broken/working maps

broken/working maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

broken/working maps

Post by hrmph »

As some of you have noticed some maps are not working any more with the new release. Bobtree has gone to the trouble of making a nice list of the working maps and not working maps; I will update this post whenever I hear that a map does or does not work. Feel free to post additions as you please. (BTW Mods once the new release comes out with this situation fixed, feel free to delete this post completely, or atleast lock it)

broken maps: 2_valleys_v., 4Skulls, Battle Range, Caldera, Chess_b1, Comet Catcher Remake, Comet Catcher, Cods of War 2 Remake, Green Comet, Monolith, RorShock, River Dale


ok/working maps: Altored_Divide, Brazillian_BattlefieldV2, Caustic Realm, Core Faf, Core_Prime_Industrial_Area, Crystal-Harbor-V1, Epic, Evergeen_Haven-v03, FloodedDesert, GreenHaven, Lost-and-Found-V3, Mars, Martian Desert, Micrometal Alpha,OkiRiver, Proving Grounds, SmallDivide, SpeedMetal, Sunken Outpost, volcanoislandv6, Vallesmarineris v4, WideOpenCombat
Last edited by hrmph on 25 Feb 2006, 05:52, edited 4 times in total.
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

add 2_valleys_v.by wired to the not working list

and add vallesmarineris v4 to the working map list
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

DOESN'T WORK
WORKS



volcanoislandv6
epic
kk5
Posts: 6
Joined: 11 Sep 2005, 20:32

Post by kk5 »

Chess_b1 does not work
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

River Dale and related maps don't work... ;_;
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Core Faf :o
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

All of my maps

Already tested them. The models on canyons are inverted, I will have a fix up tonight or tommorrow.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I'm loading Chess b1 fine...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

8)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Here's my report. Note that this is all over the place- when I read that Comet Catcher didn't work, I thought that maybe OTA maps were dead... nope. They're fine.


Chess B1 - does not crash, but does not draw texture. Hmm.
!!!Battle Holms!!!v1 - Causes crash.
Anglo-Saxon Starfish Redux - Causes crash.
Azure Rampart - Causes crash.
Cliff Run - Causes crash.
Dueling Forts v3 - Causes crash on step "Creating Sky".
Highway to Skull - Causes crash.



Splintered 4X4
The Cold Place
Speedmetal
Ashap Plateau
Bora-Bora
Eurogreen
Appleville-Two
Brazillian Battlefield
Castles
Core Prime Industrial Area
County Crossing v3
Dueling Bases-01
Fizzy Lakes v2
Flooded Desert
Foothills
Grassy Paradox
Hill Haven
Ice Bergs
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Craggy Hills v1, Road to War v2 :(
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

and why don't they work?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Ok i think i found the source of the problem!

it seems the maps can be loaded directly via spring.exe but they don't work via the Lobby.!!!
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

The reason for this appears to be that the lobby does not put quotations around the filename in the script file that it sends to spring.exe. spring.exe then reads any maps with spaces, for example, "River Dale", as "River" which it obviously can't find.
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Post by SecurE »

Because of a stricter parser I belive its a combination of faulty .smd files (extra } closing tags etc) and that it can't read names with spaces in it correctly anymore. Putting quotes in won't help either as far as my experiments thus far has shown, so just updating the lobby won't be good enough.
Either the parser has to become less strict again and read names with spaces in it, or all of the faulty maps have to be rereleased with correct .smd files and without any spaces.

There might be other reasons too I suppose, but those are my guesses for now.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

The maps that dont work that are not effected by spaces, like Chess_B1 and Caldera, dont draw textures with shadows on, and if you only have reflective units on only the units dont have textures.

Thats what I've found atleast
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

AFAICS I just committed a fix for this problem in SVN (ie. fixed in 0.70b2)

Apparently the boost::filehandler code which we use now in 0.70b1 doesn't allow spaces, and the demo file name was composed of the map name. So boost choked on the demo filename with whitespace in it.
Keiichi
Posts: 20
Joined: 23 Aug 2005, 18:30

Post by Keiichi »

ShoreToShore now crashes Spring :(
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Chess_b2 did not work when I had the 'fog start tag'=0.99; When I reduced it to 'fog start tag'=.08; Chess_b2 did work.
I think that Spring .70b1 might be rounding the fog start to =1; for some people, which would cause Chess_b1 to appear black for these people.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

no fiz...

With fog set at 1, there would be none at all

the value ranges from 0 (total fog) - 1 (no fog)

oh wauit, Nevermind. I see what you mean now.
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