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by Babax
02 Apr 2010, 07:33
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

Caydr - yes, the area commands for loading/unloading/teleporting units and repeat command most likely will be implemented soon :P Conserning the restrictions that OTA engine had (max unit ID limit of 512, max. N of weapons per unit and so on...) TA3D engine allows to have infinite number of differe...
by Babax
01 Apr 2010, 17:40
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

TA3D designed to feels and plays like TA, so it`s no wander, that it does looks similar in static. We aiming to replace TA units and maps with HD ones, but preserving the TA modability and gameplay. Spring is vastly universal, than TA3D aims to, but still TA3D supports all the TA modding abilities a...
by Babax
26 Mar 2010, 14:52
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

manolo_ wrote:it looks cool, but ur gui is pretty ugly (sorry)
GUI is fully-modable, we used the OTA one as basic.
by Babax
24 Mar 2010, 21:02
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

Do you need to do anything to TA mods to make them work in TA3D? Great work. If mod is a simple set of units with different properties - then you don`t have to do anything - it`ll work in TA3D just fine. If there are new race or some non-native scripts (like teleportation) then you`ll have to creat...
by Babax
23 Mar 2010, 06:59
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

Zuzuf wrote:I think I'll have to set up a new windows in a virtual machine I'll reserve to build 3DMEditor for windows ... I have 2 compilers installed on the same windows there may be a conflict somewhere :roll:
3DMEditor2 works fine for me (Windows 7, Windows XP SP2)
by Babax
22 Mar 2010, 13:53
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

... You must be testing the old 3DMeditor, since now 3DMEditor2 is on the way. Here`s the latest binaries of 3DMEditor2 http://www.neonuclear.ru/ta3d/3DMEditor_a7.rar TA3D 0.6.+ versions are here ftp://downloads.ta3d.org/binaries/windows/dev/0.6/ All the source code are located in http://trac.ta3d....
by Babax
22 Mar 2010, 09:59
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

Beherith wrote:You have very nice trees, may I borrow them?
Of course you can :P
by Babax
22 Mar 2010, 08:04
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Re: Original TA3D here. Screenshots inside and help requested :)

Gota wrote:get a basic multiplayer lobby going..or use one of springs if you can...you will much more testing and many players this way..Even at this stage..
We already have the internet server integrated in the TA3D GUI, just select Multiplayer in the main menu.
by Babax
22 Mar 2010, 07:37
Forum: Off Topic Discussion
Topic: Original TA3D here. Screenshots inside and help requested :)
Replies: 50
Views: 15644

Original TA3D here. Screenshots inside and help requested :)

http://ta3d.org/ta3d.jpg Screenshots: http://www.ta3d.org/snapshots/shoot118.jpg http://www.neonuclear.ru/ta3d/shadow.jpg http://tauniverse.com/forum/attachment.php?attachmentid=23852&stc=1&d=1269076257 TA3D is a remake of the engine of Total Annihilation but in real 3D, preserving original...
by Babax
25 Jul 2009, 19:16
Forum: Off Topic Discussion
Topic: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)
Replies: 35
Views: 8074

Re: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)

We`ll do our best :P

Good luck to us all :P
by Babax
25 Jul 2009, 18:42
Forum: Off Topic Discussion
Topic: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)
Replies: 35
Views: 8074

Re: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)

This looks very impressive. .... Caydr, your are the reason that I`m looking on TA again now, and participating in TA3D project and many others. I`ve also created a small russian TA site and forum, gather a small community (50-60 people), cause we had no till now. I`ve following your work when you ...
by Babax
15 Jul 2009, 07:23
Forum: Off Topic Discussion
Topic: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)
Replies: 35
Views: 8074

Re: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)

Probably yes. TA3D have LUA support as well as the Springs models. Dunno if the integration of LUA is finished, i`ll see where is it now...
by Babax
11 Jul 2009, 11:50
Forum: Off Topic Discussion
Topic: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)
Replies: 35
Views: 8074

Re: Yay! TA3D reach 0.5.0. TA-fans are wellcome :)

TA3D version 0.6.0. TEST 13 Alpha !!! Grab here: TA3D 0.6 alpha 13 for win32 You'll find it there: ftp://downloads.ta3d.org/binaries/windows/dev/0.6 What`s new? Font rendering should use less memory, multiplayer has been fixed, many bugs have been fixed. There is a new track from Griswoldz in the p...
by Babax
24 Jun 2009, 08:16
Forum: Off Topic Discussion
Topic: Russian TASpring and TA community
Replies: 24
Views: 2958

Re: Russian TASpring and TA community

Journier wrote:i like you babax, your ok for a former communist.
I`m not a former communist, I`m neural cyberneticist!
neddiedrow wrote:Spring, not TASpring, and mods and games, not merely mods.
Yep, sorry, my bad :)
by Babax
23 Jun 2009, 22:07
Forum: Off Topic Discussion
Topic: Russian TASpring and TA community
Replies: 24
Views: 2958

Re: Russian TASpring and TA community

yuritch wrote:I can do that, being a native Russian speaker and such. I'm more into Spring:1944 than Spring in general though.
Well, it`s even better, since there`ll be the way to make TaSpring and its mods more famous around russian gamers.
by Babax
23 Jun 2009, 21:57
Forum: Off Topic Discussion
Topic: Russian TASpring and TA community
Replies: 24
Views: 2958

Re: Russian TASpring and TA community

Exactly! I can provide all neccesary resources, forum rights and so on to someone who willing to maintain Spring section of forum!
by Babax
23 Jun 2009, 21:02
Forum: Off Topic Discussion
Topic: Russian TASpring and TA community
Replies: 24
Views: 2958

Re: Russian TASpring and TA community

theres a 10 year tech gap between what they have for computers and what we have . :lol: I assume that you have some kind of very rare desiase. Are you still think that in russia bears ride the balalaika? Me have: Athlon64 X2 5600+, 4 GB RAM, Ati 4840 512, SB Xi-FY and I think that my PC is kinda ol...
by Babax
23 Jun 2009, 20:29
Forum: Off Topic Discussion
Topic: Russian TASpring and TA community
Replies: 24
Views: 2958

Russian TASpring and TA community

Well, if someone who speak russian is interested - http://total-annihilation.by.ru
Site, forum and chat.
by Babax
28 Mar 2009, 09:55
Forum: Off Topic Discussion
Topic: Perimeter 2 - the best or the worst game ever?
Replies: 23
Views: 14601

Re: Perimeter 2 - the best or the worst game ever?

SwiftSpear wrote:It sounds like the fired the guy who designed the first Perimeter to me.
Buhahaha :lol: Dunno, gotta check the credits :P

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