Ive put a sub with waterline=205 in your map and...IT WORKS!
See it!
Graatz



Moderator: Moderators
Its the next researchcan the deep subs acctually pass under surface buildings/boats?
hmm in .67b3 subs/ sub things could be right under floating waterbuildings/waterunits therefore not sharing the same space if im not mistaken.VonGratz wrote:Its the next researchcan the deep subs acctually pass under surface buildings/boats?If not, I think that some day the Spring programmers will do it :idea:Its fantastic this kind of inner space battle!
I must to buid a lot of underwater buildings to test it.Also subs moving at diferent levels deserves attention.
Graatz
Since 0.67 I saw a commander walking below some cons ships I sent to blockade this explosive intruderSinbadEV wrote:sweet... well... deep subs is a good start... so the problem is with the unit deffinition...
can the deep subs acctually pass under surface buildings/boats?
Before any change. firstly we need to determinate new "optimum" data level for all sub units and shipyards, together with the re-scaling of the maps for the new inner dimension spaceTweenk wrote:The underwater behavior will be a major problem, i. e. You can't just set the level of subs to something higher, because if you build a shipyard in shallow water the sub will be built under the terrain :/ It also looks terribly.
I think that today these factories are "near" the surfaceAmfibious units are also a trouble, their factory should be built on the sea bottom and not floating on the surface...
It looks stupid when an unit is built and then falls through the floor of the construction building on its way to the bottom. A factory on the seafloor would look more convincingVonGratz wrote: I think that today these factories are "near" the surface![]()
But this not would be a trouble
Graatz
Of course a shipyard in sea floor can be implemented, or a shipyard opening the bottom to launch subs.Tweenk wrote: It looks stupid when an unit is built and then falls through the floor of the construction building on its way to the bottom. A factory on the seafloor would look more convincing.
Maps are being improved and tested since the Spring start !Why not improve it??Tweenk wrote: The only problem that is solved by just making the sub level 5x deeper is that subs can pass under ships, and many new problem arise i. e. we would need a new factory mesh, a re-scale of existing maps,
Sorry, butI think you are wrong!Tweenk wrote: stupid-looking sub vs ships battles etc.
The approach for the new deep idea ,IMHO not passes through multiple layers, but the 5X Im talking about is to enable surface/ near surface / middle space (for sub maneuvres) /deep/ bottom buildings, in one "5X" or "4X" dimentioned layer.paulicus 25 wrote:.........i think multiple layers is a silly idea.