"Absolute Annihilation" version X.X
Moderator: Moderators
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- Posts: 272
- Joined: 30 May 2006, 17:06
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
I wouldn't say that yet, CA is far from complete.kuqa wrote:Well there is one mod coming up to change the future of all TA based mods, one mod so thoroughly playtested that its the first one that you can call professionally developed.
Yes, im talking about Complete Annihilation.
The epic to-do-list :
0. Pimp unit models, if possible.
1. Fix all texture errors / if any.
2. Fix all long-standing-TA annoyances model/script-wise.
3. Make SFX for all units.
4. Tweak and optimize SFX.
5. Figure out an excellent role-based balance approach.
6. Test test test test test test (1000000x)
7. Ruhleese!
sounds like it'll never be finished tbhFoxomaniac wrote:I wouldn't say that yet, CA is far from complete.kuqa wrote:Well there is one mod coming up to change the future of all TA based mods, one mod so thoroughly playtested that its the first one that you can call professionally developed.
Yes, im talking about Complete Annihilation.
The epic to-do-list :
0. Pimp unit models, if possible.
1. Fix all texture errors / if any.
2. Fix all long-standing-TA annoyances model/script-wise.
3. Make SFX for all units.
4. Tweak and optimize SFX.
5. Figure out an excellent role-based balance approach.
6. Test test test test test test (1000000x)
7. Ruhleese!
So you're arguing BA sucks, but doesn't suck too bad and therefore that's why it's played a majority of the time? Oo I already said BA has some flaws that will be worked on...flop wrote:Matt, thats because BA isnt near as broken as 2.23 was, it will take more time if its going to happen. Like isaac said, AA 2.23 was one of the most broken mods spring has ever seen. Your logic doesnt really hold up.
FYI: Nixa is a unicorn. Wait, did I say "unicorn"? I meant "female spring player". Sorry, I get my mythical unbelievable creatures confused sometimes. Just thought you ought to get your pronouns straight.el_matarife wrote:...Besides, I'm sure Nixa like most of the rest of us probably assumed you were gone and too busy to come back. He started his fork because he liked AA...
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Caydr, would it be Ok for people to make variants that have dependencies on AA which would force people to have Absolute Annihilation; Like the (H) hovercraft commanders variant, or my (S) Stargate variant?
Also, on a very different topic, do/could you release your work on GEM & AWS? Many people, including myself, were anxious to play around with those mods (even if they aren't stable in Spring).
Also, on a very different topic, do/could you release your work on GEM & AWS? Many people, including myself, were anxious to play around with those mods (even if they aren't stable in Spring).
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
As most of you probably understand, Fun:TA was not put together as a replacement per se for BA, CA, AA, or whatever the heck else A. It was put together (I keep saying "Put Together" because technically I didn't really "make" anything) for the exact purpose of making TA more fun, and anyone who has played it cannot deny that it is a really fun mod. Hell even all the EE people like it.
The original purpose was to put together a TA mod that I liked so that I could play single player vs bots (which I do quite frequently). I never actually intended on releasing it for community consumption, but with enough coaxing I gave in.
Lookit. I balanced TA for spring within 1 week, meaning I have accomplished in 1 week what has taken nearly 10 years for other people to do. AA, BA, CA, and the rest could stand to learn from it. OTA fell quite short of it's goals in many ways. I liked supcom single player, but as I have learned from a few multiplayer game, CT still knows jack about how to balance an RTS.
Now make no beans about it, CA will pwn every other TA makeover in spring, and I have been debating on whether to get involved or not. It means a lot of time doing nothing but tedious bullcrap that no one else but me is willing to do, and I'm not sure I want to make that commitment, but on the other hand it would be nice to have a TA clone in spring that I actually like (besides Fun:TA, as it focuses only on the core gameplay of OTA:CC with only 2 or 3 3rd party units)). Speaking of which, I need to get ahold of fox again, but meh.
