Search found 44 matches
- 06 Sep 2007, 03:36
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
Its actually a pretty good model :), I think the texturing really needed redoing but the model looks good. From a noob point of veiw (mine). i need remade the UVW and the textures yes. but i not finished before the tex this is made by 3dmax9. but thx master. it is kool))) gj))) Nemppu i sorry my br...
- 06 Sep 2007, 02:56
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
there is my AK; model is finished, and it seems i will never finish texture :? http://img66.imageshack.us/img66/6550/akgs5.th.png i don't know how much triangles it has, but i think it is around 400 im noob in the modeling, but i look more aggressive than origianal AK, and looks taller not a see li...
- 05 Sep 2007, 00:43
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 04 Sep 2007, 21:17
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 04 Sep 2007, 19:46
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
check your model for inconsistancies on vertices... I've circled 2 errors, you moved the hydraulic up, without moving all the verts together, they make an interesting cylinder as they are, with it being all pointy :P im little confused or i just dont really understand :| (sorry this my fault) hm.. ...
- 04 Sep 2007, 18:25
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
why? the is new AK in new war this is not a replacement for the orginal TA. this unit now can to lean, forward, backward, left and right. and the wapon can aiming separate for 2 targets. and this pieace's not too many polis.smoth wrote:remove the hydrolics around the torso and I declare it win and good.
- 04 Sep 2007, 18:15
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 29 Aug 2007, 00:45
- Forum: Art & Modelling
- Topic: What's a normal polycount?
- Replies: 25
- Views: 3831
reply
so i too you use 1000-1100 triangle lvl1 units.
but some where i readed, a tip (upspring tutorial?) for the lovest unit 200, lvl2 400, planes 600, commander 1000. sorry if i qoute not correct.
but sure im new here too :) so good luck for the learning, and the creating
but some where i readed, a tip (upspring tutorial?) for the lovest unit 200, lvl2 400, planes 600, commander 1000. sorry if i qoute not correct.
but sure im new here too :) so good luck for the learning, and the creating
- 25 Aug 2007, 21:39
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1693619
- 24 Aug 2007, 16:32
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
hm. yep a little taller the my AK, so if the original ta spring ak if i want put in a box the box size (in max) 20*20*20 and my 20*20*40. (in idle) yes my all kbot in progres taller than original ta spring model. like my other unit the storm and more other is too in a 20*20*40 box. animation is not ...
- 24 Aug 2007, 06:52
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
Give a look at http://www.xtaforever.com/forum/index.php/topic,255.15.html VonGratz Wink oh thx master, i never see before this pictures. but just i see my model is amid in this 2 pictures ? http://i22.servimg.com/u/f22/11/44/35/61/core_f10.jpg http://i22.servimg.com/u/f22/11/44/35/61/core_a10.jpg ...
- 23 Aug 2007, 20:05
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
he isn't very fast or weak. this is a 30ft tall machine of war. The legs are too thin and long making him appear top heavy. I think can be with good animation(s), if i understand you. Having so may polys on one of the cheapest and most common (spammy) units is potentially harmful to your computer a...
- 23 Aug 2007, 13:57
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 23 Aug 2007, 13:49
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
he isn't very fast or weak. this is a 30ft tall machine of war. The legs are too thin and long making him appear top heavy. small in the TA and in my mod :) yep in the real world if we have this destroying metal yes not too small week or very fast. why i say ,infantry or scout this mech/kbot is goo...
- 23 Aug 2007, 13:25
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 23 Aug 2007, 12:46
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 23 Aug 2007, 12:04
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
- 23 Aug 2007, 10:44
- Forum: Art & Modelling
- Topic: My remodeled AK
- Replies: 56
- Views: 7427
My remodeled AK
Hi masters I need more feedback :) if possible, here this is my CORE AK Poligoncount 1051 triangle UW maps is ok. Texture need more work Script, some animation (dead,runnig,turning, etc.) and some abality (rocket destroyer laser gun,) is no finished. the pictures http://kep01.fotoalbum.hu/pictures/p...
- 20 Aug 2007, 17:07
- Forum: Game Development
- Topic: help the poor.. (anti missiles laser system '-how?)
- Replies: 25
- Views: 2195
You can, however, make a shield that scatters incoming missiles. hm, ok master. i will try made it with shilds tags. just i need know how i can made a laser ray if this is shild not nomal wep. i read the wiki but i dont understand.. really waht i need write in the my tdf file. i tryed some time :-/...
- 19 Aug 2007, 12:57
- Forum: Game Development
- Topic: help the poor.. (anti missiles laser system '-how?)
- Replies: 25
- Views: 2195
Re: antiwep weapon.
ok, i dont know this best place for this., but i dont want open a topic for every problams,or "how i do..." So, i want make a antiweapon , but where i start ? this s a weapon is a normal laser weapon.,but hunting the shooted rockets/missilies. and destroying if coming in the laser wep ran...