More odd groundscar behaviour

More odd groundscar behaviour

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Caydr
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More odd groundscar behaviour

Post by Caydr »

Sorry if this has been fixed. I'm currently using svn3825.

In a previous topic, it was established that for some reason groundscars appear gray when shadows are turned on, in most cases. In some cases, such as on the map Altored Arctic, they work fine. No idea why.

I recently found another bug. To trigger it, explode something that'll leave a groundscar, push F1, push F1 again. F1 toggles heightmap... after the heightmap is turned off, the scarred area appears white. All explosions after this will also leave white marks. This happens even with shadows off.

I'm guessing that these "white" marks are the same as the "gray" marks that appear when you have shadows turned on, just they appear gray because with shadows on stuff is generally a bit more realistically shaded... or whatever...
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Peet
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Post by Peet »

I've noticed this too but I haven't heard anyone else talking about it....it might be something thats just related to the 8800 drivers.
vital
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Post by vital »

I have the same with my 7800gs
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KDR_11k
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Post by KDR_11k »

I've seen it in SVN versions with my 6800, don't think I noticed it lately though.
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AF
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Post by AF »

This should eb in Help & Bugs along with all the other bug threads you made in development forum caydr.
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Caydr
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Post by Caydr »

Oh... really? Ok, I'll post this stuff in there from now on. Help and Bugs just seemed to be full of newb bullplop the last time I looked in there, stuff a legitimate bug would get lost in quickly.
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AF
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Post by AF »

Ideally it should go in that forum, but the best method is the mantis bugtracker, nto a forum thread.
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SwiftSpear
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Post by SwiftSpear »

I'm seeing white groundscars on an ATI radeon 9800 pro, so it's not just high end Nvidea cards.
Torrasque
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Post by Torrasque »

I've got it too with a radeon mobilitiy 9600.
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AF
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Post by AF »

Are they always white or are they the colour of the sky underneath?
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Caydr
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Post by Caydr »

Always white.
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Lindir The Green
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Post by Lindir The Green »

*bump*

I noticed this problem recently when I was messing with my nvidia drivers, and assumed that it was just them screwing up, but I did a forum search anyway and stumbled upon this thread.

The white decals (groundscars and footprints) for me are triggered whenever a decal is created at any time during or after an overlay has been in use (f1, f2, f4, or los, but not it seems b). This happens when and only when reflective units are activated.

Needless to say, I make use of the metal overlay quite frequently, and then for the rest of the game my decals suck. It might be a driver issue, but it seems to happen to a few different people, not all with the same drivers.

I am using windows vista home premium, and a geforce go 7900 with the best drivers I could find, and a hacked .inf file.

I did not see anything about this in mantis, but I really don't know how to use it. :? :evil:
Last edited by Lindir The Green on 31 Jul 2007, 00:11, edited 1 time in total.
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LOrDo
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Post by LOrDo »

Ive got this to. 7600 GT OC and XP Pro edition. Latest drivers at this time.
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Neddie
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Post by Neddie »

Which driver numbers?
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Lindir The Green
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Post by Lindir The Green »

I am using the 163.15 32 bit vista drivers, if you were asking me.
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