limit comm movement like dgun ?
Moderator: Moderators
limit comm movement like dgun ?
it's so anoying to see noobs rushing/bombing/airlifting theyr comm just to ruin the game (points diggz2K, the last one who did it)
i suggest something to make the comm stick to the base just like it can't dgun too far
i suggest something to make the comm stick to the base just like it can't dgun too far
I'm all for options, but this is kind've just going to start flame-war again... we've already had this conversation, and Caydr modified AA into several gameplay varients to address your dislike of "nooblike" play.
Personally... no offense, but if you're game is "ruined" by players doing something innovative, like putting their com into your base and destroying you thereby... you just need to get better at playing, or play a mod where it's not possible to com-rush. Really.
Personally... no offense, but if you're game is "ruined" by players doing something innovative, like putting their com into your base and destroying you thereby... you just need to get better at playing, or play a mod where it's not possible to com-rush. Really.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
must say Argh has a point here, and basically in everything he says. It is a pleasure to read your texts, you put thought in them everytime.Argh wrote:I'm all for options, but this is kind've just going to start flame-war again... we've already had this conversation, and Caydr modified AA into several gameplay varients to address your dislike of "nooblike" play.
Personally... no offense, but if you're game is "ruined" by players doing something innovative, like putting their com into your base and destroying you thereby... you just need to get better at playing, or play a mod where it's not possible to com-rush. Really.
Argh wins. Fatality.Argh wrote:I'm all for options, but this is kind've just going to start flame-war again... we've already had this conversation, and Caydr modified AA into several gameplay varients to address your dislike of "nooblike" play.
Personally... no offense, but if you're game is "ruined" by players doing something innovative, like putting their com into your base and destroying you thereby... you just need to get better at playing, or play a mod where it's not possible to com-rush. Really.
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Like the (H) variant that didn't work in 2.1 and isn't working in 2.11 either?Argh wrote:I'm all for options, but this is kind've just going to start flame-war again... we've already had this conversation, and Caydr modified AA into several gameplay varients to address your dislike of "nooblike" play.
You could add an option that your unit cannot be dammaged when you're in your start rectangle until x minutes.
It's the best compromise between player who want "no attack 10" and good player
Cause good player can expand and they can even go in the ennemy territory if the other player like to porc like hell.
Even if I don't like the idea of restricting attaque, I know a lot of player who would like an option like that.
It's the best compromise between player who want "no attack 10" and good player

Cause good player can expand and they can even go in the ennemy territory if the other player like to porc like hell.
Even if I don't like the idea of restricting attaque, I know a lot of player who would like an option like that.