help the poor.. (anti missiles laser system '-how?)
Moderator: Moderators
- DandyGnome
- Posts: 61
- Joined: 25 Jun 2007, 06:43
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
- Lord Toulus Hetzer
- Posts: 44
- Joined: 25 Jul 2007, 19:47
hm, ok master. i will try made it with shilds tags. just i need know how i can made a laser ray if this is shild not nomal wep. i read the wiki but i dont understand.. really waht i need write in the my tdf file. i tryed some time :-/KingRaptor wrote:You can, however, make a shield that scatters incoming missiles.
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So, right i can make 1 or more anim for moving . but what i need put/write in the cob if i want make to turning animation, and yep set the turnig speed to.
- DandyGnome
- Posts: 61
- Joined: 25 Jun 2007, 06:43
Actually if you have a laser that is set to be an antiweapon it will aim and fire at incoming missiles, it just has no effect on them. So it acts like an antiweapon minus the actually stopping the missiles. So if you had an invisible shield set to destroy the missiles with a similar range to the laser you could do a really ugly workaround. It might look okay it might not.
Perhaps the shield could be linked with cob to the laser so it's off when the laser reloads.DandyGnome wrote:Actually if you have a laser that is set to be an antiweapon it will aim and fire at incoming missiles, it just has no effect on them. So it acts like an antiweapon minus the actually stopping the missiles. So if you had an invisible shield set to destroy the missiles with a similar range to the laser you could do a really ugly workaround. It might look okay it might not.