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by Relinquished
28 Jun 2010, 02:50
Forum: Game Development
Topic: Bug that I can't figure out
Replies: 4
Views: 1282

Re: Bug that I can't figure out

That fixed that problem, thank you! :-).

I'm running into a few other weird occurrences now, but I think I should be able to figure them out - I'll post again if I can't :P.
by Relinquished
27 Jun 2010, 04:54
Forum: Game Development
Topic: Bug that I can't figure out
Replies: 4
Views: 1282

Re: Bug that I can't figure out

Sorry about the unclear post - I tried to include everything needed :oops:. Here's all the relevant code (as far as I can tell) including the functions that are called: This function is where the error originates (GetCancelBuildID near the top calls the function where the error occurs): function All...
by Relinquished
27 Jun 2010, 02:18
Forum: Game Development
Topic: Bug that I can't figure out
Replies: 4
Views: 1282

Bug that I can't figure out

Hey, I'm working on a mod (mutator more like) for BA and I'm putting CA's deployment thing into it. I've got it all working nicely except for this one random bug I just can't figure out :|. First thing, this is a link to a rar file containing the mod, and images showcasing the bug - feel free to ext...
by Relinquished
03 Sep 2007, 06:09
Forum: Map Releases
Topic: Small Supreme Battlefield...Dry
Replies: 19
Views: 3533

LOrDo wrote:Well...we actually released this map before GPG did...so we could say they stole it from us! :-)
lmao! That's so true. Who would want to do that though? GPG makes such awesome games, we wouldn't want to ruin it :P.
by Relinquished
30 Aug 2007, 07:42
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

I'm back, is there any news on a possible map at all? *looks hopeful* :P
by Relinquished
23 Aug 2007, 20:56
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Just so you know, I'm not going to be here from the 24th until the 28th. I'm going on a trip with my family :P.
by Relinquished
22 Aug 2007, 07:46
Forum: Game Releases
Topic: Absolute Annihilation 2.4 (June 16/07)
Replies: 227
Views: 48873

Any ideas on when this could be expected (soonish, longish)? I can't wait to test out all the changes :D
by Relinquished
21 Aug 2007, 20:31
Forum: Map Releases
Topic: New MAP called Mimi-Isles-Wet-V1.2 ...
Replies: 3
Views: 968

The map looks great, can't wait to try it.

They actually added a unit to XTA? O.o
by Relinquished
21 Aug 2007, 03:46
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

That's fine, and thanks a lot for doing that. I can't wait to test it out, I've played a few games the way it is and it plays great, once the metal is upped a bit and spread out more it'll be awesome for the mod. Thanks again :-).
by Relinquished
21 Aug 2007, 01:46
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Good to know :P. Like I said a second ago though, the scale right now is prefectly fine. It's just that the mod I'm making is small (really small) so I kinda want to have at least ONE map designed for it, and I think grts_rivervalley would be perfect with a few minor adjustments.
by Relinquished
21 Aug 2007, 00:30
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Point taken, the best way to make maps seem bigger is honestly probably just to change the mod to be smaller, literally. I know that gives you "less" detail on the map but you can't have everything.

On another note, would making a conflicting worlds release of that map be possible?
by Relinquished
20 Aug 2007, 15:12
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Well, one way to "fix" it would be to just make spring load units about 1/4 the size it does now. That way we wouldn't actually have to make huge maps, so it wouldn't drain nearly as much processing power as it does now. I know it'd probably be hard to change the scale of units now just be...
by Relinquished
20 Aug 2007, 01:03
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

I've never played it, I'll give it a try. The most important thing is really the metal layout though, just because of the scale of the mod. [edit] Okay, I just tried it out. That map is almost perfect for it, the only things that would make it better would be: 1) Right now, 3 spots gives you about 4...
by Relinquished
19 Aug 2007, 03:37
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Roxas suggested an idea to me similar to this, but for FF. The huge map is part of it: imagine a gigantic map with space and land elements. You start out on space platforms and work your way to "invade" a central planet. What happens is that you use movement types to force FF starships to...
by Relinquished
19 Aug 2007, 03:32
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Okay, well in that case just drop it to a 20x20 to a 30x30. It doesn't have to be HUGE, just big. The mod is already 1/5th "normal" size. Download it and see what I mean :P. I don't really mind if not many people play it, I'm mainly doing it for fun anyways, I just think it'd be cool to re...
by Relinquished
18 Aug 2007, 19:12
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

It doesn't have to be big, it just really gives the mod an awesome feel. Thanks for considering it :-)
by Relinquished
18 Aug 2007, 18:27
Forum: Map Creation
Topic: Map making "challenge" for well, mappers
Replies: 21
Views: 3343

Map making "challenge" for well, mappers

Some of you probably know/have heard of/etc. the mod I made called "Covert-Ops". The good news is that it's dead and never coming back. The bad news, I'm starting and well into development of a new mod called "Conflicting Worlds". The goal of the mod is to be a uniqe-ish mod for ...
by Relinquished
03 Aug 2007, 04:18
Forum: Help & Bugs
Topic: issues with any upspring after 1.3
Replies: 4
Views: 749

oh okay, thanks :)

[EDIT] I don't think I'm doing this right... I still can't get it to work. :(
by Relinquished
03 Aug 2007, 03:57
Forum: Help & Bugs
Topic: issues with any upspring after 1.3
Replies: 4
Views: 749

do you mean UV map it piece by piece then assemble it in Upspring with the individually UVed pieces?
by Relinquished
03 Aug 2007, 03:33
Forum: Help & Bugs
Topic: issues with any upspring after 1.3
Replies: 4
Views: 749

issues with any upspring after 1.3

I'm just wondering if there's anywhere I can get Upspring 1.3. With any version newer than 1.3 I can't get UV maps to load properly and textures just don't apply right. I do know how to UV map, and with 1.3 it works perfectly. I just uninstalled 1.3 to update to the newer one (and I've also tried ol...

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