I'm not saying any more about it because I don't want people taking ALL of my ideas until it's released. For now, here are a few screen shots for inspiration. Take extreme note of the scale.
Now, here's the "challenge" I'm wondering if anyone can accomplish for me. The mod is bound for release by the end of september this year at the latest, and with it, I would like at least one mod-specific map so people can really play the mod to it's full potential.
I need a/some map(s) that takes the mod's scale into consideration, meaning strategically placed metal deposits, strategic locations that you'd want to hold even if there isn't any metal, smartly placed geothermals, etc. It also has to take into account the fact that there is going to be navy, air, and land warfare and that the battles will be for bases, positions, and just defeating the army on a battlefield. The bigger the map, the better. If someone is capable of making a 30x30 to a 40x40 somewhere that would be great. So you all know, the mex output for each "base" (not per player, just anywhere you could make a base due to abundant resources) should be around 15. I would love it if it's not a symetrical map, the way the mod is meant to be played is on choose start locations, between 2 and 5 players, and no start boxes. That way everyone has no idea where everyone else is, if it happens that two people start on each other, you can just restart the game. All "bases" must have roughly the same amount of metal output or everyone will always start on each other. Finally, do not forget the scale of the mod. Metal spots in one base should not be as far apart as in OTA, simply due to the travel time. However, between bases, there should be a fairly long travel time that the player would have to think about, air drops are a huge part of the mod, using them properly (and also not overusing them) is highly important. Planes move about 6 to 8 times as fast as land units, and ships are going to be big. This mod is not about expanding across the map in any way. If you have any questions, feel free to contact me on the client or by email (apurelinquished@hotmail.com). I will be releasing a "mappers version" of the mod just so anyone interested in trying can download it to try it on the map.
Finally, the mod isn't complete, there won't be any air or navy units in the mod, and not all buildings and land units are in it, there are just enough to give you the feel. Of course I will give you all the credit for the map, I'm only asking this of the comunity because I suck at making textures

If anyone is interested, good luck and thank you. Released: CW:D For Mappers
[Edit] Since this isn't an "official" release of the mod, I would prefer if everyone kept it semi-quiet. Everyone is free to download and try it, just try your best not to make this seem too huge.
[Edit again] I'm adding something. I'd prefer if there weren't defined start locations, just so the "pick anywhere you want" thing would work well.