limit comm movement like dgun ? - Page 2

limit comm movement like dgun ?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Min3mat
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Post by Min3mat »

wth? its alternative style of play is completely awesome if you play with good players!
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Aun
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Post by Aun »

Min3mat wrote:wth? its alternative style of play is completely awesome if you play with good players!
Hell yes!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Das Bruce wrote:
Argh wrote:play a mod where it's not possible to com-rush. Really.
EE. :-)
AATA! :-)

Absolutely no comm-rushing possible at all. Ever. Actual physical imposibility. (you know, seen as they are buildings and stuff)
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AF
AI Developer
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Post by AF »

This is all bad, limiting dgunning affects non OTA mods and limiting movement can do the same. What would I be able todo if I didnt want this to happen to the comamnders or dgunning units in my mod?
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Except AATA is not released... (no offense)
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Aun
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Post by Aun »

AF wrote:This is all bad, limiting dgunning affects non OTA mods and limiting movement can do the same. What would I be able todo if I didnt want this to happen to the comamnders or dgunning units in my mod?
Well... We could have tags in the modinfo.tdf or anoter which enabled/disabled some options, if that's possible.
patmo98
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Post by patmo98 »

Aun wrote:Well... We could have tags in the modinfo.tdf or anoter which enabled/disabled some options, if that's possible.
Please don't even think about this. Checkboxes work, but this would take away the player choice.
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Felix the Cat
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Post by Felix the Cat »

patmo98 wrote:
Aun wrote:Well... We could have tags in the modinfo.tdf or anoter which enabled/disabled some options, if that's possible.
Please don't even think about this. Checkboxes work, but this would take away the player choice.
There are some choices that should be left up to modders.

Whether dgun or anything else can be limited should be a modder decision. Some mods may not fit with dgun limited, or comm movement limited, or whatever.
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Neddie
Community Lead
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Post by Neddie »

Yeah, for once I'll have to agree with the "Options stay with Modders" idea.

If you do implement this, which I personally consider a poor and irrelevant move, make it a checkbox in the lobby and something which can be deactivated entirely in the mod code.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

It would be able to remove the "Limit D-Gun" button for mods that don't have a D-Gun, much less the "problem" of comm rushing...
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Weaver
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Post by Weaver »

People play Green Fields? :shock:
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Neddie
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Post by Neddie »

Weaver wrote:People play Green Fields? :shock:
Unfortunately, yes. No offense to anybody, but that map drives me up a wall.
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LordMatt
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Post by LordMatt »

Play com ends if you don't like com rushing. Limit D-gun/Movement is just stupid.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Might be interesting if you could limit unit movement to within a certain distance from certain buildings or units. Could be interesting for other mods.
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