REVENGE wrote:Masure wrote:The best intruder death behaviour should be to unload all units damaged IMO (eg 50% damage).
If not, there would be no real gain unloading units properly.
+1
Yatta, are you kidding me? The Intruder becomes entirely expendable about 3 minutes after people tech. Really, none of the transports in BA (except the ships early game) are really worthy of being "saved" for another mission.
Btw, does everyone knows that crawling bombs are much more powerful when self destructed? Normal crawling bombs' self d explosion is the Skuttle's attack explosion, and the Skuttle's self-d explosion is that of a nuclear mine. Much more effective to self-d crawling bombs than to actually have them "attack" anything.
Lets consider it somewhat more 'mathematically'.
The Intruder has
twice the metal cost of the Reaper.
The Intruder has
80% the metal cost of the Goliath.
The Intruder can hold 7 Repears or 1 Goliath.
This confirms that the Intruder cost is NOT neglectible, thus making the loss of one considerable enough to chose not to self-destroy it to gain time in a non-emergency situation.
Imagine you want to use the Intruder to force a frontline, with the -50% HP rule.
Case 1 : Using Reapers
For the same metal cost, you have either
9 Reapers going on ground, or 7 in one Intruder. When the intruder gets killed, all Reapers have 50% health, so you can consider
the Intruder delivered the equivalent to 3.5 reapers, for the total metal cost of 9 Reapers.
The fact is the reapers are now in fire range and can attack, however they are very grouped and very sensible to AoE, so this advantage can be somewhat neglected. The attack of 9 reapers without transports would be far more effective.
If you consider the defense line was strong enough to kill the 9 reapers before they get the defenses in their fire range, you can consider the Intruder wouldnt have reached the line anyways. (plus the reapers are faster than the intruder).
Case 2 : Using Goliaths
For the same metal cost, you either have
2 Goliaths, or 1 Goliath in an Intruder. [same blahblah...]. You either have two goliaths going by themselves, or 50% of a goliath close to the defense line (with all defenses already focused on it).
Effective ?
So using an Intruder to 'intrude' a defense line -which I suppose is the role of an assault transport- is (imo) clearly ineffective with the -50% rule.
The purpose of the assault transport is to run trough defenses lines to help units reach a combat zone.
If it delivers damaged units, it fails in its role, as the unit could have gone there by themselves and get the damage in the way.
Anyways, as stated before, Ive never seen an Intruder really used in
a game before. Give it a chance with this 'instant drop' feature and see if it gets actually used before being convinced its OP.
I just wish this unit could open new possibilities in games, just not be just another transport unit.