
http://perimeter2.kdvgames.com/
Did someone played it?

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Yeah, the first part was kinda weird, but quite fun. Terramorphing feature is really impressive, and energy-field idea was also awesome. But the game do look more like puzzle-rts than kill-them-all RTS.clericvash wrote:The first one was weird and not fun.
Agreed. (About Perimeter 1, haven't and don't plan to play the sequel.)Babax wrote:more like puzzle-rts than kill-them-all RTS
I think water evaporates pretty damn fast, in Maelstrom the alien hydropumps had a limited effect (though you could still end up with a completely flooded map if you didn't combat them) and I think the same effect is in place here. Well, it's better than the Clonk solution where regular rain can already flood the map...[TS]Lollocide wrote:Also, in P2 the terraforming for the Harkback units (The water ones) is actually a pile of crap. I played the last level where you have to flood the harkback frame and decided to be a dick about it. I spammed cores in the small area you start in and used the providence to raise the terrain so no water escaped, so I could just cut a hole in the wall and flood the basin area. But apparently the massive lake of water I made just floods out of the hole and pools outside the hole and then disappears more than afew ingame meters in the basin. Another effort was to raise the external water level to flood the whole map, but the base level of water never raises even if you spam cores the whole area of the map.
BuhahahaSwiftSpear wrote:It sounds like the fired the guy who designed the first Perimeter to me.
AFAIK half the dev team left. Not sure why. Maybe financial troubles, after getting a big hype for Perimeter 1 and having it fail, after that getting decent hype for Maelstrom and having that fail too they've resorted to using a shovelware publisher for Emperor's Testament and I don't think Strategy First is known for quality either. They've probably run out of people willing to give them much money to make a game.SwiftSpear wrote:It sounds like they fired the guy who designed the first Perimeter to me.
Makes me want to play the game.KDR_11k wrote:demolishing a base is like fighting a metastasizing cancer