Overhaul the ally system

Overhaul the ally system

Requests for features in the spring code.

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0R30
Posts: 14
Joined: 07 Mar 2006, 15:02

Overhaul the ally system

Post by 0R30 »

- 'Consider' allowing to ally in-game etc
- Fix the sharing bug (as pointed out in a different thread)
- In the Teams menu (K key isnt it?) have the team colour and side shown so easier to know who your sharing with
- Are the arrows and lines you can draw on the map for your allies etc colour coded? If not they should be
- (this is more of a starting map thing) show the start positions on the minimap in the battle room if fixed starts are on

sorry if this is MTR
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I think the sharing bug is fixed already

Lines/markers are colour coded to your colour

Click the minimap in the client to see the start positions.
0R30
Posts: 14
Joined: 07 Mar 2006, 15:02

Post by 0R30 »

Maelstrom wrote:Click the minimap in the client to see the start positions.
oh sorry I forgot, i use the SinglePlayer spring mod to launch my AI skirmishes and online battles - that only applies to SpringSP sorry
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

+1

And allow Intrigues, like Allying on two Sites... and Metall &Energy-Betrayal... :D
Iklash222
Posts: 36
Joined: 01 Mar 2005, 14:35

Post by Iklash222 »

Maelstrom wrote: Lines/markers are colour coded to your colour
Maybe add so one can change the color if one is shown really bad on a map with

.Change playernr color

and it would only affect locally so you clearly can see the colors,

and like the "springie server" (spelling/correct name?)

.fixcolors

so it would fix so all have an unique color (unless comsharing)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I wouldn't mind it being possible, but it would be pretty lame unless it were off by default for most spring mods.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

It would be nice to know which spect is drawing fallaci on the map to kick them. :shock:
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

LordMatt wrote:It would be nice to know which spect is drawing fallaci on the map to kick them. :shock:
+1000 That has always annoyed me! Maybe a little pen logo could show up next to the person's name in .info when that person is drawing....
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

hrmph wrote:
LordMatt wrote:It would be nice to know which spect is drawing fallaci on the map to kick them. :shock:
+1000 That has always annoyed me! Maybe a little pen logo could show up next to the person's name in .info when that person is drawing....
+1
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