Search found 25 matches
- 16 Jul 2007, 17:25
- Forum: General Discussion
- Topic: Tactic or cheat
- Replies: 22
- Views: 3611
- 16 Jul 2007, 17:25
- Forum: General Discussion
- Topic: New Spring site design, I need your feedback.
- Replies: 328
- Views: 41775
- 04 Nov 2006, 19:17
- Forum: Ingame Community
- Topic: FFS!
- Replies: 19
- Views: 2583
- 03 Nov 2006, 19:33
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
- 03 Nov 2006, 19:26
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
I just realized all the bots on spring lobby can be crashed by this also and they are not writen so that they would use the lobby code in anyway - still the server does not seem to sent anything back - or i cant filter it in with the sniffer. Interesting. It might be server problem after all. Ill te...
- 03 Nov 2006, 19:17
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
Some wild guesses plah plah remove one and (string cant be empty - it always has to have that NULL) you get nice looking binary number 11110000 - four low bits empty - maybe this has something to do with the bug. now that i think this during 8pm it seems more of a just coincidence also this bug see...
- 03 Nov 2006, 06:36
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
Angel, I wasn't thinking earlier (and hadn't had a chance to check the forums), but it isn't a good idea to post this stuff publically for obvious reasons. I'm not a forum mod, so I can't move this, but one of the forum mods should maybe move this to the private forum. Agreed - yet i am still going...
- 02 Nov 2006, 22:31
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
Some wild guesses By sniffin i got that my data that i sent was: SAY test *form the sentence here* plus two termination charracters. This makes the string lenght to 241 charracters - remove one and (string cant be empty - it always has to have that NULL) you get nice looking binary number 11110000 -...
- 02 Nov 2006, 22:25
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
Re: Lobby / Client bug - disconnecting after certain string
There is already a ticket in mantis of this but the ticket is locked because it was linked from forum and got alot of attention.
- 02 Nov 2006, 22:20
- Forum: Help & Bugs
- Topic: Lobby / Client bug - disconnecting after certain string
- Replies: 8
- Views: 743
Lobby / Client bug - disconnecting after certain string
I started to back trace this and what i found first was that if you SAY something on any channel you disconnect everyone from the server if your msg is formed as follows: -the actual msg being said is 230 charracters long -u have four over 7bit charracters (bytes) there (all the realworld charracter...
- 02 Nov 2006, 20:49
- Forum: Ingame Community
- Topic: The words of destuction.
- Replies: 9
- Views: 1267
- 02 Nov 2006, 20:09
- Forum: Ingame Community
- Topic: The words of destuction.
- Replies: 9
- Views: 1267
- 02 Nov 2006, 20:05
- Forum: Ingame Community
- Topic: The words of destuction.
- Replies: 9
- Views: 1267
- 19 Aug 2006, 23:04
- Forum: Ingame Community
- Topic: Changing the rules of KoAA!
- Replies: 24
- Views: 2527
- 04 Jun 2006, 09:26
- Forum: General Discussion
- Topic: Do you hate spring's in-game text?
- Replies: 28
- Views: 4139
- 11 May 2006, 21:00
- Forum: Ingame Community
- Topic: I herbye proclaim myself as... KING OF AA! (REPLAY INSIDE!)
- Replies: 56
- Views: 10687
- 17 Apr 2006, 09:39
- Forum: General Discussion
- Topic: Fps off Checkbox?
- Replies: 152
- Views: 18529
Actually this needs no coding - just say it at the start of your games that you dont want to see any fps'sing
Fixed
Code: Select all
[x] Disable FPS mode
- 16 Apr 2006, 20:23
- Forum: General Discussion
- Topic: Fps off Checkbox?
- Replies: 152
- Views: 18529
There is not enough harm by FPS mode to take it away. I saw just a game where HLT killed another HLT by FPS style. I think it gives deepness to the game and makes the players think how to use their units. I see no proof that its a bad thing in anyway. i love how noize just but it: [21:28:43] <[WarC]...
- 06 Apr 2006, 20:09
- Forum: General Discussion
- Topic: Fps off Checkbox?
- Replies: 152
- Views: 18529
Yes, real lasers attenuate slowly, gradually losing energy over distance. Lasers in TA:S don't. They have a range in which they are effective and deal full damage, and beyond that they cannot hit or hurt targets. This is represented by the weapon's listed maximum range. Any mechanism that allows yo...
- 06 Apr 2006, 19:46
- Forum: General Discussion
- Topic: Fps off Checkbox?
- Replies: 152
- Views: 18529
You're exploiting an engine bug to engage in behaviour that should not be possible. Stop making up things. Engine bug wtf? Its not a exploit. Laser loses focus at after travelling certain distance. Its not like the laser loses all its energy after that range. Refer to my first post on this thread. ...