Tactic or cheat
Moderator: Moderators
Tactic or cheat
Most of us now that projectile and missle units when ordered to fire at the point of a cliff or something with high elavation; the projectile/missile goes further and with proper use you could use 10 rocko's to create missle storms from the other side of a cliff. Or you could use a flash order it to shoot at something high up and steep and the projectiles will go high up and bombard whats ever behind the cliff. Is it considered cheating?
This trick date back to TotalA.exe. And it wasn't a cheat, just a pro tip, that anyway could only be used rarely save on small divide and such.
It makes sense in the virtual world, the range benefit is more than counterbalanced by the lack of proper aiming and the considerable amoun of micro needed .... Hey what about writing a LUA widget to abuse that trick?
It makes sense in the virtual world, the range benefit is more than counterbalanced by the lack of proper aiming and the considerable amoun of micro needed .... Hey what about writing a LUA widget to abuse that trick?
It doesnt really make sense that you can do it, as it happens purely because the range ring doesnt reflect the actual range of the unit. For almost all weapons, they can exceed their range by at least 33-50%.
For ballistic weapons, their actual max range is dictated by their weaponvelocity, the range ring is an entirely artificial construct which merely restricts them from firing further.
In real life, if your weapon could be made to fire at that range, then you would fire it at that range. Generally all that would suffer is its accuracy.
From a game balance perspective though, if you really want to do this (And FPS is way better than shooting at hills, you can really kill a HLT with a rocko doing it) then go for it. The amount of time and effort it takes is rarely worth it.
For ballistic weapons, their actual max range is dictated by their weaponvelocity, the range ring is an entirely artificial construct which merely restricts them from firing further.
In real life, if your weapon could be made to fire at that range, then you would fire it at that range. Generally all that would suffer is its accuracy.
From a game balance perspective though, if you really want to do this (And FPS is way better than shooting at hills, you can really kill a HLT with a rocko doing it) then go for it. The amount of time and effort it takes is rarely worth it.
What annoys me is that Spring enforces the range with some hardcoded values, missiles get a flighttime that is not influencable by the modder and even worse ignores accelleration and startvelocity so missiles that accellerate slowly won't be able to travel to their maximum range, same for starbursts that are meant to rise not that high.