help the poor.. (anti missiles laser system '-how?) - Page 2

help the poor.. (anti missiles laser system '-how?)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DandyGnome
Posts: 61
Joined: 25 Jun 2007, 06:43

Post by DandyGnome »

Planes can easily be shot down by lasers. The only things needed are enough range to reach the plane (if using spherical targeting), a fast enough aiming script to track the plane, and if a BeamWeapon then a fast enough WeaponVelocity.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Yeah. Beamlasers are actually very effective vs planes because they're insta-hit and very accurate (usually)
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Lord Toulus Hetzer
Posts: 44
Joined: 25 Jul 2007, 19:47

Post by Lord Toulus Hetzer »

KingRaptor wrote:You can, however, make a shield that scatters incoming missiles.
hm, ok master. i will try made it with shilds tags. just i need know how i can made a laser ray if this is shild not nomal wep. i read the wiki but i dont understand.. really waht i need write in the my tdf file. i tryed some time :-/


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So, right i can make 1 or more anim for moving . but what i need put/write in the cob if i want make to turning animation, and yep set the turnig speed to.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You can't make a laser ray, at least not aimed at the missile since you don't know what the shield does. I bet Zwzsg could cobble a script together that tracks the shield strength and guesses where a missile might have come from but that's not something you can do easily.
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DandyGnome
Posts: 61
Joined: 25 Jun 2007, 06:43

Post by DandyGnome »

Actually if you have a laser that is set to be an antiweapon it will aim and fire at incoming missiles, it just has no effect on them. So it acts like an antiweapon minus the actually stopping the missiles. So if you had an invisible shield set to destroy the missiles with a similar range to the laser you could do a really ugly workaround. It might look okay it might not.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

DandyGnome wrote:Actually if you have a laser that is set to be an antiweapon it will aim and fire at incoming missiles, it just has no effect on them. So it acts like an antiweapon minus the actually stopping the missiles. So if you had an invisible shield set to destroy the missiles with a similar range to the laser you could do a really ugly workaround. It might look okay it might not.
Perhaps the shield could be linked with cob to the laser so it's off when the laser reloads.
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