Search found 36 matches
- 26 Aug 2008, 01:08
- Forum: Feature Requests
- Topic: Minimap button for /minimap fullproxy[0|1]
- Replies: 1
- Views: 706
Minimap button for /minimap fullproxy[0|1]
Couldn't this function** be moved to gui-settings or even an button on minimap. Button with Toggeled text like perhaps [Field of vision move,FOVM/Issue Order on minimap,IOOM] giggle or something represented by icons. ... /minimap fullproxy[0|1] ... from: viewtopic.php?f=1&t=8320&view=previou...
- 12 Apr 2007, 23:40
- Forum: Feature Requests
- Topic: When only allys and Spectators are left = end game
- Replies: 5
- Views: 1063
When only allys and Spectators are left = end game
Make a check when an enemy is vanquished if its the sole enemy left, if so end game. (Ex when the stat window only shows A's and S's for active players) So tidious when its still on just case some one hasnt ".take" all others stuff from quiters. As allways its just an idea. :shock: /Ik :wi...
- 12 Jan 2007, 18:16
- Forum: General Discussion
- Topic: Nutty, workable unit idea that might help eliminate porcing
- Replies: 60
- Views: 10044
- 11 Jan 2007, 23:48
- Forum: Feature Requests
- Topic: Suggestions for lobby & spring (several)
- Replies: 1
- Views: 854
- 08 Jan 2007, 19:38
- Forum: Feature Requests
- Topic: not a bug, but a suggestion for a new endgame graph
- Replies: 16
- Views: 2329
- 08 Jan 2007, 19:34
- Forum: Feature Requests
- Topic: Team division line
- Replies: 1
- Views: 673
- 07 Jan 2007, 13:16
- Forum: Feature Requests
- Topic: Suggestions for lobby & spring (several)
- Replies: 1
- Views: 854
Suggestions for lobby & spring (several)
Here's a few thoughts from me, that I think could be good to think over or implement. I've tried to write it properly, but if you dont get what I trying to say/suggest, ask and ill try go more indepth as to why and how I mean it would benefit Spring. /Iklash222 P.s. If any admin think it should be i...
- 06 Jan 2007, 11:45
- Forum: Help & Bugs
- Topic: Labs stops working when cancelling
- Replies: 24
- Views: 4030
- 06 Jan 2007, 11:38
- Forum: Help & Bugs
- Topic: Labs stops working when cancelling
- Replies: 24
- Views: 4030
- 06 Jan 2007, 08:41
- Forum: Help & Bugs
- Topic: Labs stops working when cancelling
- Replies: 24
- Views: 4030
- 04 Jan 2007, 09:18
- Forum: Help & Bugs
- Topic: Units jogging on the spot ... (move anim only)
- Replies: 2
- Views: 698
Units jogging on the spot ... (move anim only)
I several (more) times with new version that units shows move anim but is standing still. Mainly found it when using kbots, not hunted to see it on veh or other. Prev it was occational "I cant move there", but i now feel its bit more common enough to make a post about it. Current fix: You ...
- 04 Jan 2007, 08:31
- Forum: Help & Bugs
- Topic: Labs stops working when cancelling
- Replies: 24
- Views: 4030
- 04 Jan 2007, 05:23
- Forum: Game Releases
- Topic: Absolute Annihilation 2.3 Beta 2
- Replies: 167
- Views: 29159
- 24 Dec 2006, 22:05
- Forum: Feature Requests
- Topic: Overhaul the ally system
- Replies: 8
- Views: 1180
- 24 Dec 2006, 22:01
- Forum: Feature Requests
- Topic: TASClient suggestion
- Replies: 11
- Views: 1645
- 24 Dec 2006, 01:49
- Forum: Feature Requests
- Topic: minimap colors
- Replies: 1
- Views: 579
minimap colors
a posibility on mini map to see idividual colors so you can take out a team, one less that can "micro manage" can be vital at times, now you can only see blue/red
- 24 Dec 2006, 01:44
- Forum: Feature Requests
- Topic: TASClient suggestion
- Replies: 11
- Views: 1645
- 24 Dec 2006, 01:08
- Forum: Feature Requests
- Topic: TASClient suggestion
- Replies: 11
- Views: 1645
TASClient suggestion
a new state sorting or improvement now it sorts on red(ongoing)/green(settingup)/yellow(full) I would like in the green section to be expanded to give a full sort like Green (Open) Green B(Bot, with players in) Green B(Bot, empty no players in them except the server, no rearrange withing B group unl...
- 20 Nov 2006, 04:51
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 185726
Boring games with to much scout units !
More and more games with several people has lately been driven towards scout units rushing, or more like pouring scout units out in tons since no stationary defence can handle it... Meaning - No tactics at all, mere overflowing the defences imo scouts are for scouting, harrassing backlines. Not to t...
- 14 Jun 2006, 21:47
- Forum: General Discussion
- Topic: suggestion for a group selection change mimic OTA style
- Replies: 19
- Views: 1733
he means he wants the unit to fire one burst at each ground attack location, and then switch to the next...putting the first one to the back of the queue using repeat this is as opposed to the current system, where a unit told to attack several points in a queue will just shoot the first point fore...