Racing game - Questions

Racing game - Questions

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Hoi
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Racing game - Questions

Post by Hoi »

I'm making a wipeout-like racing game for spring, and I want to make maps like this, basicly a map which is a big feature, is this possible (in any way)?
Last edited by Hoi on 19 Sep 2008, 17:46, edited 1 time in total.
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AF
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Re: Racing game - Questions

Post by AF »

muuuhahahahahaha you've been reading wipeout HD reviews haven't you!
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Not really:/
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Argh
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Re: Racing game - Questions

Post by Argh »

Uh, your link's broken... please fix, I can't answer that until I see what you want.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Argh wrote:Uh, your link's broken... please fix, I can't answer that until I see what you want.
Image

site didnt allow linking...
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Jazcash
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Re: Racing game - Questions

Post by Jazcash »

I smell phail.
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Pxtl
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Re: Racing game - Questions

Post by Pxtl »

I think you're SOL, for many, many, many reasons. I love the WipeOut games, (3 was my fave) but I don't think the Spring engine could work for it. Even assuming you used landscape instead of map-models for the track (which might be ulgier, but would work better since you get more engine physics on your side) you'd still have the problem that Spring is synched, and reflex-oriented games have to be unsynched to avoid nasty lag issues.

Really, you'd be better off looking at a more general-purpose/FPS engine like CrystalSpace or something. You can code CrystalSpace in Python, if you're afraid of C.

I mean, if you have a good idea how to do it in Spring, then more power to you... but from where I sit, it seems like a square peg and a round hole. About the only part of the existing engine you could re-use with your approach in mind is the renderer. Spring's physics, netcode, input, etc. would all be boat-anchors in your project.
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Argh
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Re: Racing game - Questions

Post by Argh »

Ok... what you're wanting is possible, absolutely (although the Lua's going to be fabulously hard).

It will require a lot of different objects, not just one giant one, though. The track might be one, the different buildings should be lots of different ones. If I were you... build the tracks, build the gameplay... then worry about the rest. It's all solvable, with World Builder-like objects to help keep rendering speeds really high, but you need to have basic game functionality before this is anything but a pipe dream, frankly- just making this game possible will be quite hard.

Maybe... instead of doing this... go find that thing that zxswg did a while ago- Spring Racers- and maybe make a nicer version of that, where different "teams" == different cars, with different characteristics- then you wouldn't be writing an entirely custom game from scratch, could concentrate on relatively-minor coding problems, and development of your "worlds" could be really, really easy- heck, with World Builder, it could be almost entirely automated. A lot less work, and it'd be about as cool.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

That's what I got the original idea from, but I don't just want a track thats like a spring map, I want a floating track thing, or atleast look like that, avoiding as much coding as possible becaus I suck at it, so what would be the best idea? can you explain it a bit better, becaus I'm a bit confused.
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Pxtl
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Re: Racing game - Questions

Post by Pxtl »

Hoi wrote:That's what I got the original idea from, but I don't just want a track thats like a spring map, I want a floating track thing, or atleast look like that, avoiding as much coding as possible becaus I suck at it, so what would be the best idea? can you explain it a bit better, becaus I'm a bit confused.
Look, I like where your heart is on this, and I mean this in the nicest possible way: you're screwed.

What you're asking isn't doable in the Spring engine, and would involve creating a terrifying amount of stuff from scratch in Lua. Meanwhile, you can create some very pretty maps using a landscape engine like Spring has. There have been several racing games based on landscapes.

I'd focus on your mapping and modelling skills to make some good stuff for the racing mod, which will hopefully attract developers interested in making the Lua code you need for pick-up weapons, hover-vehicles, and other WipEout features.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

I can do some basic lua, but I'm not a coder, So I'll make some spaceships, the hover thing is no problem, I can add suspension scripts, and use the 3'th person camera, so, the only problem will be the map, I'm not a mapper, and I don't have l3dt (and not in a postition of buying it) It'd be great if someone could make a nice landscape map, and later, the kind of maps that I want, I'll post my work when I have it done.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Image

Wip, need critique.

Also, I think that if I make this really cool, it opens a new gate for spring (new genre)
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Jazcash
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Re: Racing game - Questions

Post by Jazcash »

Hoi wrote:Image

Wip, need critique.

Also, I think that if I make this really cool, it opens a new gate for spring (new genre)
Whats with you coming up with all this shit? First it's " OO OO I WANT UBBER FPS SPRING " wanting to turn it into Halo or Half Life or something.
Now it's racing!!??

RTS 4 life tbh.

/me creates drama.
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REVENGE
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Re: Racing game - Questions

Post by REVENGE »

JAZCASH wrote:
Hoi wrote:Image

Wip, need critique.

Also, I think that if I make this really cool, it opens a new gate for spring (new genre)
Whats with you coming up with all this shit? First it's " OO OO I WANT UBBER FPS SPRING " wanting to turn it into Halo or Half Life or something.
Now it's racing!!??

RTS 4 life tbh.

/me creates drama.
Drama much indeed, but JAZ's point holds. This is mainly an RTS engine, and the FPS feature is [at the moment] merely a gimick. Like Argh said, what you want to do is possible, but hard and not suited for this engine. Why not write it for something else, like the Unreal 3 engine?
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Simply becaus I'm not a coder, the fps thing would requiere more coding than this, so...
I think I can get someone to help with lua, but I can't code a whole game.
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KDR_11k
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Re: Racing game - Questions

Post by KDR_11k »

Actually an FPS would require less coding, especially if it already has vehicles.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Reget did it before me, that's also one of the reasons I changed to this.

Image
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REVENGE
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Re: Racing game - Questions

Post by REVENGE »

Hoi, the reason I mentioned the Unreal engine is because it looks great, supports the vehicle and physics types you need, has a mature development environment included with it, and has a custom scripting engine called Unreal Script, which shouldn't be too much harder to learn than lua.

If you feel like coding this only for use in Spring, so be it. But if you want to make a good Wipeout remake for PC, I highly suggest looking at UE.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Is it free? and really, I don't want to get into a situation where I will have to script my stuff, that's why I like spring.
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Hoi
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Re: Racing game - Questions

Post by Hoi »

Also, for the map, I might be able to use the fog widget, and make tunnels with features.
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