Search found 10 matches
- 27 Mar 2008, 21:07
- Forum: Help & Bugs
- Topic: Shift key issue
- Replies: 10
- Views: 3112
Re: Shift key issue
I had the same problem. The problem was not solved by only turning on the "Alt+Tab" fix. I also needed to enable SmoothPoints and SmoothLines and the problem was gone. I am on a Vista64 os with a ATI radeon X1300 graphic card.
- 18 Apr 2007, 00:11
- Forum: AI
- Topic: keep it that way
- Replies: 13
- Views: 2212
its not about the better coding... its about one single ai that works... it simply was amazing to see that there are people that can do the work with that much love... if i had time i get to code a new one... but maybe i would be more excited to join this game... maybe i could do some other work for...
- 18 Apr 2007, 00:05
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 163625
where can i get the 1944 closed beta
a friend of mine and i would test it for bugs
- 09 Apr 2007, 21:29
- Forum: AI
- Topic: keep it that way
- Replies: 13
- Views: 2212
keep it that way
i tryed every ai and even the 0.2 unofficial qai SUCKs! becouse it is to easy to win :D
- 25 Mar 2007, 05:44
- Forum: Linux
- Topic: Wine 0.9.33 is not working anymore
- Replies: 3
- Views: 1406
ah
ok, i fix it, thanks
- 24 Mar 2007, 21:31
- Forum: Linux
- Topic: Wine 0.9.33 is not working anymore
- Replies: 3
- Views: 1406
Wine 0.9.33 is not working anymore
I have problems on my system since wine 0.9.33. The multiplayer lobby runs great, but after a game is launched and spring is loading trees and clouds, it starts running very slowly, with approx 0.1 frame per second... i even cant quit it then. Would be great if someone could tell me weather he also ...
- 16 Oct 2006, 01:59
- Forum: Help & Bugs
- Topic: client does not disconnect well
- Replies: 0
- Views: 524
client does not disconnect well
the lag problem could maybe be made of a buggy disconnect routine.
i cliecked disconnect and my client is open in the tasklist.
after i killed my internet connection, i heared the disconnect sound again
i cliecked disconnect and my client is open in the tasklist.
after i killed my internet connection, i heared the disconnect sound again
- 13 Oct 2006, 02:51
- Forum: Feature Requests
- Topic: Dgun Limit radius (or is it calculated via mapsize)
- Replies: 7
- Views: 1323
Dgun Limit radius (or is it calculated via mapsize)
On some maps the dgun works on any part of the map. I dont know how it is limited but if it is not calculated with the mapsize it would be great to do so. I played a game and set up some plasma towers to hold my base... the enemy commander came and blow all of my plasma towers away (3 with 2 shots a...
- 13 Oct 2006, 02:42
- Forum: Feature Requests
- Topic: Sphere Maps
- Replies: 3
- Views: 791
- 13 Oct 2006, 02:00
- Forum: Feature Requests
- Topic: Sphere Maps
- Replies: 3
- Views: 791
Sphere Maps
What about spheres instead of plane skinnable boxes? I am really sick about that simple 2d maps and you would have a nice idea implemented. I came up with that idea originally for fighting (like tekken) games but it would be simplier to implement spheres in this game (i think). The cool thing about ...