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by Lis
27 Mar 2008, 21:07
Forum: Help & Bugs
Topic: Shift key issue
Replies: 10
Views: 3112

Re: Shift key issue

I had the same problem. The problem was not solved by only turning on the "Alt+Tab" fix. I also needed to enable SmoothPoints and SmoothLines and the problem was gone. I am on a Vista64 os with a ATI radeon X1300 graphic card.
by Lis
18 Apr 2007, 00:11
Forum: AI
Topic: keep it that way
Replies: 13
Views: 2212

its not about the better coding... its about one single ai that works... it simply was amazing to see that there are people that can do the work with that much love... if i had time i get to code a new one... but maybe i would be more excited to join this game... maybe i could do some other work for...
by Lis
18 Apr 2007, 00:05
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 163625

where can i get the 1944 closed beta

a friend of mine and i would test it for bugs
by Lis
09 Apr 2007, 21:29
Forum: AI
Topic: keep it that way
Replies: 13
Views: 2212

keep it that way

i tryed every ai and even the 0.2 unofficial qai SUCKs! becouse it is to easy to win :D
by Lis
25 Mar 2007, 05:44
Forum: Linux
Topic: Wine 0.9.33 is not working anymore
Replies: 3
Views: 1406

ah

ok, i fix it, thanks
by Lis
24 Mar 2007, 21:31
Forum: Linux
Topic: Wine 0.9.33 is not working anymore
Replies: 3
Views: 1406

Wine 0.9.33 is not working anymore

I have problems on my system since wine 0.9.33. The multiplayer lobby runs great, but after a game is launched and spring is loading trees and clouds, it starts running very slowly, with approx 0.1 frame per second... i even cant quit it then. Would be great if someone could tell me weather he also ...
by Lis
16 Oct 2006, 01:59
Forum: Help & Bugs
Topic: client does not disconnect well
Replies: 0
Views: 524

client does not disconnect well

the lag problem could maybe be made of a buggy disconnect routine.
i cliecked disconnect and my client is open in the tasklist.
after i killed my internet connection, i heared the disconnect sound again
by Lis
13 Oct 2006, 02:51
Forum: Feature Requests
Topic: Dgun Limit radius (or is it calculated via mapsize)
Replies: 7
Views: 1323

Dgun Limit radius (or is it calculated via mapsize)

On some maps the dgun works on any part of the map. I dont know how it is limited but if it is not calculated with the mapsize it would be great to do so. I played a game and set up some plasma towers to hold my base... the enemy commander came and blow all of my plasma towers away (3 with 2 shots a...
by Lis
13 Oct 2006, 02:42
Forum: Feature Requests
Topic: Sphere Maps
Replies: 3
Views: 791

ok sorry for double post, thanks for the links.
by Lis
13 Oct 2006, 02:00
Forum: Feature Requests
Topic: Sphere Maps
Replies: 3
Views: 791

Sphere Maps

What about spheres instead of plane skinnable boxes? I am really sick about that simple 2d maps and you would have a nice idea implemented. I came up with that idea originally for fighting (like tekken) games but it would be simplier to implement spheres in this game (i think). The cool thing about ...

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