Look, while AA may have been Caydr's baby, everyone knows that caydr was the person behind it. It doesn't matter who tries to release another AA version or whatever, AA immediately brings to mind the name Caydr. Look, caydr, it's in many ways your own fault that AA gets butchered in 1000 different ways. Maybe instead of simply arbitrarily changing numbers you should have actually tried to balance it. The fact that AA was a different game with every release is the reason stuff like this happens, and the blame rests soley on your own shoulders, but you were too busy soaking up the attention to really give a crap. In the end all this stuff is nearly 100% cavedog/atari property, so squabbling about it is completely stupid.
In short, I don't believe that caydr has a leg to stand on here, other than simply asking very nicely that no one use that name for a TA clone. It is not his property any more than Fun:TA is my property, and it never will be.
All imo, doesn't really matter if people agree with me or not, it is what it is.
The original purpose was to put together a TA mod that I liked so that I could play single player vs bots (which I do quite frequently). I never actually intended on releasing it for community consumption, but with enough coaxing I gave in.
Lookit. I balanced TA for spring within 1 week, meaning I have accomplished in 1 week what has taken nearly 10 years for other people to do. AA, BA, CA, and the rest could stand to learn from it. OTA fell quite short of it's goals in many ways. I liked supcom single player, but as I have learned from a few multiplayer game, CT still knows jack about how to balance an RTS.
Now make no beans about it, CA will pwn every other TA makeover in spring, and I have been debating on whether to get involved or not. It means a lot of time doing nothing but tedious bullcrap that no one else but me is willing to do, and I'm not sure I want to make that commitment, but on the other hand it would be nice to have a TA clone in spring that I actually like (besides Fun:TA, as it focuses only on the core gameplay of OTA:CC with only 2 or 3 3rd party units)). Speaking of which, I need to get ahold of fox again, but meh.
Look, while AA may have been Caydr's baby, everyone knows that caydr was the person behind it. It doesn't matter who tries to release another AA version or whatever, AA immediately brings to mind the name Caydr. Look, caydr, it's in many ways your own fault that AA gets butchered in 1000 different ways. Maybe instead of simply arbitrarily changing numbers you should have actually tried to balance it. The fact that AA was a different game with every release is the reason stuff like this happens, and the blame rests soley on your own shoulders, but you were too busy soaking up the attention to really give a crap. In the end all this stuff is nearly 100% cavedog/atari property, so squabbling about it is completely stupid.
In short, I don't believe that caydr has a leg to stand on here, other than simply asking very nicely that no one use that name for a TA clone. It is not his property any more than Fun:TA is my property, and it never will be.
All imo, doesn't really matter if people agree with me or not, it is what it is.
While this might be correct in a strictly legal sense, I believe this view to be morally very questionable.Forboding Angel wrote:In short, I don't believe that caydr has a leg to stand on here, other than simply asking very nicely that no one use that name for a TA clone. It is not his property any more than Fun:TA is my property, and it never will be.
Releasing a mod with the same name and a higher version number without the permission of the person who maintained it for years is just something you don't do. You should at the very least change the name and give credit to the original designer.
I don't think it matters if you like Caydr or not. He made the mod we've been playing for years. And he invested a lot of time and effort in it. You can't just go and release stuff under his name because of the instant publicity against his wishes.
In thr right corner Cadyr the Returner - and the AASuperfriends AND in the left corner... Forboding Angle - so get ready, steady - Fight!smoth wrote:nope, as a person who has a NON-BA project, I can tell you that people are going to work into a frothing fanboy rage. I have been waiting for the ba and aa fanboys to tear each other's throats out!
GO
GO
GO
... I have to admit i never knew how much fun trolling can be! I have got to try this in other Boards..

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
look like FA has set the world to rights again ^^
For your next trick, could you spend 20 minutes fixing up those pesky vista drivers? I'm sure people would be very appreciative.
Also, if you've got a minute or two, would you mind helping me perfect commercial fusion power generation? I've been trying for the last few decades, but im sure with your help we'll have it sorted by tea time!
For your next trick, could you spend 20 minutes fixing up those pesky vista drivers? I'm sure people would be very appreciative.
Also, if you've got a minute or two, would you mind helping me perfect commercial fusion power generation? I've been trying for the last few decades, but im sure with your help we'll have it sorted by tea time!