NOTA 1.82
Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
I was playing gundam and, thought it would be cool to have epic commanders in NOTA.
They would tower over just about everything, and would replace the command tower.
They would have the same health as the towers,
Move really really slowly to still keep the play style,
Build area would be smaller,
Would not be able to cross water or be transported
I don't know about the dgun
Maybe redo model so it looks cooler
I think is would be that one feature that put NOTA in the spotlights it deserves while keeping the same play style it already has
I'd be happy to help you test it or anything else
They would tower over just about everything, and would replace the command tower.
They would have the same health as the towers,
Move really really slowly to still keep the play style,
Build area would be smaller,
Would not be able to cross water or be transported
I don't know about the dgun
Maybe redo model so it looks cooler
I think is would be that one feature that put NOTA in the spotlights it deserves while keeping the same play style it already has
I'd be happy to help you test it or anything else
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Considering how powerful ships are that's justified. How else would you stop destroyer spam except with bigger ship spam? Those things are AA, AG and antisub so there's no weakness to exploit.LOrDo wrote:More people need to play this awesome mod. My only complaint is that coastal defense guns seem OP, but thats a common complaint.
the "implementing strategy" bit models real life well because it takes an hour before anything starts to happenQuanto042 wrote:NOTA truly promotes a new way of planning and implementing strategy.
make metal extractors make more imo. currently they produce half of the normal ta amount but none of the other costs are changed and the game feels absolutely glacial most of the time.
i dunno, it wasn't too sluggish, it went well if you manage your time properly. I set up an economy, built an airplant, kbot lab, and shipyard all in the first 20 minutes, had a good force of tactical bombers and atlas' and had a destroyer or two for my artillery coverage, and my amphibious landings went quite well. Especially with my ally assisting with heavy armor and missile ships. It was a very good game.