploys it's arm, and then a message appears saying : "blah blah builder : cannot build : unit number limit reached...
- 15 Jan 2008, 00:20
- Forum: Help & Bugs
- Topic: The shinny light on top of the core fusions in BA
- Replies: 2
- Views: 569
The shinny light on top of the core fusions in BA
I would like to disable that, and just return to the way the core fusions looked before this was implemented in BA, because whenever a core fusion enters my screen, the cpu usages is increased by 20%. So, question one, is there a box i should untick to do that ? Question two, if not, is there a way ...