keep it that way

keep it that way

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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Lis
Posts: 10
Joined: 13 Oct 2006, 01:47

keep it that way

Post by Lis »

i tryed every ai and even the 0.2 unofficial qai SUCKs! becouse it is to easy to win :D
Last edited by Lis on 27 Mar 2008, 21:11, edited 1 time in total.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

code a better one
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

you are clearly too young to even play spring.
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Ouch.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

qai .12 is out of date
Lis
Posts: 10
Joined: 13 Oct 2006, 01:47

Post by Lis »

its not about the better coding... its about one single ai that works...
it simply was amazing to see that there are people that can do the
work with that much love... if i had time i get to code a new one...
but maybe i would be more excited to join this game... maybe i could
do some other work for it too... :D http://www.openoutcast.org ah,
they need modellers also... but like i told... it is free work... ... ...
... ... ... .. ... ... ...
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

cant there be an AI that can use nukes and nuke defenses?
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

I seem to remember RAI can use nukes, not sure about antinukes though.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

NTAI does, AAI does
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

One of the big complaints since TA.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

can i get a link to said AIs? I have been wanting an AI that is actually a challenge :P And are there any "smart" AIs? ones that dont pool all they're units in one spot, or ones that dont just leave they're Com in one spot, ect.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

NTai never leaves its commander in a single spot, it has a super intelligent (proactive not reactive)dgunning AI that reclaims enemy units if it hasnt the energy to fire and retreats back to base (or the nearest defences) and repairs offensively, and captures things if there're no enemies with weapons nearby.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

I got NTai and it wont work. I placed the .dll file into the "Bot-libs" folder, anything i do wrong here?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

*_*


NTai needs configs.

Please go read the big red letter posts and the numerous references saying that NTai != user AI NTai is only on UF atm so people can make configs ready for when the NTai installer arrives.

I always release public NTai releases as Installers, if an NTai is released as just a .dll in an archive then it isnt intended to be played against, its there for development reasons and you shouldnt touch it unless you're testing or making config files.
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