The shinny light on top of the core fusions in BA

The shinny light on top of the core fusions in BA

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Clee-Saan
Posts: 7
Joined: 17 Sep 2007, 17:11

The shinny light on top of the core fusions in BA

Post by Clee-Saan »

I would like to disable that, and just return to the way the core fusions looked before this was implemented in BA, because whenever a core fusion enters my screen, the cpu usages is increased by 20%.

So, question one, is there a box i should untick to do that ?

Question two, if not, is there a way of kind of building a mod that would appear to be BA6.0 (so that i can still play with other people), that would be completelly similar to BA6.0, exept that the fusions wouldn't have this glowing light.

Thanks.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: The shinny light on top of the core fusions in BA

Post by lurker »

F11; disable lups, the lua particle system.
Clee-Saan
Posts: 7
Joined: 17 Sep 2007, 17:11

Re: The shinny light on top of the core fusions in BA

Post by Clee-Saan »

Thanks a lot.
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