
My remodeled AK
Moderators: MR.D, Moderators
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Lord Toulus Hetzer wrote:Yes, i dont want make trash unit. but in my mod i made it a rule.
every tech level 1 standart kbot is more than 1000 polis but les 1100 without trash.
i think very importan what i do see in the game.
NO NO NO NO NO!!!!
NEVER, NEVER NEVER EVER SET A MINIMUM POLY COUNT!!! NEVER!!!
max, sure, but min, NO.
thats the wrong way to look at it
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
oh thx master, i never see before this pictures.
but just i see my model is amid in this 2 pictures ?


hm,.. the head i think just need make proper texture. click on it link for animation.

or what u thnik what it is bad?
And the start-walk and walking animation on the youtube and a little action
i dont know ,why no sound i used the TA spring video capturel.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
hm. yep a little taller the my AK, so if the original ta spring ak if i want put in a box the box size (in max) 20*20*20 and my 20*20*40. (in idle)
yes my all kbot in progres taller than original ta spring model. like my other unit the storm and more other is too in a 20*20*40 box.
animation is not finished jet. now ok the start walking and walking(slow{no 100% i see a littel sliding}) but the walk normal speed is in progress, and fireing is too not finished.
u can see if the unit shoting 2 diferent enamy unit the ligth blasters is not aiming correct , in the full writed cob, turning the soulder really aiming to target. and i want make like a normal weapon, shot burst, and ammo(clip) maybe 10 burts is 50 and trow out a clip from weapon button-left side.
the gun in head is a anti missile laser gun, but i need more work this function.
but in some things i dont know how i made it this just ideas,
yes my all kbot in progres taller than original ta spring model. like my other unit the storm and more other is too in a 20*20*40 box.
animation is not finished jet. now ok the start walking and walking(slow{no 100% i see a littel sliding}) but the walk normal speed is in progress, and fireing is too not finished.
u can see if the unit shoting 2 diferent enamy unit the ligth blasters is not aiming correct , in the full writed cob, turning the soulder really aiming to target. and i want make like a normal weapon, shot burst, and ammo(clip) maybe 10 burts is 50 and trow out a clip from weapon button-left side.
the gun in head is a anti missile laser gun, but i need more work this function.
but in some things i dont know how i made it this just ideas,
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Well... if you would like... Forboding Angel has a little project up in the air, kinda, "wants" to do it, but hasn't started...
and I offered to help...
is to re-model most if not all of the T-1 TA models for now, (tanks and k-bots) and make a mod with them, namely his "Fun TA" and work on getting a foothold on all of Spring being non-cavedog content.
I'm sure, with the crazy animation you pulled, and the detail and uniqueness of that model, he'd like to talk to you... I'll catch him in PM or Teamspeak and point him this way...
I'm not very "good" with animations, but I can jury-rig them in 3DSMAX, the scripting for spring though, is way over my head.... the modeling aspect I can keep covered though...
I've got a Thud model I'm working on since Cadyr's was well... *mumbles*
but yeah, looks good man, maybe I can help teach you how to skin that right... your english is good enough for me to get the message across...
and I offered to help...
is to re-model most if not all of the T-1 TA models for now, (tanks and k-bots) and make a mod with them, namely his "Fun TA" and work on getting a foothold on all of Spring being non-cavedog content.
I'm sure, with the crazy animation you pulled, and the detail and uniqueness of that model, he'd like to talk to you... I'll catch him in PM or Teamspeak and point him this way...
I'm not very "good" with animations, but I can jury-rig them in 3DSMAX, the scripting for spring though, is way over my head.... the modeling aspect I can keep covered though...
I've got a Thud model I'm working on since Cadyr's was well... *mumbles*

but yeah, looks good man, maybe I can help teach you how to skin that right... your english is good enough for me to get the message across...

- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
ok, masters i "improvement"ed my model. and made little stronger, and have this is have a new head, and new guns.(light laser blasters and the anti missiles laser gun).
Poligoncount : 1083 triangle
Vertex: 771 vertices
UW: need remake for many obejct
anyway, thx to all the critics, this is helped me. i think now this is a better mech
So here it is the pic's just click on the pictures for the bigger size.












Poligoncount : 1083 triangle
Vertex: 771 vertices
UW: need remake for many obejct
anyway, thx to all the critics, this is helped me. i think now this is a better mech
So here it is the pic's just click on the pictures for the bigger size.











