Spring:1944 dev and testing - Page 8

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Neddie
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Post by Neddie »

No Captain Picard here, only a Command Post.
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smoth
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Post by smoth »

but... but... cp... crates of it...

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in all seriousness it looks nice and all but I want to see more of the tanks :P.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Actually the "CP" on the sign stands for "Command Post" :P

You're right about the radios though, I should add a tent (but I'll have to redo the whole fucking uvmap as I used up all the space already.
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smoth
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Post by smoth »

SpikedHelmet wrote:Actually the "CP" on the sign stands for "Command Post" :P
:cry: :cry: :cry: :cry: :cry: :cry: :cry:
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KDR_11k
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Post by KDR_11k »

Spring 1944 will have a Start-to-crate time of 0 seconds!
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Pxtl
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Post by Pxtl »

KDR_11k wrote:Spring 1944 will have a Start-to-crate time of 0 seconds!
Good point. I DEMAND PALLETS!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

PALETTES WERE ONLY INVENTED IN 1987.
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Pxtl
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Post by Pxtl »

SpikedHelmet wrote:PALETTES WERE ONLY INVENTED IN 1987.
Oh, I wasn't actually serious, I just like arguing about crates.
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Neddie
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Post by Neddie »

"What are these, sir?"

"The expression of an anachronism, son, an anachronism."
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Where's Nemo, anyway? That bastard fuck.

I redid Logistics structures without realizing that we already had an s3o logistics. But I have a plan!!!

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

I also darkened the textures on the German barracks, added teamcolour in the form of a flag on the radio mast, and made the windows reflective AND make a bit of light.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Here's the bunch of stuff I did recently. From top left down! Logistics Storage, German Barracks, Logistics, Command Post!

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

new stuff ingame...

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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Still feels too... bright.

Needs some mud too. Mmm, lovely mud.
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Guessmyname
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Post by Guessmyname »

Desaturate the colours a little and make everything look more worn
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Fine, I darkened them a bit, so come here and make me some dds's.
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Guessmyname
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Post by Guessmyname »

send me the files and I will

mrcj.[REMOVE THIS]keqms[at]gmail[dot]com

obviously, remove the [REMOVE THIS] and replace the [at] with '@' and [dot] with a '.'
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Alright, fixed the colours...

I also made a new US Barracks. I also went and rescaled stuff... I increased infantry size by 150% and minorly tweaked the size of other stuff. I think it looks much better. Now, those little boxes that are supposed to be ammo crates don't look big enough to be coffins.

So here's a pic of the new stuff. It's like a little Supply Depot. You've got your Command Post to build some engineers and some trucks and stuff, and a Barracks (building in the center), and lots of supplies piled around. And some Shermans! Because I love to pimp those Shermans.

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Lis
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Joined: 13 Oct 2006, 01:47

where can i get the 1944 closed beta

Post by Lis »

a friend of mine and i would test it for bugs
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smoth
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Post by smoth »

you need to raise the contrast a bit so we can better make out all the details.
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