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by patmo98
26 Jul 2008, 20:24
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75998

Re: Mac Binary Release

I used Spring on a Multi-core Intel Laptop, and haven't had any major problems.
by patmo98
02 Jun 2008, 21:31
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75998

Re: Mac Binary Release

Install instructions: 1) Get a binary install of spring, or compile it yourself 2) Get a copy of the base and put it in base. Should include: otacontent.sdz spring/bitmaps.sdz springcontent.sdz tacontent_v2.sdz tatextures_v062.sdz can be found at http://spring-portal.com/index.php/docman/cat_view/40...
by patmo98
02 Jun 2008, 18:40
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75998

Re: Mac Binary Release

I'm using a mac with:
* Intel Core 2 Duo
* binary compiled from rev 5552
* 10.5.3
, and it works well for me.

I haven't tried changing the settings yet so the graphics still suck. Is the mac port still using a .plist file?
Are their any AI binarys (for mac) up?
by patmo98
07 Sep 2006, 04:01
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91956

Das Bruce wrote:Its an error though. :?
Could you post the exact error when you ignore libc?
by patmo98
31 Aug 2006, 18:08
Forum: Engine
Topic: More Custom Weapon FX problems
Replies: 12
Views: 874

Swapping the priority is a matter of seconds (I actually use the swapped version locally here, because I found that much more convenient :wink:, so I can commit it anytime we want...). Just swapping the 2 pieces of code in CFileHandler (the one that loads from ifstream & the one that loads from VFS...
by patmo98
22 Aug 2006, 06:26
Forum: Linux
Topic: Linux Packages
Replies: 17
Views: 2104

Re: Linux Packages

Plz Note the source packages will use the tagged releases source tarballs @ https://developer.berlios.de/project/showfiles.php?group_id=4358 Havent checked if i can get rpms / deb to grab source files off svn yet I think everything on berlios has major sync problems with Linux. Take a look here .
by patmo98
21 Aug 2006, 18:55
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 37744

Since my last resource bar pic post, i have not touched 1 bit of C++ code. The skin and look is all defined in xml. So yes the modder can change it all. At the moment, even the player could change it to thier liking. Which branch are you using, and where can I get the config files? This looks reall...
by patmo98
21 Aug 2006, 17:26
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91956

KDR_11k wrote:
scons: Reading SConscript files ...

Now configuring. If something fails, consult `config.log' for details.

Detected platform : windows
Checking cl version... cl not found
cl is the command-line compiler used by visual studio. Are you trying to use visual studio or gcc to compile spring?
by patmo98
21 Aug 2006, 05:52
Forum: General Discussion
Topic: How is mass calculated by default?
Replies: 12
Views: 1088

Caydr wrote:Trial and error is OK but I'd rather just know exactly how to determine it.
I'm almost sure that default mass == metal cost.
by patmo98
21 Aug 2006, 05:40
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91956

Re: strange compile error

Been trying to compile the latest SVN, got this never-happened-before error. First I should say I had to add the include path to the boost headers (1-33-1) to start compile. After some files compiled, the "generating code" message and stuff I got this: C:\Program Files\Microsoft Visual Studio .NET ...
by patmo98
19 Aug 2006, 07:30
Forum: Linux
Topic: Linux and AI's
Replies: 53
Views: 5971

pheldens wrote:Some more NTAI test info.

versions:
72b1 linux spring data
with trunk/game/* copied into datadir recursively
This page might help. http://www.gatago.com/gnu/g++/help/15178519.html
by patmo98
08 Aug 2006, 22:46
Forum: Engine
Topic: limit comm movement like dgun ?
Replies: 33
Views: 1980

Aun wrote:Well... We could have tags in the modinfo.tdf or anoter which enabled/disabled some options, if that's possible.
Please don't even think about this. Checkboxes work, but this would take away the player choice.
by patmo98
04 Aug 2006, 09:03
Forum: Linux
Topic: call for testers of sync branch tvo3
Replies: 69
Views: 7618

I added a '--quit=T' / '-q T' switch. (Quits on game over or after T minutes [real time, not game time] have passed, whichever comes first) Any chance this could be merged into the main tree? I think it could be used to pre-path maps overnight. Horridly ineficant, but noone would care if it was run...
by patmo98
02 Aug 2006, 18:42
Forum: Engine
Topic: First patch: friendly sound errors
Replies: 3
Views: 596

Re: First patch: friendly sound errors

TheBlasphemer wrote: As I am unaware of how to properly send in a patch, and cannot find an attach function on this forum, I am just going to paste the .diff file here:
You did exactly the right thing. First post the patch to the board. Second, cross-post to the mailing list.
by patmo98
27 Jul 2006, 17:18
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91956

What could be the reason for me getting an "error 400:bad request" when trying to update from repository? Tobi said this on the mailing list. Hi, For your information, the berlios svn server is full, ie. no one can commit currently. I've sent an e-mail to berlios staff already, so no need to do tha...
by patmo98
18 Jul 2006, 20:28
Forum: Help & Bugs
Topic: Game Error
Replies: 8
Views: 813

do you understand whose name you stole? No. BSR "Brave Sir Robin" - producer of UH There are some people who will really go after you for that name. It doesn't make a big diffierence, but it will cause confusion. It is one of the most well known names in the entire TA community. I mean OTA not TASp...
by patmo98
30 Jun 2006, 20:55
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91956

Hi, I've tried compling the source under VS2005 and i get an error about resources.h being missing It's not there :p heres the error: Compiling resources... .\rts.rc(3) : fatal error RC1015: cannot open include file 'resource.h'. Build log was saved at "file://c:\taspring_0.72b1\rts\build\vstudio7\...
by patmo98
28 Jun 2006, 16:20
Forum: General Discussion
Topic: What happened to FU
Replies: 99
Views: 13673

LordMatt wrote:IRC the r1ch you're thinking of made some TA utillites many years back.
Didn't r1ch make TACC?

EDIT: I meant TA:Conflict Crusher not TA:Core Contingency
by patmo98
24 Jun 2006, 03:19
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 153176

Caydr wrote: Shields are now on-offable
Do shields charge when off?
Do shield block when off?
Caydr wrote: but block all plasma weapon fire,
including owned and allied units
Ouch, I guess this is a good thing. Do they block weapons fire that originates inside of them?
by patmo98
17 Jun 2006, 18:07
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91956

I'm working with VC2003 (which is 7.1 I believe). And I got the vclibs package, as I said, but it contained the 1.33 boost libraries, and the linker is asking for 1.33.1. Renaming didn't work. :) I don't use VC 2003, but you could try to compile boost yourself. First you should know that you will n...

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