Absolute Annihilation: Spring 1.46 - Page 26

Absolute Annihilation: Spring 1.46

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

yeah baby, half way to 1000 posts again!
It's been a while since the last update, do you know when you intend to release 1.45 (or 1.5 maybe)?
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Maelstrom
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Post by Maelstrom »

Egarwaen wrote:Caydr: Include the Hover craft Commanders mutator in the next release.

Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
Flashes have tracks, not wheels.
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FizWizz
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Post by FizWizz »

Maelstrom wrote:
Egarwaen wrote:Caydr: Include the Hover craft Commanders mutator in the next release.

Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
Flashes have tracks, not wheels.
also, no units in Spring have tyres. Tires maybe, but not tyres.

*dons asbestos cloak*
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krogothe
AI Developer
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Post by krogothe »

AA is dead, Caydr stopped working on it and is instead raising money to fund his own yoga workshop.
Move along gentlemen, theres nothing more to see here.
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Zenka
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Post by Zenka »

krogothe wrote:AA is dead, Caydr stopped working on it and is instead raising money to fund his own yoga workshop.
Move along gentlemen, theres nothing more to see here.
He is busy all right. The release date of "With 73b3 out now, you can expect the next version of AA within a week or so." was never made. But Cadyr wouldn't give up for yoga so easily ;) (he did mention something about Wifi... oh no)
Kixxe
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Post by Kixxe »

I want the repulsor being more widly used *Whine*.

Like a tank with a self replusing feild that fires laser :o.

Awesome to rush agsin't plasma based defences.

And what about the teleporter? Any chance of it getting implented?
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Isaactoo
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Post by Isaactoo »

Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
You mean the Stargate? http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit :-)
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MR.D
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Post by MR.D »

Not sure if you kow about this already Caydr, but this website is a massive database of all TA units made ever, and each unit is classified by type, also contaions all the technical data for each unit, such as footprint, weapon type, movements, and energy requirements and build menu structures.

http://www.unituniverse.com/

There are a couple units I think you should look at, Especially a Unit called "Chris" in the Kbots, it is an Anti-air LVL2 kkbot which this mod could really use.
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Zenka
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Post by Zenka »

Isaactoo wrote:
Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
You mean the Stargate? http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit :-)
Didn't FF hold some weird device of arm lvl 3 I never build but is called: Experimental ODS-Teleporter
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Min3mat
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Post by Min3mat »

dont try it. it is not worth 1/3 the cost ~.~ stupid opty and his super-super untis (at least beattleships are balanced...)
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Cabbage
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Post by Cabbage »

"Someone post a reminder for me in the main AA thread and I'll include this in the next version as a mutator".

- For Caydr regarding Hover Commanders for 1.45 :P
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Egarwaen wrote:Caydr: Include the Hover craft Commanders mutator in the next release.

Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
And while your at it, reduce the hovercommanders HP to 6k and their workertime to 500. So the comm pushing gets a bit less dominating.
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Drone_Fragger
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Post by Drone_Fragger »

MEh. Caydr didn;t stop working On AA. Hes currently doing:

2 OTA map remakes
Working On GEM

He will make the next version when The next version of spring comes out. (Hopefully)
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NOiZE
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Post by NOiZE »

Drone_Fragger wrote:MEh. Caydr didn;t stop working On AA. Hes currently doing:

2 OTA map remakes
Working On GEM

He will make the next version when The next version of spring comes out. (Hopefully)
That could take a while.... Back to Pimped XTA then.
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Drone_Fragger
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Post by Drone_Fragger »

Well. Are there any majopr flaws, Bugs, Game ruining Exploits (Don't say combombing or I will kill you) or Balenvce issues in AA 1.44?

I didn't Think so. And caydrs Mod, um... Design plan was to make AA like OTA would of been if the company wan't bought out. Thats why we don't need crazy units that do sod alll etcetc.
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NOiZE
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Post by NOiZE »

Drone_Fragger wrote:Well. Are there any majopr flaws, Bugs, Game ruining Exploits (Don't say combombing or I will kill you) or Balenvce issues in AA 1.44?
One word: Flash
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Drone_Fragger
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Post by Drone_Fragger »

Not unbalenced or anything. Its the way OTA waws designed, With Arm early game better than cores. I mean, It would be a opretty shit game if the sides were absolutly identical on everything except name and shape.
Generuler
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Post by Generuler »

One word: Flash
agreed
Last edited by Generuler on 11 Apr 2006, 10:57, edited 1 time in total.
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NOiZE
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Post by NOiZE »

Drone_Fragger wrote:Not unbalenced or anything. Its the way OTA waws designed, With Arm early game better than cores. I mean, It would be a opretty shit game if the sides were absolutly identical on everything except name and shape.
Read the last 5 pages please
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Drone_Fragger
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Post by Drone_Fragger »

I play Aa a lot and see nothing wrong with the flash :/
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