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by Yatta
16 Dec 2008, 17:59
Forum: Ingame Community
Topic: Autohost Listing
Replies: 25
Views: 7571

Re: Autohost Listing

SaBot
by Yatta
13 Oct 2008, 16:27
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.5

afaik the radar dot targeting problem is that the dot you see is the "radar estimation" (inaccurate) but the click as to be made where the unit actually is on the map.
by Yatta
10 Oct 2008, 22:36
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

I long waited for a unit catapult, and dreamed of a millenium canon :D Actually, a (mobile) unit 'catapult' could be nice in a 'serious' game : - Doesnt make the units, you have to load one - Fire range proportional to unit weight - Units fired takes damage 'bouncing' on the ground or crashing into ...
by Yatta
04 Oct 2008, 19:25
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

Im mainly an air player ... I think T1 ground AA is effective against T1 air. However the gap between T1 and T2 air is big, and T1 ground AA is useless against most of it. Also, I dont find much difference between popup and bomb resistant AA. T2 ground AA : The stinger ... only real use I cant think...
by Yatta
23 Sep 2008, 00:18
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

The best intruder death behaviour should be to unload all units damaged IMO (eg 50% damage). If not, there would be no real gain unloading units properly. +1 Yatta, are you kidding me? The Intruder becomes entirely expendable about 3 minutes after people tech. Really, none of the transports in BA (...
by Yatta
22 Sep 2008, 15:26
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

Heavier the armor, lesser the unit loaded count. Building an intruder to carry 1 or 2 units and deliver them damaged ... whats the point ?
I think its ok just as it is (assuming it'll be debugged), and will give new opportunities to games.
by Yatta
22 Sep 2008, 14:50
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

Except of course having the intruder still alive :D Its cost isnt neglectable :) You could also just drop all the units on the very same point. It looks weird with superposed unit, but it might solve the drop bugs and also it gives a "auto death unload" counterpart : all units being superp...
by Yatta
22 Sep 2008, 14:18
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

And NOiZE, like I said, it's this crawling bomb loading and surviving shit that makes the Intruder more OP than before. Load and unloading units were already instant, so they were great for bomb pushing and comnapping. Now, the bombs won't even die when the Intruder dies, there is no more defense a...
by Yatta
22 Sep 2008, 02:04
Forum: Game Releases
Topic: Balanced Annihilation V6.5
Replies: 249
Views: 42324

Re: Balanced Annihilation V6.41

Imo BA lacks a little on "special effect" units so Im really sad the commando disappeared :( , but the intruder dropping units on death is great news. 8) However I get unstable behavior with intruders (and others multi-units transports) : When using a few transports and setting load zones,...
by Yatta
21 Sep 2008, 03:18
Forum: Game Development
Topic: Racing game - Questions
Replies: 46
Views: 5887

Re: Racing game - Questions

Using a rts engine to make a race game *will* require more coding than starting from a fps engine or a all-purpose game engine. You will have to code your game itself which is normal, but you will have to code additional stuff, tweaks & tricks to make it act like a racing game. Also, as mentione...
by Yatta
16 Sep 2008, 01:34
Forum: General Discussion
Topic: Little fail :o
Replies: 13
Views: 2568

Re: Little fail :o

'was just a little double fail that made me laugh when specing that game, so I tought I would share.

You guys are too serious ... :?
by Yatta
15 Sep 2008, 23:16
Forum: General Discussion
Topic: Little fail :o
Replies: 13
Views: 2568

Little fail :o

Just tought ill post that fail I spoted yesterday in a game :roll:

:arrow: http://img171.imageshack.us/img171/8926 ... pthjs3.jpg
by Yatta
12 Sep 2008, 04:39
Forum: Map Releases
Topic: New Map(s) : Trench
Replies: 12
Views: 2513

Re: New Map(s) : Trench

The small bridges allow units to go through, but will regulate massive unit groups, thus making the mass unit attack not a very effective strategy. The point of this level design is to have fights that differs from mass defense overrun. The first versions of the map (v1 and v2) are actually pure tre...
by Yatta
10 Sep 2008, 16:08
Forum: Map Releases
Topic: New Map(s) : Trench
Replies: 12
Views: 2513

Re: New Map(s) : Trench

Im not fond of that idea, that would reduce the fight to controling the bridge. I explain : Here the 'isles' are hard to take : The small bridges means you cant just come with loads of units to overwhelm the defense. You have to weaken the defenses of the isle, to allow your units to get on it, then...
by Yatta
10 Sep 2008, 05:04
Forum: Map Releases
Topic: New Map(s) : Trench
Replies: 12
Views: 2513

Re: New Map(s) : Trench

Thanks.

New version available : Trench_Linked_WE.
See first (updated) post. ^___^
by Yatta
09 Sep 2008, 21:06
Forum: Map Releases
Topic: New Map(s) : Trench
Replies: 12
Views: 2513

Re: New Map(s) : Trench

Hey who do you think I am ! I was obvioulsy about to post the screenies ! Its just that my comp is a little slow (altough its a commodore 64 !) so it took some time to render the screenchots. The screeenshots ready,Ihad to upload them with my brand new 300bps modem, so it took some more time. Here t...
by Yatta
08 Sep 2008, 16:04
Forum: Map Releases
Topic: New Map(s) : Trench
Replies: 12
Views: 2513

Re: New Map(s) : Trench

There are images !
You just have to give it some time to load.
(Or some time for me to edit the post and actually add images, which is EXACTLY the same).
by Yatta
08 Sep 2008, 01:34
Forum: Map Releases
Topic: New Map(s) : Trench
Replies: 12
Views: 2513

New Map(s) : Trench

I've made another map(s). It was intended to be 3v3+, but proved fun in 2v2 on an alternate version. Edit : A third version is out, check the end of the post. First version is Trench_v2 (v1 is outdated) http://spring.jobjol.nl/show_file.php?id=1450 West vs East in 3v3 and more. Alternate version is ...
by Yatta
19 Aug 2008, 19:15
Forum: Feature Requests
Topic: TASClient : Suggestions
Replies: 31
Views: 4062

Re: TASClient : Suggestions

thanks bibim :o
by Yatta
19 Aug 2008, 16:41
Forum: Feature Requests
Topic: TASClient : Suggestions
Replies: 31
Views: 4062

TASClient : Suggestions

A few suggestions for game hosting \o/ 1) Auto-Balance/Cbalance : when big games are a bit slow to get all the needed players, theres a lot of player that join/left, and the game host have to re-balance everytime someone joins. This option would re-balance automatically when a player joins or leaves...

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