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by Clee-Saan
02 Apr 2010, 12:41
Forum: SpringLobby Client
Topic: Windows Seven vs Springlobby/TASclient
Replies: 5
Views: 1985

Windows Seven vs Springlobby/TASclient

So here's the deal. I recently got this brand new computer running on windows seven, and i was all "yay let's play spring with graphics on high !" and i did for a week and everything was good. Then i leave home for a week and when i come back, here's what happens. When i attempt to start S...
by Clee-Saan
30 Jun 2008, 18:53
Forum: Game Development
Topic: New Unit Ideas?
Replies: 32
Views: 3029

Re: New Unit Ideas?

Propaganda ? The war has been raging for more than four thousand years. You don't let yourself be convinced by the ennemy after four thousand years of war (thus the name of OTA)
by Clee-Saan
30 Jun 2008, 18:12
Forum: Game Releases
Topic: Balanced Annihilation V6.31
Replies: 330
Views: 55714

Re: Balanced Annihilation V6.31

Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
Could you be more specific ? Thanks
by Clee-Saan
31 Mar 2008, 19:23
Forum: Off Topic Discussion
Topic: Women.
Replies: 124
Views: 11476

Re: Women.

If I have noticed anything about this entire Forum Communituuhhh. There are no women. My ex girlfriend wanted to give spring a shot. She downloaded it and found a tutorial on the internet. She told me she closed it because it was all green and unpretty. I expected her to say "bleh bleh giant r...
by Clee-Saan
15 Jan 2008, 00:25
Forum: Help & Bugs
Topic: Disabled units not working?
Replies: 7
Views: 1012

Re: Disabled units not working?

Did you actually built them ? Because the building icon still appears, and you can still select the place to build when a unit is forbiden. But when the builder is in position, it deploys it's arm, and then a message appears saying : "blah blah builder : cannot build : unit number limit reached...
by Clee-Saan
15 Jan 2008, 00:20
Forum: Help & Bugs
Topic: The shinny light on top of the core fusions in BA
Replies: 2
Views: 569

The shinny light on top of the core fusions in BA

I would like to disable that, and just return to the way the core fusions looked before this was implemented in BA, because whenever a core fusion enters my screen, the cpu usages is increased by 20%. So, question one, is there a box i should untick to do that ? Question two, if not, is there a way ...

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