StarCraft - Page 8

StarCraft

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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ronkkrop
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Joined: 14 May 2007, 06:50

Post by ronkkrop »

CautionToTheWind wrote:I just love it how starcraft stole all its good ideas from games that were yet to be made or imagined when starcraft came out. That just goes to show how pure evil Blizzard is.
"stole ideas from games yet to be made". Haha, does anybody else see what's wrong with this?
Cainen
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Joined: 11 May 2007, 23:18

Post by Cainen »

There's nothing wrong with that. Spring used the zoom function from SupCom and put it to good use; what harm did it do? None. None at all.

Furthermore, the main problem I've noticed is that a lot of people who hate Starcraft seem to hate it without any reason. I have my reasons and could state them plainly, but you've also got to keep in mind that TA WAS MY FIRST RTS. I have VERY high standards for RTSes to live up to and Starcraft never did.

Furthermore, I think he was joking.
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smoth
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Post by smoth »

CautionToTheWind wrote:I just love it how starcraft stole all its good ideas from games that were yet to be made or imagined when starcraft came out. That just goes to show how pure evil Blizzard is.
what is this in response to?
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Lolsquad_Steven
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Post by Lolsquad_Steven »

Someone before said that starcraft stole all its idea from previous RTS's.
CautionToTheWind
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Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

Lolsquad_Steven wrote:Someone before said that starcraft stole all its idea from previous RTS's.
Yes, a post that has since been deleted or edited? Thanks for having seen it Steven. The funniest example was Homeworld.

You starcraft haters should chill for your own benefit. Starcraft is untouchable - is had wild success, provided LOTS of money to its makers and it is considered a great game by many people. This was 9 years ago. And its not changing. Hating the mountain in front of you doesn't change the mountain. It just makes you a hater.

The fact that you haters are shittalking starcraft just shows how little minded you are. First, you are attacking a game that was undeniably successful. The game is 9 years old, which in the game industry means it grazed with the dinossaurs. This 9 year old game has features that spring DOESN'T and that was pretty much the start of this thread. Bring those features to spring.

Sure spring is a great engine. It is missing a couple things that starcraft could do, but it has focused on other features and greatly supercedes starcraft in many aspects. But it is missing features. In my country we say "you don't shit where you eat", but i guess random negative opinions is someone's idea of a personality.

Can we bring the thread back to its original purpose now?
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Lolsquad_Steven
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Post by Lolsquad_Steven »

Maybe, kinda hard to talk about anygame without peoples opinions of the game surfacing(especially starcraft since it's seen as the best RTS).
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

There's nothing wrong with that. Spring used the zoom function from SupCom and put it to good use; what harm did it do? None. None at all.
Our zoom function predates supreme commander, we were definately the first ones to allow zooming out to view the entire map at once. However we did take the zoom to cursor from supcom as ti seemed like a good idea.
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Boirunner
Kernel Panic Co-Developer
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Post by Boirunner »

if i remember correctly the zooming that far out, pressing tab for overview, and zoom to cursor all came after a supcom video was out showcasing those things.
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rattle
Damned Developer
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Post by rattle »

Does that really matter?
Cainen
Posts: 22
Joined: 11 May 2007, 23:18

Post by Cainen »

AF wrote:
There's nothing wrong with that. Spring used the zoom function from SupCom and put it to good use; what harm did it do? None. None at all.
Our zoom function predates supreme commander, we were definately the first ones to allow zooming out to view the entire map at once. However we did take the zoom to cursor from supcom as ti seemed like a good idea.
My bad. I didn't know; Spring would not run on my old computer for some strange reason.

Furthermore, liking something just because it's successful makes you a god damn tool.

Or are you one of the people who thinks that everyone should listen to Linkin Park and My Chemical Romance just because they're popular?
CautionToTheWind wrote: The fact that you haters are shittalking starcraft just shows how little minded you are. First, you are attacking a game that was undeniably successful. The game is 9 years old, which in the game industry means it grazed with the dinossaurs. This 9 year old game has features that spring DOESN'T and that was pretty much the start of this thread. Bring those features to spring.
TA is older than Starcraft. Spring is a rather successful attempt to bring TA's engine into 3D while improving it. TA had a lot of features Starcraft didn't.

'nuff said.
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Boirunner
Kernel Panic Co-Developer
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Post by Boirunner »

Cainen wrote: Furthermore, liking something just because it's successful makes you a god damn tool.
this is true. what many people don't realize is that the opposite is true also: disliking something just because it's successful makes you an even greater tool.
ronkkrop
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Joined: 14 May 2007, 06:50

Post by ronkkrop »

smoth wrote:
ronkkrop wrote: I'm not trying to "change" anybodies mind about starcraft vs TA. I'm only trying to understand why this communitity hates SC so much. It seems to me that the majority of people here played a lot of money maps because there seems to be a lot of complaints about groups of 12.
ronkkrop wrote: if you're not playing on a money map, the MOST units you'll have to fight with is 50 (that's 4 groups), and that's with leaving no defense at home.
Well, money maps can be said for terran or 'toss but zerg kinda had the numbers game as their strategy. Honestly if that is people's only complain about starcraft then they are selling it short.

