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by Isaactoo
12 Jan 2008, 01:32
Forum: Lua Scripts
Topic: depth of field shader
Replies: 32
Views: 8504

Yeah, and it'd also be nice to be able to customize the degree to which it separates the cyan/red from the object (more/less depth) and the opacity of the cyan/red (or whatever color).
by Isaactoo
11 Jan 2008, 23:33
Forum: Lua Scripts
Topic: depth of field shader
Replies: 32
Views: 8504

3D analygraph?

Would it be possible to make a widget which makes Spring 3D using cyan and red?
It would be an awesome widget...
by Isaactoo
25 Nov 2007, 21:02
Forum: Feature Requests
Topic: Hamachi IP
Replies: 0
Views: 559

Hamachi IP

Hamachi installs a network adapter which gives the computer it's own hamachi IP (aside from other normal connections). Upon initializing a game in Spring, the client sends the regular IP address(even if the clients are connecting to the server with their Hamachi IP's). "A minor addition to tasclient...
by Isaactoo
08 Aug 2007, 21:04
Forum: Help & Bugs
Topic: Hamachi in Spring
Replies: 3
Views: 701

Yeah;
Should I post in the development forum then?
by Isaactoo
08 Aug 2007, 17:41
Forum: Help & Bugs
Topic: Hamachi in Spring
Replies: 3
Views: 701

Hamachi in Spring

I can't figure out how to force Spring to give the Hamachi IP addresses of the players, Spring seems to just grab the real IP address and send it to all other players. I've tried using the lobby server (LAN) available on the download page and hosting; and having everyone join with my Hamachi IP addr...
by Isaactoo
04 May 2007, 05:13
Forum: Game Development
Topic: questions for the script master zwzsg.
Replies: 26
Views: 2520

Did you ever release your space slug? That really neat.
Do you think you'll ever make a random mod out of all the units you've done major scripting breakthroughs on?
by Isaactoo
03 May 2007, 01:11
Forum: Map Creation
Topic: Completed ..KP-Chasm-V1 map ...
Replies: 18
Views: 2016

Personally...I like the blue a lot...but you can make the texture whatever you like, I would just like an even distribution of metal so it'd play like in OTA.
by Isaactoo
02 May 2007, 03:41
Forum: Map Creation
Topic: Completed ..KP-Chasm-V1 map ...
Replies: 18
Views: 2016

This was one of my favorite maps to just have a fun quick game on in OTA. I know it won't affect KP, but could you Please add metal to whole map if it's not too much trouble. I like to play other mods along with KP :-)
I personally like the new color scheme.
by Isaactoo
01 May 2007, 05:03
Forum: Game Development
Topic: "Absolute Annihilation" version X.X
Replies: 92
Views: 6238

Caydr, would it be Ok for people to make variants that have dependencies on AA which would force people to have Absolute Annihilation ; Like the (H) hovercraft commanders variant, or my (S) Stargate variant? Also, on a very different topic, do/could you release your work on GEM & AWS? Many people, i...
by Isaactoo
29 Apr 2007, 21:49
Forum: Game Development
Topic: Ill model for you...For your mod.
Replies: 8
Views: 903

I don't really have an opinion on your skills since I don't make models, but you might be interested in this thread http://spring.clan-sy.com/phpbb/viewtop ... sc&start=0
by Isaactoo
13 Feb 2007, 21:06
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 90659

Link: http://www.savefile.com/files/488762 wOOt! Thanks! I look forward to creating frontline attackbase support with this. This will definitely spice up the LAN games. 8) It is only a Test to show what it could be like, I did not even Attempt to balance it with BA...I'm hoping that it will be inco...
by Isaactoo
13 Feb 2007, 18:08
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 90659

That was only a problem with TA...by default TA had a unit limit of 500, then a patch came out for 1000, then another for 5000. I'm pretty sure it isn't an issue in Spring.
by Isaactoo
13 Feb 2007, 16:47
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 90659

Stargate unit

The Stargate unit was before the Spring community switched to Unknownfiles...it's at fileuniverse link: http://www.fileuniverse.com/?p=show&a=it&id=1580 I really hope it gets in, it's one awesome unit, and it's ashame it never got into a mod. The only problem I see with it at the moment is that the ...
by Isaactoo
09 Feb 2007, 03:36
Forum: AI
Topic: QAI! V2.45! New (03/09/2007)
Replies: 97
Views: 12994

When I play on Small Supreme battlefield, I've noticed that the units often get mixed up when my units attack them...sometimes they will shoot one unit but then not shoot the other afterwards, or after the commander kills my scout, he will continue firing a few seconds in the place where my unit was...
by Isaactoo
02 Dec 2006, 17:21
Forum: Game Releases
Topic: Star Wars Spring 1.0
Replies: 129
Views: 17542

I hope destroyer droids will actually have some shielding now :-)

Can't wait till it comes out,
Isaactoo
by Isaactoo
20 Apr 2006, 01:54
Forum: General Discussion
Topic: Camera Viewpoints
Replies: 34
Views: 3185

I use the Total War camera most of the time, since it is easy to change the angle and rotate the camera with the mouse. The Rotatable is nice though when trying to manage allot at once.
by Isaactoo
07 Apr 2006, 21:55
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 78182

Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
You mean the Stargate? http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit :-)
by Isaactoo
01 Apr 2006, 17:06
Forum: Game Releases
Topic: Expand & Exterminate .155 Released!
Replies: 817
Views: 51124

[quote="Nemo"]...since I had them working a while ago. One issue is that they tend (or used to, in .67) crash Spring really hard (to BSoD), when a unit got thrown a little too far.[/quote] I tried your unit http://taspring.clan-sy.com/mantis/file_download.php?file_id=12&type=bug and it worked with ...
by Isaactoo
01 Apr 2006, 08:14
Forum: Game Releases
Topic: Expand & Exterminate .155 Released!
Replies: 817
Views: 51124

This mod looks really nice...Nice to see some variety among the units (esp. the laser thickness on those mechs)...out of curiosity, is any unit going to use a weapon with a negative impulsefactor? It'd be cool to be able to prevent retreat by pulling the enemy in as attacking :-)
by Isaactoo
29 Mar 2006, 23:15
Forum: Game Development
Topic: TA Spring mods
Replies: 33
Views: 2973

My current favorites are Absolute Annihilation (for it's tediously balanced variety of possible units and strategies to use) and Nanoblobs (for it's simplicity, fast play, and the models used look nicer than most TA-based mods)

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