Search

Search found 25 matches

by Drawer
16 Jul 2007, 17:25
Forum: General Discussion
Topic: Tactic or cheat
Replies: 22
Views: 3611

its a tactic because it takes alot of microtime
by Drawer
16 Jul 2007, 17:25
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 41775

Super ugly - dont like anything about it - also the html is broken
by Drawer
04 Nov 2006, 19:17
Forum: Ingame Community
Topic: FFS!
Replies: 19
Views: 2583

They are standart letters. Also that kinda solution would be stupid "tape fix"
by Drawer
03 Nov 2006, 19:33
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

UPDATE:
The server kills the tcp connection. There is the final reason.
by Drawer
03 Nov 2006, 19:26
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

I just realized all the bots on spring lobby can be crashed by this also and they are not writen so that they would use the lobby code in anyway - still the server does not seem to sent anything back - or i cant filter it in with the sniffer. Interesting. It might be server problem after all. Ill te...
by Drawer
03 Nov 2006, 19:17
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

Some wild guesses plah plah remove one and (string cant be empty - it always has to have that NULL) you get nice looking binary number 11110000 - four low bits empty - maybe this has something to do with the bug. now that i think this during 8pm it seems more of a just coincidence also this bug see...
by Drawer
03 Nov 2006, 06:36
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

Angel, I wasn't thinking earlier (and hadn't had a chance to check the forums), but it isn't a good idea to post this stuff publically for obvious reasons. I'm not a forum mod, so I can't move this, but one of the forum mods should maybe move this to the private forum. Agreed - yet i am still going...
by Drawer
02 Nov 2006, 22:31
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

Some wild guesses By sniffin i got that my data that i sent was: SAY test *form the sentence here* plus two termination charracters. This makes the string lenght to 241 charracters - remove one and (string cant be empty - it always has to have that NULL) you get nice looking binary number 11110000 -...
by Drawer
02 Nov 2006, 22:25
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

Re: Lobby / Client bug - disconnecting after certain string

There is already a ticket in mantis of this but the ticket is locked because it was linked from forum and got alot of attention.
by Drawer
02 Nov 2006, 22:20
Forum: Help & Bugs
Topic: Lobby / Client bug - disconnecting after certain string
Replies: 8
Views: 743

Lobby / Client bug - disconnecting after certain string

I started to back trace this and what i found first was that if you SAY something on any channel you disconnect everyone from the server if your msg is formed as follows: -the actual msg being said is 230 charracters long -u have four over 7bit charracters (bytes) there (all the realworld charracter...
by Drawer
02 Nov 2006, 20:49
Forum: Ingame Community
Topic: The words of destuction.
Replies: 9
Views: 1267

I think i am getting bottom of this - its about overflowing the reserved space for a string when unicode is converted into ascii - need to sniff the actual message to the server -
by Drawer
02 Nov 2006, 20:09
Forum: Ingame Community
Topic: The words of destuction.
Replies: 9
Views: 1267

Here we have another great reason for not using JAVA :D
This starts to seem like so weird weird problem in the classes - yet i will investigate and try to reproduce this on my own :)
by Drawer
02 Nov 2006, 20:05
Forum: Ingame Community
Topic: The words of destuction.
Replies: 9
Views: 1267

This problem does not seem to break servers that are running OS that has support for normal charracter sets - like finnish and swedish.

Meaning it might actually be in the libs that TASServer uses.
by Drawer
19 Aug 2006, 23:04
Forum: Ingame Community
Topic: Changing the rules of KoAA!
Replies: 24
Views: 2527

Rules changes are stupid - its not important to change rules for minority all real players can beat. Also its impossible to change the rules because it would totally change he ranking - so just dont mess with it because its impossible. DOT.
by Drawer
04 Jun 2006, 09:26
Forum: General Discussion
Topic: Do you hate spring's in-game text?
Replies: 28
Views: 4139

I got spring much more easy to read when i tried Arial
by Drawer
11 May 2006, 21:00
Forum: Ingame Community
Topic: I herbye proclaim myself as... KING OF AA! (REPLAY INSIDE!)
Replies: 56
Views: 10687

Hellspawn wrote:There should be rule for no metal maps >_>.

Make King of metal for all those metal players -.- .
This has been already discussed extensivly
by Drawer
17 Apr 2006, 09:39
Forum: General Discussion
Topic: Fps off Checkbox?
Replies: 152
Views: 18529

Actually this needs no coding - just say it at the start of your games that you dont want to see any fps'sing

Code: Select all

[x] Disable FPS mode
Fixed
by Drawer
16 Apr 2006, 20:23
Forum: General Discussion
Topic: Fps off Checkbox?
Replies: 152
Views: 18529

There is not enough harm by FPS mode to take it away. I saw just a game where HLT killed another HLT by FPS style. I think it gives deepness to the game and makes the players think how to use their units. I see no proof that its a bad thing in anyway. i love how noize just but it: [21:28:43] <[WarC]...
by Drawer
06 Apr 2006, 20:09
Forum: General Discussion
Topic: Fps off Checkbox?
Replies: 152
Views: 18529

Yes, real lasers attenuate slowly, gradually losing energy over distance. Lasers in TA:S don't. They have a range in which they are effective and deal full damage, and beyond that they cannot hit or hurt targets. This is represented by the weapon's listed maximum range. Any mechanism that allows yo...
by Drawer
06 Apr 2006, 19:46
Forum: General Discussion
Topic: Fps off Checkbox?
Replies: 152
Views: 18529

You're exploiting an engine bug to engage in behaviour that should not be possible. Stop making up things. Engine bug wtf? Its not a exploit. Laser loses focus at after travelling certain distance. Its not like the laser loses all its energy after that range. Refer to my first post on this thread. ...

Go to advanced search