I have downloaded the "spring_maps _30.01.2007" torrent that contains nearly 500 maps. I am working my way through them play against a single AI. My aim is to pick out what I consider to be my preferred maps then go back and play against more AIs. Once I feel more confident I will start playing on-line against real opponents.
Unfortunately quite a high number of the map have c**p start positions for one-on-one play. Often the SP's are nearly next door to each other making 90% of the map redundant. The other weird one is a map where both Commanders start in the top left corner as good as on top of each other.
Fortunately the forum helped me understand how the positions are set. I have now extracted every .smd file to my \Maps folder and can modify the duff ones to make the map usable.
I guess my main comment would be "why take all that time creating a great map just to spoil it by adding start positions that make the map un-playable?"
An example I have come across on quite a few maps is;
Code: Select all
[TEAM0]
{
StartPosX=1;
StartPosZ=1;
}
[TEAM1]
{
StartPosX=2;
StartPosZ=2;
In my opinion the start positions should be as far apart as possible thereby encouraging full use of all the map for resources, defence etc. Each subsequent start position should be placed to maximise the distance between adjacent teams.
This should really be in the Map Makers section so that map makers see it but unfortunately that section has restricted access.
Paul.
P.S. Please note that all the above are meant to be a helpful comments and not a flamebait.