Search

Search found 17 matches

by vital
04 Dec 2007, 08:53
Forum: Help & Bugs
Topic: bad startpos in SVN
Replies: 3
Views: 791

no problem, thanx for fixing, Spring is the biggest thing i ever seen, and my favorite RTS far away ecery thing else 8)

thank you all for the good work, keep it up ! :wink:
by vital
02 Dec 2007, 23:53
Forum: Help & Bugs
Topic: bad startpos in SVN
Replies: 3
Views: 791

bad startpos in SVN

I downloaded the last SVN autobuild, and, as a single player user, I see that the first player start position is always in the top left corner and the designated fixed pos is screwed.

I hope that this will be fixed soon :-)
by vital
08 Aug 2007, 23:48
Forum: Game Releases
Topic: Download Complete Annihilation beta 2.1
Replies: 103
Views: 26331

voices are an LUA option you can disable them..
by vital
08 Aug 2007, 04:57
Forum: Lua Scripts
Topic: Waypoint Dragging Widget
Replies: 59
Views: 9859

:-) thank you, you fill my request faster than lightning!!
--> go test it right now !

(this idea could be 'stolen' from red alert 2 also ;-) )
by vital
28 Jul 2007, 18:46
Forum: Map Creation
Topic: A plea to Map makers - from a Single Player
Replies: 57
Views: 6022

this is one thing i like in SupCom is that when you start a skirmish, you can see on the minimap where are the start points and yu can select the one you want to start and the same for the AI. Tangerine is one of those nice maps that is unplayable in solo exept in a 4v4 match (but 7 AIs kill everybo...
by vital
27 Jul 2007, 19:36
Forum: Feature Requests
Topic: waypoint system.
Replies: 9
Views: 1322

thanx for the tip, I didn't know and it is very usefull.
I hope someone will fugure out how to move the points now.
by vital
27 Jul 2007, 16:56
Forum: Feature Requests
Topic: waypoint system.
Replies: 9
Views: 1322

waypoint system.

I was wondering if a waypoint system that you can edit is doable in spring or via LUA. I mean, like in supcom or red alert 2, it would be cool if we can move the points of the patrol and remove points that are unneeded (like a con gaurding a factory that will not move if you queue him orders, that's...
by vital
25 Jul 2007, 00:43
Forum: Help & Bugs
Topic: spring doesn't work
Replies: 14
Views: 1595

have you tried running settings.exe before and remove all the eycandy stuff like shadows, and reflections on units. untick everything, basic water also. maybe you video card can't handle shaders, I had similar problem with my geforce 6600gt. hope this helps :oops: edit: I jsut reread your post entir...
by vital
24 Jul 2007, 23:17
Forum: Linux
Topic: I'm willing to take over the Ubuntu Spring packages
Replies: 42
Views: 12001

0.74b3 could be installed to debian like this: echo "deb http://www.osrts.info/~tvo/deb etch spring" >> /etc/apt/sources.list aptitude update aptitude install spring spring-data Will you guys who made current .debs please talk to Tobi and upload the packages to his apt repository, so whil...
by vital
19 Jul 2007, 00:05
Forum: Ingame Community
Topic: SpringSP v0.9
Replies: 46
Views: 11946

thank you for this. z missing feature is to be able to choose a random map.

I also like the standard theme, was it allready there in the earlier version?
by vital
17 Jul 2007, 21:52
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 6565

nop, this version don't load. I hope you'll find time to update that very usefull widget
by vital
17 Jul 2007, 05:42
Forum: Engine
Topic: More odd groundscar behaviour
Replies: 14
Views: 2239

I have the same with my 7800gs
by vital
03 Jul 2007, 17:03
Forum: Lua Scripts
Topic: LuaUI and linux
Replies: 8
Views: 2255

I had the same problem and copied the luaUI folder from /usr/share/games/spring to /home/myuser/spring then make the files writable with chmod and it works, at least no more complain abaout missing things. but I have an other problem it is that when I press F11, it takes a a screenshot, and I dunno ...
by vital
12 Jun 2007, 11:21
Forum: Linux
Topic: Springer: The small, cheap little single-player system
Replies: 22
Views: 5946

Kloot wrote:The unit limit is set dynamically per game via script.txt, it's not a configurable parameter in ~/.springrc (which is what Settings++ is a frontend for).
OK, but how can I change it? in the settings panel of the windows version, thee is a option to change the unit limit.
by vital
11 Jun 2007, 20:41
Forum: Linux
Topic: Springer: The small, cheap little single-player system
Replies: 22
Views: 5946

the version 0.3 works fine for me. what is still missing is the handicap selector and the amount of rescource at start. when choosing more than 1 IA it says it can't fint KAI.so but find it with only one. I'm still looking for how to change the maximum unit limit that is'nt available in the settings...
by vital
08 Jun 2007, 19:21
Forum: Linux
Topic: Springer: The small, cheap little single-player system
Replies: 22
Views: 5946

It don't work at all for me. I have spring installed from the repos of osrts.
I used your install.sh, and then tryed to run springer with no results.

Go to advanced search