Either way, many times you went with small squads, that may be part of the reason for the hatred of starcraft(even though that is what AA did to TA IMO). Starcraft is a micro intensive game same as warcraft II is when you get into all the spell casting, it is not just a click fest, it is pound the fuck out of control+hotkey. That for many gamers is irritating, another problem with all starcraft and warcraft is that the AI ALWAYS targets the players. So computer stomp matches cannot be fun all on all crazyness like they can be in TA.

As far as being a computer science major etc, there are tons of programmers on this site. However, if you are going to make fork only to try and reproduce starcraft your project will fail. Namely because it will eventually be C&D'd by blizzard. However, if you are trying to look at creating something similar to starcraft, look hard at ta mods. Look at the spring projects that are running, see what has been done, maybe some of the ideas are neat and you can use them.


above all else before you up and create a branch, create a minimod with what spring already has in it. I am not questioning your e-resume but as a person who has been developing a gundam based rts, I know all of the pitfalls of having to stick to someone else's story and unit design. You should test this engine before deciding to fork. That also will give you time to wait it out for features.

However, creating a fork seems rather silly why not see about working within the spring framework offering up patches to the core engine. Spring is a great platform to have a project inside of and it gives you an already active and alive community. Also, by working withing the spring community you will have access to all of the maps and download-able content and an established community. Believe me, forking for me is not so unbelievable, I am a senior of computer science and I would rather stay in this community and help it grow.

As far as cease and desist letters go, most of the time they're just scare tactics, especiallly with the mention of the words "intellectual property" which are what most C&D letters from blizzard are. There is no such thing as intellectual property rights, thats like Ford suing GM because they make cars too. Where you get in trouble is when you make an exact copy of something and sell it as the product from the original corporation.
ie: if i called my project Starcraft, and had the exact same units, etc. There is nothing that can be done if the project looks similar to starcraft, and is called something different. Furthermore, i live in canada, as long as my webservers stay here, I'm untouchable.

Unfortunately, I'm really not interested in writing patches for somebody else's engine. It's always a fight to get major patches released because a lot of developers are insulted. Which is the biggest reason why I'm looking to fork. Also, this community is not largely impressed with starcraft, and it might infuriate some people here.
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KDR_11k
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Post by KDR_11k »

Bull. Something that clearly plays like Starcraft but isn't called Starcraft is a derivative work. Creating a derivative work without the permission of the copyright holder of the original work is copyright infringement.

Intellectual property is a summary term for copyrights, trademarks and patents. Do you want to claim none of these exist?
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MadRat
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Joined: 24 Oct 2006, 13:45

Post by MadRat »

I think he meant the term "intellectual property" is used too often in an obfuscatable way.

And, no, look and feel of gameply is not copyrightable. The trademarks and copyrights of the artwork are however protectable. In Canada they have a slightly more liberal copyright law that allows fans to generate content more openly than in the states, KDR, so don't be so quick to judge ronkkrop's commentary.
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smoth
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Post by smoth »

ronkkrop wrote: Unfortunately, I'm really not interested in writing patches for somebody else's engine. It's always a fight to get major patches released because a lot of developers are insulted. Which is the biggest reason why I'm looking to fork.
you have not given the devs a chance, they are really nice guys here.. do not mistake player attitudes with that of the devs.

ronkkrop wrote:Also, this community is not largely impressed with starcraft, and it might infuriate some people here.
this community and all other communities largely hate anime and associate gundam with G Gundam or Gundam Wing, yet here I am. Are you saying you lack the fortitude to do the same?
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KDR_11k
Game Developer
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Post by KDR_11k »

MadRat wrote:And, no, look and feel of gameply is not copyrightable.
It can, if you're getting too close it can be judged as derivative. Several Pacman-like games were shut down for copyright infringement back then.
In Canada they have a slightly more liberal copyright law that allows fans to generate content more openly than in the states, KDR, so don't be so quick to judge ronkkrop's commentary.
That's what extradition treaties are for.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Cainen, you wanna see the "popular rage" at my middle school...?

It'll make your fucken ears bleed, unless you're a "tool" who listens to rap because everybody else does.. I don't know anybody at my school who listens to Linkin Park besides two people.. If I wanna listen to Linkin Park, Metallica, Disturbed, Dry Kill Logic, Dope, and a little KoRn, I damn will.

Here, this is what I would be listening to if I was a "tool"...

"Party Like A Rockstar"

Now, on topic. I won't even stray into the rest of this... :shock:
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

Cainen wrote:TA had a lot of features Starcraft didn't.

'nuff said.
Who cares about your "nuff said". This thread is about adding new features to the engine. Just because you felt threatned and had to come here drive the thread even further offtopic with your banalities about starcraft, that doesn't make it the end of the thread.

To bring it back in thread, in a recent dev video there was a demonstration of a cloacking shield similar to the Arbiter in starcraft. So, hey, cheers.
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MadRat
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Post by MadRat »

KDR, no matter how much you plug your damn ears and scream LA-LA-LA it doesn't make your argument correct. Your last post was total nonsense. The only people being extradited are for major piracy.
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KDR_11k
Game Developer
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Post by KDR_11k »

There's no legal difference between piracy and creating an unlicensed mod.
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