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by FolCan
19 Jul 2006, 08:44
Forum: Map Releases
Topic: New map TwoSeas.
Replies: 17
Views: 1721

makes those hover transports useful :P
by FolCan
14 Jul 2006, 01:16
Forum: Help & Bugs
Topic: Weird map damage behaviour
Replies: 1
Views: 304

I remember a similar thing occuring with FF on a map called Ballerberg or something like that.. dont remember the exact name

but any factorys that were build would explode as soon as they were build no matter where you built them on the map... had something to do with the acid water
by FolCan
12 Jul 2006, 12:21
Forum: Help & Bugs
Topic: Bug : stuck in "map drawing" mode (reproductible)
Replies: 12
Views: 1376

the "`" button next to 1 still works for me in the latest spring I use it all the time and have seen other ppl use it too
by FolCan
12 Jul 2006, 04:15
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 152347

I built a hyper radar on comet catch and it allowed me to see the whole one side of the map.. im not sure about the other side of it as it was where I had already have LOS cus my base was there.. but I could see the whole of the enemies base as dots
by FolCan
09 Jul 2006, 02:48
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 152347

Egarwaen wrote:
There's no one-unit solution to a full Krogoth.
I beg to differ... I have succesfully killed a krog with my comm... and surivive to go on and kill another after quite a bit of repairs
by FolCan
18 Jun 2006, 08:28
Forum: General Discussion
Topic: Laser Deflector Shields and Missile-Deavtivating EM Fields
Replies: 57
Views: 5474

what if you collected a bunch plasma shots with a aircraft then flew over the enemy base an dropeed a bunch of plasma shots.
collect a bunch of bb shots that would be fun
by FolCan
18 Jun 2006, 06:34
Forum: General Discussion
Topic: Laser Deflector Shields and Missile-Deavtivating EM Fields
Replies: 57
Views: 5474

is it possible to have a Replusor that pulls so it would be a puller

say have a unit with high hp that sucks all plasma towards it so that other weaker units dont get hit by the plasma
by FolCan
18 Jun 2006, 04:35
Forum: Engine
Topic: cruisealt and buildings
Replies: 10
Views: 844

would units still be able to move under the building? if its up in the air
by FolCan
17 Jun 2006, 02:20
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 152347

I have noticed that the core lvl 2 vehicle factory doesnt let its units out.. its rather annoying
by FolCan
11 Jun 2006, 09:45
Forum: Engine
Topic: Shield system: how are colors defined?
Replies: 25
Views: 2031

Just an Off topic question about the shields.. IF 2 shields intersect eachother would there be 2 visable shields or would they merge into one ?
by FolCan
27 May 2006, 01:16
Forum: Game Development
Topic: Fleet Command Model Preview
Replies: 23
Views: 2555

Isnt it Cylon?
by FolCan
11 May 2006, 12:29
Forum: Off Topic Discussion
Topic: First SupCom Video: ChrisT's Second Coming, on Tape
Replies: 103
Views: 9757

Hmmm sup com
by FolCan
01 May 2006, 06:57
Forum: General Discussion
Topic: Semi-aeronautical units
Replies: 13
Views: 1007

I bet it would be useful for the ppl making the Battle tech mod
by FolCan
26 Apr 2006, 05:38
Forum: General Discussion
Topic: Happy Birthday!
Replies: 23
Views: 1693

I remember it was like amazing when I managed to get a game that lasted longer then 30mins without crashing

I Must say its come a long way and is alot better today.. Good Job everyone who put work into getting Spring to where it is now.. and I cant wait to see what it will be like in the future
by FolCan
24 Apr 2006, 00:49
Forum: Game Development
Topic: Command and Conquer
Replies: 137
Views: 16299

Has this mod died out?
by FolCan
26 Feb 2006, 03:39
Forum: Help & Bugs
Topic: Button Bug
Replies: 3
Views: 542

Button Bug

I have encounted this bug with factories I dunno if anything else does it.. but If I put repeat on tehy repeat as they should but the button gets reset to repeat off so you click it it just turns on repeat on and then is reset to repeat off... but repeat is still on.. the only way to stop it repeati...
by FolCan
25 Feb 2006, 06:45
Forum: Game Development
Topic: Generals
Replies: 47
Views: 4096

well it will be EA games not Westwood... Westwood doesnt exist anymore
by FolCan
25 Feb 2006, 03:43
Forum: Map Creation
Topic: broken/working maps
Replies: 19
Views: 3090

add 2_valleys_v.by wired to the not working list

and add vallesmarineris v4 to the working map list
by FolCan
25 Feb 2006, 03:36
Forum: Help & Bugs
Topic: Game crash at starting, no error
Replies: 5
Views: 851

another thing I tried was a clean install from the regular installer which did the samething


i did a different map and it works thanks for the suggestion das
by FolCan
25 Feb 2006, 03:20
Forum: Help & Bugs
Topic: Game crash at starting, no error
Replies: 5
Views: 851

Ive got teh same problem

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