New Unit Ideas?

New Unit Ideas?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

New Unit Ideas?

Post by REVENGE »

This is just brainstorming thread for modders. Describe a new unit, name it if you can, tell what mod it would fit in, and explain how this unit could change the course of gameplay for their respective mods. Please don't give worthless contributions like OMG LETS GIVE FLASH TANK DGUN AND JUGG HEALTH KTHXLOL.

I'll provide an example:

Unit Name: Chimera
Mod: *A
Functions: The Chimera does not possess its own weapon: instead, it possess a variety of hardpoints that allow it to "copy" the weapons systems of other units, and mount them on its hardpoints. For example, it has a turret point that can mount weapons such as the Flash's EMG cannon or the Morty's plasma weapon. It has a missile pod that can launch a Defender missile, a Samson missile, etc. Finally, it has another turret point that only mounts laser weapons, be it from the AK, an HLT, or the Sumo. Weapons can be copied from both friendly/enemy units, dead or alive. Using lua, give it an interface that shows what weapon is mounted on which point, and allows you to copy a weapon from a unit to that point. Copy time can be calculated from either a unit's build time or a weapon's dps/impulse/range/etc. You can limit the Chimera to only being able to copy weapons of higher damage after it reaches a certain rank (veterancy). It can also possess stealth, cloak, etc, maybe even copy those abilities to an "extras" hardpoint.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New Unit Ideas?

Post by Pxtl »

1) The only *A mod that would ever incorporate something that crazy would be CA, at a stretch.
2) Nobody's gonna implement it for you. May as well get cracking if you want it.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: New Unit Ideas?

Post by Saktoth »

This is crazy, and a totally different game. Something like BLOX.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: New Unit Ideas?

Post by Hoi »

Saktoth wrote:This is crazy, and a totally different game. Something like BLOX.
its just an example, dont say his idea is bad but post one yourself
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: New Unit Ideas?

Post by Pendrokar »

Kustorion will have that possible, but it will have generic hardpoints to which any weapon could be attached(Zpock suggests that I have separate categories)!

Here is my unit Idea(that will be added to Kustorion):
Unit Name: Spearhead
Mod: Any
Functions: Fighter plane that not only shoots with a weapon but uses itself as a melee weapon impacting enemy air units and receiving a minor damage from the collision due to the plane's design.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: New Unit Ideas?

Post by REVENGE »

Whoa, how is that going to work? Do you mean they'll do damage on random collisions?
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: New Unit Ideas?

Post by aegis »

if you had too many spearheads, they might kamikaze too much with each other while flying
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Re: New Unit Ideas?

Post by Day »

Siege tank
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: New Unit Ideas?

Post by bobthedinosaur »

along time ago, in a engine not spring; i wanted to make an Unicron. It floats around and for a weapon it just picks up enemy units into its transport hold and can not release them. seems kind of unbalanced, but eh.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New Unit Ideas?

Post by AF »

delayed detonation mines
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: New Unit Ideas?

Post by NOiZE »

Siege Tanks are cool, they remind me of Dune II
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: New Unit Ideas?

Post by rattle »

NOiZE wrote:Siege Tanks are cool, they remind me of Dune II
Word up! I should continue working on it...
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: New Unit Ideas?

Post by the-middleman »

- An APC. Picks up t1 kbots and undloads them right infront of the enemy.
- The surfboard from CA only bigger. Kinda like a carrier but on its deck you place arty units.
- A Flash that has 2(two) Dguns and is really fast.
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: New Unit Ideas?

Post by Elkvis »

A big Bertha that shoots (CA) ticks
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: New Unit Ideas?

Post by KDR_11k »

A Vulcan that shoots Berthas that shoot Guardians that shoot Invaders.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: New Unit Ideas?

Post by rattle »

Invader that shoots Vulcans.
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Lumpy
Posts: 167
Joined: 16 Feb 2008, 02:00

Re: New Unit Ideas?

Post by Lumpy »

I will machine gun a few unit ideas off.


Land based transport / trojan horse = unit that you put kbots inside and then fling / lob / kamikazee into the other base and then the units inside come running out crying HAVOC !

Corrupter / enrager type unit..
Enrage an enemy and make it attack own team for a short period.
Could use this on the gremlin.

Starcraft terran style satelite thingo = The one that lets you see a part of the map for a short period of time without having to send something over there.

Decoy Krogoth !

Airlift kbots with paratrooper style.
Ie dont have to set down the units to offload them, they can have sexy parachutes. = excelent for com bombing


Freeze tank - freezes stuff instead of emp , and then can enemy can be shattered / would have slower movement.

Steam roller - runs over kbots

Propaganda radio tower - spews out propaganda, I dont know what it could be used for.. but it would be cool.

Propaganda bomber - bombs leaflets over enemy, these leaflets do something cool..

Mole - something that can bury itself underground and move un detected / burrow under enemies porc.

Gay bomb !
Clee-Saan
Posts: 7
Joined: 17 Sep 2007, 17:11

Re: New Unit Ideas?

Post by Clee-Saan »

Propaganda ? The war has been raging for more than four thousand years. You don't let yourself be convinced by the ennemy after four thousand years of war (thus the name of OTA)
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: New Unit Ideas?

Post by Crayfish »

CA's flea / hermit unit (buildable by concept factory) fits the mole specification. I like the trojan horse idea. I can imagine some sort of metal pod that loads units then gets flung by a catapult in the direction of the enemies base with horrific inaccuracy, rolls to a stop and the dazed units inside clamber out...
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: New Unit Ideas?

Post by Guessmyname »

It'd be interesting to see a super-unit that kicks the usual trends and is instead:
1) Small
2) Cloakable
3) Armed only with a few paralyzers
4) Capable of capture and ressurection at high speed

Send it into battle (or the aftermath of one) and turn your enemies armies against them!
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