How do I add an object to a 3do model using upspring (or something else maybe) ?
When I open a 3do model in upsrping it loses the textures, so while I can add an extra object in upsring without any problems, when I save the model it becomes all black. It's of course possible to convert it to s30, but then I still have the problem that I don't know what the textures are (they are probably some tatex ones).
How can I do a minor edit in upspring without messing with the whole model? All I really want to do is add an empty object to be used for spawning cegs.
Adding objects to a 3do model
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Re: Adding objects to a 3do model
i only use upspring to merge 3d pieces.
use 3dobuilder, that way it'll keep the textures.
use 3dobuilder, that way it'll keep the textures.
Re: Adding objects to a 3do model
upspring is not for 3do editing. Use 3do builder.
Re: Adding objects to a 3do model
Ummm...
By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.
Thx in advance!
By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.
Thx in advance!
Re: Adding objects to a 3do model
Thanks. I didn't even know about 3do builder, for reference to anyone else it's on springfiles:
http://springfiles.com/spring/tools/3do-builder
For my part you can now close this thread.
http://springfiles.com/spring/tools/3do-builder
For my part you can now close this thread.
Re: Adding objects to a 3do model
Multiple texture files are a bad idea because they will cause massive headaches later on.Emyfour wrote:Ummm...
By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.
Thx in advance!
On the other hand, spring handles textures up to 4096^2 just fine.
Re: Adding objects to a 3do model
Got that. Thanks.
I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.
Good I'm into it :)
I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.
Good I'm into it :)
Re: Adding objects to a 3do model
Note that you can perform linear transformations of the entire UV space in wings3d by selecting all of the uv mapped stuff in the UV editor window, going into vertex mode and doing scale operations.Emyfour wrote:Got that. Thanks.
I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.
Good I'm into it :)