Adding objects to a 3do model

Adding objects to a 3do model

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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Adding objects to a 3do model

Post by Jools »

How do I add an object to a 3do model using upspring (or something else maybe) ?

When I open a 3do model in upsrping it loses the textures, so while I can add an extra object in upsring without any problems, when I save the model it becomes all black. It's of course possible to convert it to s30, but then I still have the problem that I don't know what the textures are (they are probably some tatex ones).

How can I do a minor edit in upspring without messing with the whole model? All I really want to do is add an empty object to be used for spawning cegs.
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: Adding objects to a 3do model

Post by raaar »

i only use upspring to merge 3d pieces.

use 3dobuilder, that way it'll keep the textures.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Adding objects to a 3do model

Post by smoth »

upspring is not for 3do editing. Use 3do builder.
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Emyfour
Posts: 13
Joined: 29 Mar 2014, 13:52

Re: Adding objects to a 3do model

Post by Emyfour »

Ummm...

By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.

Thx in advance!
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Adding objects to a 3do model

Post by Jools »

Thanks. I didn't even know about 3do builder, for reference to anyone else it's on springfiles:

http://springfiles.com/spring/tools/3do-builder

For my part you can now close this thread.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Adding objects to a 3do model

Post by Beherith »

Emyfour wrote:Ummm...

By the way, I was wondering if it's possible to use the "Per-polygon Texture" in Upspring. Just 'cause, my models are pretty complex, I'm starting to develop a mobile QG with something like 10.000 faces and using multiple texture files could be useful.

Thx in advance!
Multiple texture files are a bad idea because they will cause massive headaches later on.
On the other hand, spring handles textures up to 4096^2 just fine.
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Emyfour
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Joined: 29 Mar 2014, 13:52

Re: Adding objects to a 3do model

Post by Emyfour »

Got that. Thanks.

I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.

Good I'm into it :)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Adding objects to a 3do model

Post by Beherith »

Emyfour wrote:Got that. Thanks.

I found the answer: I'll UV map the objects one by one, then I'll organize the faces so that they occupy just a corner.
Then I'll merge all the objects in Wings, so the faces will be already organized, but there'll be a single texture file.

Good I'm into it :)
Note that you can perform linear transformations of the entire UV space in wings3d by selecting all of the uv mapped stuff in the UV editor window, going into vertex mode and doing scale operations.
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