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Requests for features in the spring code.

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Iklash222
Posts: 36
Joined: 01 Mar 2005, 14:35

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Post by Iklash222 »

a new state sorting or improvement

now it sorts on red(ongoing)/green(settingup)/yellow(full)

I would like in the green section to be expanded to give a full sort like

Green (Open)
Green B(Bot, with players in)
Green B(Bot, empty no players in them except the server, no rearrange withing B group unless resorted)
Green P(with pw)
Yellow
Red

(Green B could else be duotoned "Half white/half green" or something instead of a B)
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

This should really be in the Feature Requests forum (or atleast the lobby one).
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Moved to Feature Requests
Iklash222
Posts: 36
Joined: 01 Mar 2005, 14:35

Post by Iklash222 »

Thanks trepan
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

I'll add an additional feature request to this post.

It would be nice if the previous sorting modes also
had an effect on the current sort. This could be
implemented by making the sort function use a list
of sorting criteria, which are themselves sorted by
the last selection mode that was specified.

Example using 3 sort criteria (all which ascending / descending states)
- MapName
- ModName
- BattleState
*NOTE: the real list would include all possible sorting criteria

a) Example Initial Sorting List config:
1. ModName (ascending)
2. BattleState (descending)
3. MapName (ascending)

b) After Clicking on the BattleState table header button
1. BattleState (ascending)
2. ModName (ascending)
3. MapName(ascending)

c) After Clicking on the ModName table header button
1. ModName (descending)
2. BattleState (ascending)
3. MapName(ascending)

P.S. Might want to only change the ascending/descending state
for a specific criteria if it is at the beginning of the sorting list.
Last edited by trepan on 24 Dec 2006, 02:08, edited 1 time in total.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

trepan wrote:loads of options
NOES!! :?
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

BvDorp: huh?
RaiFox
Posts: 40
Joined: 06 Oct 2006, 16:12

Post by RaiFox »

I think making the mods name turn red when you don't have it (like the maps) is a good idea.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

trepan wrote:BvDorp: huh?
srry for the shortage of words use ;)

However, my point actually was that you're always adding loads of options. It can be fun, but there is a certain point where ppl just don't get it, or when the learning curve becomes to steep.

So.. that's all :wink:
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

BvDorp:
No, I'm not suggesting the addition of any options.
My suggestion would allow for more control of the
battle sorting order by remembering the order that
the user specified the sorting criteria. Try reading
through the provided example.
Iklash222
Posts: 36
Joined: 01 Mar 2005, 14:35

Post by Iklash222 »

perhaps an righclick on options you can select

Dont show xx type
ex AA x.x if you dont like them or dont show ongoing games in list

and last on page is
[+]Show hidden objects
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I was so close to mention filters but that's only going to get people filter out the other mods...
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