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by Lord Toulus Hetzer
06 Sep 2007, 03:36
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

Its actually a pretty good model :), I think the texturing really needed redoing but the model looks good. From a noob point of veiw (mine). i need remade the UVW and the textures yes. but i not finished before the tex this is made by 3dmax9. but thx master. it is kool))) gj))) Nemppu i sorry my br...
by Lord Toulus Hetzer
06 Sep 2007, 02:56
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

there is my AK; model is finished, and it seems i will never finish texture :? http://img66.imageshack.us/img66/6550/akgs5.th.png i don't know how much triangles it has, but i think it is around 400 im noob in the modeling, but i look more aggressive than origianal AK, and looks taller not a see li...
by Lord Toulus Hetzer
05 Sep 2007, 00:43
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

You sound like ishach... COINCIDENCE? :shock: W.T.F.?:shock: WHO this is ishach...? can u talk like a normal human person? Anyway, dude redo that model, at best from scratch. from the scratch...."scratch" :shock: doh man...dude..or what :evil: :roll: Can write here...waht it is bad.... th...
by Lord Toulus Hetzer
04 Sep 2007, 21:17
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

your call man, do what you want, I rinse my hands of it all. i really dont know what exactly you want say.... i have a question "WHY" i want improve the ta units with new ability. like the lean....etc. doh a little personal question Smoth do you like flaming on the forums..chats..? :-) **...
by Lord Toulus Hetzer
04 Sep 2007, 19:46
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

check your model for inconsistancies on vertices... I've circled 2 errors, you moved the hydraulic up, without moving all the verts together, they make an interesting cylinder as they are, with it being all pointy :P im little confused or i just dont really understand :| (sorry this my fault) hm.. ...
by Lord Toulus Hetzer
04 Sep 2007, 18:25
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

smoth wrote:remove the hydrolics around the torso and I declare it win and good.
why? the is new AK in new war this is not a replacement for the orginal TA. this unit now can to lean, forward, backward, left and right. and the wapon can aiming separate for 2 targets. and this pieace's not too many polis.
by Lord Toulus Hetzer
04 Sep 2007, 18:15
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

ok, masters i "improvement"ed my model. and made little stronger, and have this is have a new head, and new guns.(light laser blasters and the anti missiles laser gun). Poligoncount : 1083 triangle Vertex: 771 vertices UW: need remake for many obejct anyway, thx to all the critics, this is...
by Lord Toulus Hetzer
29 Aug 2007, 00:45
Forum: Art & Modelling
Topic: What's a normal polycount?
Replies: 25
Views: 3831

reply

so i too you use 1000-1100 triangle lvl1 units.
but some where i readed, a tip (upspring tutorial?) for the lovest unit 200, lvl2 400, planes 600, commander 1000. sorry if i qoute not correct.
but sure im new here too :) so good luck for the learning, and the creating
by Lord Toulus Hetzer
25 Aug 2007, 21:39
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1693619

SpikedHelmet wrote:Sd.Kfz. 251:

Image
i love the 251, looks good the tracks is missed maybe we can see the tracked varians. and not just the 251 :) khm.. the texure little pale-wan .
by Lord Toulus Hetzer
24 Aug 2007, 16:32
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

hm. yep a little taller the my AK, so if the original ta spring ak if i want put in a box the box size (in max) 20*20*20 and my 20*20*40. (in idle) yes my all kbot in progres taller than original ta spring model. like my other unit the storm and more other is too in a 20*20*40 box. animation is not ...
by Lord Toulus Hetzer
24 Aug 2007, 06:52
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

Give a look at http://www.xtaforever.com/forum/index.php/topic,255.15.html VonGratz Wink oh thx master, i never see before this pictures. but just i see my model is amid in this 2 pictures ? http://i22.servimg.com/u/f22/11/44/35/61/core_f10.jpg http://i22.servimg.com/u/f22/11/44/35/61/core_a10.jpg ...
by Lord Toulus Hetzer
23 Aug 2007, 20:05
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

he isn't very fast or weak. this is a 30ft tall machine of war. The legs are too thin and long making him appear top heavy. I think can be with good animation(s), if i understand you. Having so may polys on one of the cheapest and most common (spammy) units is potentially harmful to your computer a...
by Lord Toulus Hetzer
23 Aug 2007, 13:57
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

SwiftSpear wrote:LONG LEGS IS LOOOOOOOOOOOOOOOOOOOOONNNNGGGGG
and the long legs is steping big, and the stride is fast moving. i dont want make my rob ski on the field, this is walking-runnig and killing.
by Lord Toulus Hetzer
23 Aug 2007, 13:49
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

he isn't very fast or weak. this is a 30ft tall machine of war. The legs are too thin and long making him appear top heavy. small in the TA and in my mod :) yep in the real world if we have this destroying metal yes not too small week or very fast. why i say ,infantry or scout this mech/kbot is goo...
by Lord Toulus Hetzer
23 Aug 2007, 13:25
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

smoth wrote:Too thin, needs more meat on his bones!
where ? where need more muscle Smouth?
***
i think this is small unit like first line infantry,scout and i want make looks week.
low armor, good speed/mobility, low fire power/low armor piercing.

but anyway. thx critic.
by Lord Toulus Hetzer
23 Aug 2007, 12:46
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

Guessmyname wrote:It looks like it should fall over...
I hope not. if this moving/idle in the game not looks like fall over.
Sure thx your critic . but i dont see it. ( or my egoism make me blind?) :-)
by Lord Toulus Hetzer
23 Aug 2007, 12:04
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

Pressure Line wrote:seems a nbit too spindly to be core :/
hm. maybe but i dont think so. Core units allways bigger. than ARM units...
and this is mech so all in the legs.

but thanks your opinion,me to set sy thinking.
by Lord Toulus Hetzer
23 Aug 2007, 10:44
Forum: Art & Modelling
Topic: My remodeled AK
Replies: 56
Views: 7427

My remodeled AK

Hi masters I need more feedback :) if possible, here this is my CORE AK Poligoncount 1051 triangle UW maps is ok. Texture need more work Script, some animation (dead,runnig,turning, etc.) and some abality (rocket destroyer laser gun,) is no finished. the pictures http://kep01.fotoalbum.hu/pictures/p...
by Lord Toulus Hetzer
20 Aug 2007, 17:07
Forum: Game Development
Topic: help the poor.. (anti missiles laser system '-how?)
Replies: 25
Views: 2195

You can, however, make a shield that scatters incoming missiles. hm, ok master. i will try made it with shilds tags. just i need know how i can made a laser ray if this is shild not nomal wep. i read the wiki but i dont understand.. really waht i need write in the my tdf file. i tryed some time :-/...
by Lord Toulus Hetzer
19 Aug 2007, 12:57
Forum: Game Development
Topic: help the poor.. (anti missiles laser system '-how?)
Replies: 25
Views: 2195

Re: antiwep weapon.

ok, i dont know this best place for this., but i dont want open a topic for every problams,or "how i do..." So, i want make a antiweapon , but where i start ? this s a weapon is a normal laser weapon.,but hunting the shooted rockets/missilies. and destroying if coming in the laser wep ran...

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