That's not orthodox but it did work for me...
Search found 13 matches
- 16 Sep 2014, 21:54
- Forum: Game Development
- Topic: I need thies unit bases.
- Replies: 68
- Views: 19203
Re: I need thies unit bases.
I would venture to say that zipping the file and than rename it gamefolder.sdd actually worked
That's not orthodox but it did work for me...
That's not orthodox but it did work for me...
- 16 Sep 2014, 12:24
- Forum: Game Development
- Topic: I need thies unit bases.
- Replies: 68
- Views: 19203
Re: I need thies unit bases.
I know you have to zip it using the .sdd extension. No clue about which program you should use.
P.S. If your mother tongue is perhaps Italian, I could help you.
P.S. If your mother tongue is perhaps Italian, I could help you.
- 13 Sep 2014, 09:13
- Forum: Game Development
- Topic: I need thies unit bases.
- Replies: 68
- Views: 19203
Re: I need thies unit bases.
It's all about the UnitDef file: http://springrts.com/wiki/Gamedev:UnitDefsTheDarkOne wrote: how would i go about with a Naval unit?
Why do you want to complicate your life?TheDarkOne wrote: and how do i use Blender with spring?
- 12 Sep 2014, 08:40
- Forum: Game Development
- Topic: I need thies unit bases.
- Replies: 68
- Views: 19203
Re: I need thies unit bases.
"There are just files! Where can I find something more comprehensible?"
Over here: http://springrts.com/wiki/The_Complete_ ... pring_Game
Over here: http://springrts.com/wiki/The_Complete_ ... pring_Game
- 11 Sep 2014, 15:00
- Forum: Game Development
- Topic: Adding objects to a 3do model
- Replies: 7
- Views: 1770
Re: Adding objects to a 3do model
Got that. Thanks.
I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.
Good I'm into it :)
I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.
Good I'm into it :)
- 10 Sep 2014, 14:48
- Forum: Game Development
- Topic: Adding objects to a 3do model
- Replies: 7
- Views: 1770
Re: Adding objects to a 3do model
Ummm...
By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.
Thx in advance!
By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.
Thx in advance!
- 02 Jul 2014, 11:01
- Forum: Game Development
- Topic: Dual Movement System
- Replies: 14
- Views: 7412
Re: Dual Movement System
It has nothing to do with movement systems this example is a matter of changing the animation and speed of a unit. That is all. Uhm... you're right :| But, can I explain to the unit that it can't Fight if its speed is higher than a value? That is, if it's "running" and not "walking&q...
- 01 Jul 2014, 16:50
- Forum: Game Development
- Topic: Dual Movement System
- Replies: 14
- Views: 7412
Dual Movement System
Hi there. Happy holidays. :mrgreen: I'm wondering: is it possible to script a unit with a dual movement system? I mean, something which can move in a way, with legs for example, while fighting, and in another way, with wheels maybe, while airily running around. ... Do you remember Star Wars' Droidek...
- 11 Apr 2014, 22:32
- Forum: Game Development
- Topic: Directional SFX
- Replies: 3
- Views: 1409
Re: Directional SFX
Thanks Beherit, I knew I could count on your help. Oh by the way, I found a topic somewhere about scripting, it said that there were no pages on the wiki about the SFX. It could be changed now, if I remember well, it was something like "stumpy tutorial" and "polishing the stumpy"...
- 09 Apr 2014, 14:37
- Forum: Game Development
- Topic: Directional SFX
- Replies: 3
- Views: 1409
Directional SFX
Hi there. Now thanks to your help I'm understanding LUA better, and, obiouvsly, I overstimated my ability and projected something enormous. Now, I'm managing to find what I need on the wiki, but I didn't find a thing: is it possible, in the animation script, to tell a unit to emit something (smoke, ...
- 30 Mar 2014, 10:18
- Forum: Game Development
- Topic: Advanced Tutorial
- Replies: 22
- Views: 3582
Re: Advanced Tutorial
And, just in case, I found a PDF downloader for the second version: removed (Don't ask, I don't know if it's legal or not.) And also this page might be useful http://www.compileonline.com/execute_lua_online.php It provides an online environment to test your LUA programs, since I didn't find any that...
- 29 Mar 2014, 20:08
- Forum: Game Development
- Topic: Advanced Tutorial
- Replies: 22
- Views: 3582
Re: Advanced Tutorial
*mumbles* you're right :)FLOZi wrote:imho there can be no such thing as its totally dependent on what game design you are trying to implement.
I'll read that link and I hope I'll understand...
You know I'm that kind of person which always pretends the easy way
Thanx you all very nice here :)
- 29 Mar 2014, 14:10
- Forum: Game Development
- Topic: Advanced Tutorial
- Replies: 22
- Views: 3582
Advanced Tutorial
Hi there, I'm new using the Spring Engine. I have learnt something about the C++ and followed the Complete Guide by PTSnoop (this one, http://springrts.com/wiki/The_Complete_Guide_To_Making_A_Spring_Game , which is very easy to follow and pretty good for a starter). Then I have played around a bit a...
