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by Emyfour
16 Sep 2014, 21:54
Forum: Game Development
Topic: I need thies unit bases.
Replies: 68
Views: 18062

Re: I need thies unit bases.

I would venture to say that zipping the file and than rename it gamefolder.sdd actually worked :|
That's not orthodox but it did work for me...
by Emyfour
16 Sep 2014, 12:24
Forum: Game Development
Topic: I need thies unit bases.
Replies: 68
Views: 18062

Re: I need thies unit bases.

I know you have to zip it using the .sdd extension. No clue about which program you should use.

P.S. If your mother tongue is perhaps Italian, I could help you.
by Emyfour
13 Sep 2014, 09:13
Forum: Game Development
Topic: I need thies unit bases.
Replies: 68
Views: 18062

Re: I need thies unit bases.

TheDarkOne wrote: how would i go about with a Naval unit?
It's all about the UnitDef file: http://springrts.com/wiki/Gamedev:UnitDefs
TheDarkOne wrote: and how do i use Blender with spring?
Why do you want to complicate your life?
by Emyfour
12 Sep 2014, 08:40
Forum: Game Development
Topic: I need thies unit bases.
Replies: 68
Views: 18062

Re: I need thies unit bases.

"There are just files! Where can I find something more comprehensible?"

Over here: http://springrts.com/wiki/The_Complete_ ... pring_Game
by Emyfour
11 Sep 2014, 15:00
Forum: Game Development
Topic: Adding objects to a 3do model
Replies: 7
Views: 1685

Re: Adding objects to a 3do model

Got that. Thanks.

I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.

Good I'm into it :)
by Emyfour
10 Sep 2014, 14:48
Forum: Game Development
Topic: Adding objects to a 3do model
Replies: 7
Views: 1685

Re: Adding objects to a 3do model

Ummm...

By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.

Thx in advance!
by Emyfour
02 Jul 2014, 11:01
Forum: Game Development
Topic: Dual Movement System
Replies: 14
Views: 7078

Re: Dual Movement System

It has nothing to do with movement systems this example is a matter of changing the animation and speed of a unit. That is all. Uhm... you're right :| But, can I explain to the unit that it can't Fight if its speed is higher than a value? That is, if it's "running" and not "walking&q...
by Emyfour
01 Jul 2014, 16:50
Forum: Game Development
Topic: Dual Movement System
Replies: 14
Views: 7078

Dual Movement System

Hi there. Happy holidays. :mrgreen: I'm wondering: is it possible to script a unit with a dual movement system? I mean, something which can move in a way, with legs for example, while fighting, and in another way, with wheels maybe, while airily running around. ... Do you remember Star Wars' Droidek...
by Emyfour
11 Apr 2014, 22:32
Forum: Game Development
Topic: Directional SFX
Replies: 3
Views: 1364

Re: Directional SFX

Thanks Beherit, I knew I could count on your help. Oh by the way, I found a topic somewhere about scripting, it said that there were no pages on the wiki about the SFX. It could be changed now, if I remember well, it was something like "stumpy tutorial" and "polishing the stumpy"...
by Emyfour
09 Apr 2014, 14:37
Forum: Game Development
Topic: Directional SFX
Replies: 3
Views: 1364

Directional SFX

Hi there. Now thanks to your help I'm understanding LUA better, and, obiouvsly, I overstimated my ability and projected something enormous. Now, I'm managing to find what I need on the wiki, but I didn't find a thing: is it possible, in the animation script, to tell a unit to emit something (smoke, ...
by Emyfour
30 Mar 2014, 10:18
Forum: Game Development
Topic: Advanced Tutorial
Replies: 22
Views: 3194

Re: Advanced Tutorial

And, just in case, I found a PDF downloader for the second version: removed (Don't ask, I don't know if it's legal or not.) And also this page might be useful http://www.compileonline.com/execute_lua_online.php It provides an online environment to test your LUA programs, since I didn't find any that...
by Emyfour
29 Mar 2014, 20:08
Forum: Game Development
Topic: Advanced Tutorial
Replies: 22
Views: 3194

Re: Advanced Tutorial

FLOZi wrote:imho there can be no such thing as its totally dependent on what game design you are trying to implement.
*mumbles* you're right :)

I'll read that link and I hope I'll understand...
You know I'm that kind of person which always pretends the easy way :lol:
Thanx you all very nice here :)
by Emyfour
29 Mar 2014, 14:10
Forum: Game Development
Topic: Advanced Tutorial
Replies: 22
Views: 3194

Advanced Tutorial

Hi there, I'm new using the Spring Engine. I have learnt something about the C++ and followed the Complete Guide by PTSnoop (this one, http://springrts.com/wiki/The_Complete_Guide_To_Making_A_Spring_Game , which is very easy to follow and pretty good for a starter). Then I have played around a bit a...

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