1. I have found that the default Resources.tdf is taking precedence and apparantly over-writing my Resources.tdf. Even after correcting for the case-sensitive stuff, I have found that I have to write my new weapon textures to Spring's root Resources.tdf in order for them to be loaded by the engine

This is clearly more than just a case-sensitivity bug. There's something borked about the way that the engine is loading things into TextureAtlas- I think it loads everything that's called by the default Resources.tdf first, then ... it doesn't seem to load anything else.[/] This is, obviously... not good. I'm not calling any dependencies- Spring should never be loading the default bitmaps or the default Resources.tdf file in the first place.
This is in addition to the case-sensitivity bug Tobi was able to find and squash.
2. Weapon textures for EmgProjectile and ExplosiveProjectile aren't aligning with the vector Y that they are being fired along. This means that anything that isn't circular doesn't exactly work out

Lasers and missiles work just fine. However, EmgProjectile and ExplosiveProjectile, and I presume the FlameThrowerProjectile... are not. This should be pretty easy to fix.
The "standard" for which direction X,Z on a 2D bitmap is "forward" is usually that the left-hand edge is "forward". I don't care which direction it is, so long as it's something other than nothing...
3. Please, devs, get rid of the drawing code that draws these projectiles multiple times. It's a complete waste of rendering resources and results in massive overdraw that is entirely un-necessary now that we have a better way.
4. Last but not least, content designers should be made well aware of the content specifications for each effect... and, whenever possible, these should all be the same.
For example, I have discovered that the TGA used by EmgProjectile and ExplosiveProjectile is not a 24-bit TGA with an all-white alpha, like my new LightningDefault is. Nope... it's a 32-bit TGA with an 8-bit alpha! While I can see the point of having this, so that we can have multi-colored shots, this is the kind of thing that must be documented somewhere, or newbies are going to be tied into knots
