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by Tweenk
12 Apr 2006, 12:54
Forum: Map Creation
Topic: Which Map do you want to have?
Replies: 40
Views: 6122

If we had Gaia player at last, there could be neutral buildings to be captured i. e. an old, but functioning powerplant, metal mine, radar tower, an incinerator which converts metal to energy etc. However, it would need mod changes and scripting, but I think this is basically possible.
by Tweenk
12 Apr 2006, 12:31
Forum: Map Releases
Topic: Gaatskaan Map Release
Replies: 34
Views: 6145

The map looks great indeed. The only downside I found is that it's unplayable when reflective water is turned on (I just couldn't see a thing, though it looked even better than with normal water). And yeah, the skybox is amazing.
by Tweenk
12 Apr 2006, 11:56
Forum: Off Topic Discussion
Topic: Episode one
Replies: 20
Views: 2472

Episode One costs $20 (11-ish pounds for us Brits! Though Valve will proably charge us £20 too, the gits) There's apparently no justice in pricing, here in Poland Earth 2160 costs 9$ (limited edition with all bells'n'whistles, they added a motion sensor, a soundtrack CD and a poster) or 6$ (&quo...
by Tweenk
12 Apr 2006, 11:33
Forum: News
Topic: New version, 0.70b3
Replies: 32
Views: 18168

I have a camera like that on my machine but I havent got it working as well as I'd like it to Can you host a modified part of source which does this? And which source file has to be tampered with? :wink: I have some idea how can it be done (in general, you move the camera on the surface of an invis...
by Tweenk
11 Apr 2006, 16:41
Forum: Game Development
Topic: Unit questions
Replies: 32
Views: 4780

1. Is it possible to add some sort of user-controlled unit designing in a mod? I mean of something like in Earth 2150 and 2160, where the units are assembled by player using researched components, i. e. you choose a carriage and then add weapons, engine, shield generators etc. to it, chosen form wha...
by Tweenk
25 Mar 2006, 15:55
Forum: Ingame Community
Topic: Hosting a game with dynamic ip and sofware firewall
Replies: 7
Views: 2074

This firewall thingy sucks but i can't just turn it off. If you can't just turn it off, it really sucks indeed :wink: I think you should ask your ISP how to set up port forwarding correctly. Note that forwarding ports can and will lower security (if you have a firewall, it's the difference between ...
by Tweenk
25 Mar 2006, 15:10
Forum: News
Topic: New version, 0.70b3
Replies: 32
Views: 18168

This buildpic bug is more general, when you try to issue a reclaim area order to some con unit using not the left mouse button, but right mouse button, strange things happen... Center of the circle is a fixed distance off-screen no matter where you click and drag. This is when using rotatable overhe...
by Tweenk
24 Mar 2006, 00:06
Forum: General Discussion
Topic: Teh wiki of doom!
Replies: 27
Views: 3549

I noticed there is actually some info on those topics, but it's not in the right place - everyone wants to write an ultimate Spring guide which solves all the problems of material world, but no-one wants to write something on some specific topic (i. e. usage of some unit) as one thinks that this is ...
by Tweenk
21 Mar 2006, 20:40
Forum: General Discussion
Topic: Teh wiki of doom!
Replies: 27
Views: 3549

Unit info

I see that the wiki right now is mainly about modding / general usage / development. What about adding some info about existing units and their most effective usage? Or some common strategies (comm bombing, early rush, raiding, swarming, etc.)? At last, Spring should be more player-focused than dev-...
by Tweenk
21 Mar 2006, 13:10
Forum: General Discussion
Topic: I borked up the community news...
Replies: 3
Views: 863

Use & instead of & this should do.
by Tweenk
21 Mar 2006, 13:08
Forum: General Discussion
Topic: Water Units
Replies: 40
Views: 7908

I think that today these factories are "near" the surface :wink: But this not would be a trouble Graatz :wink: It looks stupid when an unit is built and then falls through the floor of the construction building on its way to the bottom. A factory on the seafloor would look more convincing...
by Tweenk
20 Mar 2006, 00:44
Forum: General Discussion
Topic: Water Units
Replies: 40
Views: 7908

The underwater behavior will be a major problem, i. e. You can't just set the level of subs to something higher, because if you build a shipyard in shallow water the sub will be built under the terrain :/ It also looks terribly. Amfibious units are also a trouble, their factory should be built on th...
by Tweenk
20 Mar 2006, 00:10
Forum: Off Topic Discussion
Topic: Problems with internet explorer anyone got an idea ?
Replies: 31
Views: 3224

Get MS Antispyware first (if you have a not-so-genuine Windows it can be hard as they fixed the LegitCheckControl ActiveX control hack, try eMule). It's useful even without those problems you have. Having done that poke around the options, check if IE has the correct proxy settings. If your proxy di...
by Tweenk
19 Mar 2006, 23:56
Forum: Engine
Topic: Water rendering
Replies: 150
Views: 28628

Few tips to greatly improve realism: 1. Currently only the ships are deforming the water, and without them skimming across it's dead flat. That looks as if the whole world is enclosed in a windless chamber. Add some non-stop "deformators" to simulate wind blowing over the water 2. Some &qu...

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