cruisealt and buildings
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
cruisealt and buildings
Could cruisealt (or whatever it is that controls how high up aircraft fly) be made to work with buildings, so that we space-modders can have airial structures?
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- Posts: 79
- Joined: 11 Jul 2005, 02:01
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
The only "complex" part of making a unit produce units like a factory would, is that any orders the factory takes are passed down to the units, it dosn't execute them itself. So it would be impossible to tell a mobile factory to move, or attack, or anything. As well, the TA-ish structure of the game, with the groundplates, yardmaps, etc, would make it troublesome if the factory, for example, would turn when a unit was exiting it.