Search found 22 matches
- 27 Jun 2007, 00:30
- Forum: Game Development
- Topic: Please Lock.
- Replies: 82
- Views: 10426
- 21 Jun 2007, 04:41
- Forum: Game Releases
- Topic: Balanced Annihilation 5.4 is out
- Replies: 160
- Views: 35013
I don't, especially on large maps. That means I have to build flak cannons in huge layers to prevent from getting my commander blown to pieces because fighters hate my guts in NOTA(the fuel doesn't help because by the time I know that bombers are coming for me they're only barely in the air and won'...
- 23 May 2007, 01:48
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 140234
- 17 May 2007, 17:46
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23537
There's nothing wrong with that. Spring used the zoom function from SupCom and put it to good use; what harm did it do? None. None at all. Our zoom function predates supreme commander, we were definately the first ones to allow zooming out to view the entire map at once. However we did take the zoo...
- 17 May 2007, 05:26
- Forum: Off Topic Discussion
- Topic: D&D, white wolf and what more?
- Replies: 29
- Views: 1922
- 17 May 2007, 02:47
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23537
There's nothing wrong with that. Spring used the zoom function from SupCom and put it to good use; what harm did it do? None. None at all. Furthermore, the main problem I've noticed is that a lot of people who hate Starcraft seem to hate it without any reason. I have my reasons and could state them ...
- 17 May 2007, 00:23
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351458
I all know that. That build is made for some fast raid attack. Soon I will implement a tier 2 thing. But first I need to control all the best posibilities for a tier one. It ins't easy to make a decent config. It is just a tasklist that is run trough every time, so you can't say: mmm lets wait 5 mi...
- 16 May 2007, 15:38
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 140234
- 16 May 2007, 04:44
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23537
With money maps there were too many units, especially with the 12 unit selection, but without them there weren't enough for my tastes and they built too slowly either way. That, and the 5 unit queue was annoying; I like to fire and forget then pick them back up once they're done, not continually che...
- 16 May 2007, 00:23
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351458
http://kein.praeon.net/wtfman.PNG See the messed up display? The game overlaid Peewees EVERYWHERE the AI wanted to build or had buildings. It caused my FPS to dip down to 1 and slowed the game down to a ridiculous point. What caused this? I used Goidse's AI and the thing spammed LLTs, Wind Generator...
- 15 May 2007, 18:48
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23537
Finite resources make your strategy more important. If your plan dosen't work you just wasted a finite resource. So this in turn makes scouting/hiding from your opponent a great deal more important. Its mainly the people who complain about micromanagement who don't understand micromanagement. The p...
- 15 May 2007, 14:43
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23537
If infinite resources is letting the game turn into a porcfest, you're doing it wrong. That's not the game's fault, it's yours for not curtailing their resources early on with quick raids. Play a non-metal map, especially one that's not Speed Metal; if a noob porcs, GRAB THE METAL SPOTS HE DOESN'T A...
- 14 May 2007, 12:26
- Forum: Lua Scripts
- Topic: Deployments
- Replies: 29
- Views: 4214