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by Iklash222
26 Aug 2008, 01:08
Forum: Feature Requests
Topic: Minimap button for /minimap fullproxy[0|1]
Replies: 1
Views: 706

Minimap button for /minimap fullproxy[0|1]

Couldn't this function** be moved to gui-settings or even an button on minimap. Button with Toggeled text like perhaps [Field of vision move,FOVM/Issue Order on minimap,IOOM] giggle or something represented by icons. ... /minimap fullproxy[0|1] ... from: viewtopic.php?f=1&t=8320&view=previou...
by Iklash222
12 Apr 2007, 23:40
Forum: Feature Requests
Topic: When only allys and Spectators are left = end game
Replies: 5
Views: 1063

When only allys and Spectators are left = end game

Make a check when an enemy is vanquished if its the sole enemy left, if so end game. (Ex when the stat window only shows A's and S's for active players) So tidious when its still on just case some one hasnt ".take" all others stuff from quiters. As allways its just an idea. :shock: /Ik :wi...
by Iklash222
12 Jan 2007, 18:16
Forum: General Discussion
Topic: Nutty, workable unit idea that might help eliminate porcing
Replies: 60
Views: 10044

Tobi wrote:Somehow I wonder what's more realistic, friendly fire or warfare with shelves-on-wheels with tanks stacked in it.

Well, at least the latter is physically possible.
Beware there comes the ... err ... errr large errr bookshelf... Ohhnooees its that tank shelf awwwwwwwwwwwww arrgggg *splat*
by Iklash222
11 Jan 2007, 23:48
Forum: Feature Requests
Topic: Suggestions for lobby & spring (several)
Replies: 1
Views: 854

-Spring: Stats after game, include declaration (legend) what color was who. Make one able to click one and get it to show bit more destinctivly.

Add an Team average line.

Perhaps a marker for:
First L2 lab built
First L3 built build
(First nuke/BB/intimidator/Buzz...)
by Iklash222
08 Jan 2007, 19:38
Forum: Feature Requests
Topic: not a bug, but a suggestion for a new endgame graph
Replies: 16
Views: 2329

Click to enhance one selected player would be nice, some colors just blurs together (or so similar it makes it hard to tell them apart from each other)
by Iklash222
08 Jan 2007, 19:34
Forum: Feature Requests
Topic: Team division line
Replies: 1
Views: 673

by Iklash222
07 Jan 2007, 13:16
Forum: Feature Requests
Topic: Suggestions for lobby & spring (several)
Replies: 1
Views: 854

Suggestions for lobby & spring (several)

Here's a few thoughts from me, that I think could be good to think over or implement. I've tried to write it properly, but if you dont get what I trying to say/suggest, ask and ill try go more indepth as to why and how I mean it would benefit Spring. /Iklash222 P.s. If any admin think it should be i...
by Iklash222
06 Jan 2007, 11:45
Forum: Help & Bugs
Topic: Labs stops working when cancelling
Replies: 24
Views: 4030

:oops:
it just sounded like it was found out where the problematic removed lines were
by Iklash222
06 Jan 2007, 11:38
Forum: Help & Bugs
Topic: Labs stops working when cancelling
Replies: 24
Views: 4030

imo its a big stopper and a hotfix should be issued but thats my opinion
by Iklash222
06 Jan 2007, 08:41
Forum: Help & Bugs
Topic: Labs stops working when cancelling
Replies: 24
Views: 4030

they do it on their free time... most do I suppose

:P hug a developer TODAY :roll:
by Iklash222
04 Jan 2007, 09:18
Forum: Help & Bugs
Topic: Units jogging on the spot ... (move anim only)
Replies: 2
Views: 698

Units jogging on the spot ... (move anim only)

I several (more) times with new version that units shows move anim but is standing still. Mainly found it when using kbots, not hunted to see it on veh or other. Prev it was occational "I cant move there", but i now feel its bit more common enough to make a post about it. Current fix: You ...
by Iklash222
04 Jan 2007, 08:31
Forum: Help & Bugs
Topic: Labs stops working when cancelling
Replies: 24
Views: 4030

so can one dl a fixed exe soonish?
by Iklash222
04 Jan 2007, 05:23
Forum: Game Releases
Topic: Absolute Annihilation 2.3 Beta 2
Replies: 167
Views: 29159

MM why do 2.3 block out 2.23 from showing?
(Even reinstalled chacked none file wrote over the other except the manual and such)

(Not a good way to "force" new version out)
by Iklash222
24 Dec 2006, 22:05
Forum: Feature Requests
Topic: Overhaul the ally system
Replies: 8
Views: 1180

Lines/markers are colour coded to your colour Maybe add so one can change the color if one is shown really bad on a map with .Change playernr color and it would only affect locally so you clearly can see the colors, and like the "springie server" (spelling/correct name?) .fixcolors so it ...
by Iklash222
24 Dec 2006, 22:01
Forum: Feature Requests
Topic: TASClient suggestion
Replies: 11
Views: 1645

perhaps an righclick on options you can select

Dont show xx type
ex AA x.x if you dont like them or dont show ongoing games in list

and last on page is
[+]Show hidden objects
by Iklash222
24 Dec 2006, 01:49
Forum: Feature Requests
Topic: minimap colors
Replies: 1
Views: 579

minimap colors

a posibility on mini map to see idividual colors so you can take out a team, one less that can "micro manage" can be vital at times, now you can only see blue/red
by Iklash222
24 Dec 2006, 01:44
Forum: Feature Requests
Topic: TASClient suggestion
Replies: 11
Views: 1645

Thanks trepan
by Iklash222
24 Dec 2006, 01:08
Forum: Feature Requests
Topic: TASClient suggestion
Replies: 11
Views: 1645

TASClient suggestion

a new state sorting or improvement now it sorts on red(ongoing)/green(settingup)/yellow(full) I would like in the green section to be expanded to give a full sort like Green (Open) Green B(Bot, with players in) Green B(Bot, empty no players in them except the server, no rearrange withing B group unl...
by Iklash222
20 Nov 2006, 04:51
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185726

Boring games with to much scout units !

More and more games with several people has lately been driven towards scout units rushing, or more like pouring scout units out in tons since no stationary defence can handle it... Meaning - No tactics at all, mere overflowing the defences imo scouts are for scouting, harrassing backlines. Not to t...
by Iklash222
14 Jun 2006, 21:47
Forum: General Discussion
Topic: suggestion for a group selection change mimic OTA style
Replies: 19
Views: 1733

he means he wants the unit to fire one burst at each ground attack location, and then switch to the next...putting the first one to the back of the queue using repeat this is as opposed to the current system, where a unit told to attack several points in a queue will just shoot the first point fore...

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