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by Doomweaver
02 Jul 2006, 08:58
Forum: General Discussion
Topic: Proposal:A Day without Speedmetal.
Replies: 80
Views: 4889

SpeedMetal sucks. It wrecks the game on so many levels.
by Doomweaver
10 Apr 2006, 14:06
Forum: Map Creation
Topic: Which Map do you want to have?
Replies: 40
Views: 2183

I like rocky islands
by Doomweaver
04 Apr 2006, 23:16
Forum: Game Development
Topic: Absolute Annihilation Late Game: Like GD2 Groundwar?
Replies: 61
Views: 5502

How about instead you remove adv. air defence, make the lv1 air defence cost 1.5x the metal, and make the lvl1 and lvl2 VToL factory a lot cheaper. Make air domination something you have to really fight for. If you don't control the air, you will be bombed! The more I think about it, the more it see...
by Doomweaver
30 Mar 2006, 07:42
Forum: Game Development
Topic: TA Spring mods
Replies: 33
Views: 2415

Where is TLL?
by Doomweaver
15 Mar 2006, 22:36
Forum: General Discussion
Topic: 3 Questions in 1 Thread!!!
Replies: 5
Views: 607

Thanks, Doomweaver :) We're very close to our next release, but we don't want to bring it out until we are certain that it plays well. Keep your eye out for it! Personally, I am most looking forward to the release of AATA. Me too, I hope it's better than WD, which isn't bad but isn't solid either. ...
by Doomweaver
15 Mar 2006, 12:15
Forum: General Discussion
Topic: 3 Questions in 1 Thread!!!
Replies: 5
Views: 607

Imo the only two decent mods other than AA are SWTA and TLL.
by Doomweaver
15 Mar 2006, 12:02
Forum: Map Releases
Topic: ..:: New Map ::.. - Cathralda V10
Replies: 44
Views: 3245

Ice, you are a legend. We need more map-makers like you!
by Doomweaver
13 Mar 2006, 23:51
Forum: Engine
Topic: Water rendering
Replies: 150
Views: 15265

Hang on - is it actually deforming a mesh, or just changing the angle that the reflections are rendered from, causing it to appear deformed?
by Doomweaver
13 Mar 2006, 12:12
Forum: Engine
Topic: Water rendering
Replies: 150
Views: 15265

Do more waves actually increase the GPU load? Somehow I doubt it.
by Doomweaver
13 Mar 2006, 03:28
Forum: Engine
Topic: Water rendering
Replies: 150
Views: 15265

HOLY F*CK. This is best damn shader ever invented. It will be interesting to see how it looks with ships that aren't bopping up and down, if it doesn't look good then maybe you can create an option for high end users to restrict the battle room to people who have it enabled then you could implement ...
by Doomweaver
26 Feb 2006, 04:32
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 35156

If you're going to go to all that effort, let us fly around the map in the background. I dunno if you should be able to control the camera's path or not.
by Doomweaver
26 Feb 2006, 01:07
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 35156

Greennail, isn't that sort of pointless if it just LAUNCHES the lobby? I mean, you can play single player in the lobby.
by Doomweaver
26 Feb 2006, 01:00
Forum: News
Topic: New version, 0.70b1
Replies: 74
Views: 27353

Zaphod wrote:The new code loads build pictures when they're needed. So wandering through the build pages will only go slow the first time.
Seems pretty silly to me, anyway, whatever.

What's happening with the new map format? Will it be in the next version?
by Doomweaver
23 Feb 2006, 05:28
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 71773

I'd like a relatively quick, small but powerful armored tank, which when killed has a small explosion which prevents it from leaving a corpse. Even better would be if it were resistant to lasers. Would be expensive, but useful for those small chokepoints which your opponent defends with a couple of ...
by Doomweaver
16 Feb 2006, 21:31
Forum: Engine
Topic: About the new map format...
Replies: 50
Views: 3795

I meant for a gameplay point of view... I mean, they don't have to look very cool at all, they just have to be extremely visible.
by Doomweaver
16 Feb 2006, 06:47
Forum: Engine
Topic: About the new map format...
Replies: 50
Views: 3795

Sorry, this might have been answered already, but are we going to revert to OTA style metal? Forget realism, visible metal patches are superior in every way.
by Doomweaver
16 Feb 2006, 06:44
Forum: Game Development
Topic: OTA Mod Development
Replies: 36
Views: 4207

Re: OTA Mod Development

I know the engine doesn't necessarily allow all these things but If we could come up with a topic listing the mods shortfalls then we could go about having them addressed one by one. And eventually end up with an OTA that's like Cavedog's TA. The current metal system sucks, it's probably the only g...
by Doomweaver
09 Feb 2006, 07:55
Forum: Ingame Community
Topic: Ban him
Replies: 11
Views: 2567

no they dont. They keep going until someone snaps. And someone will snap eventually. Plus, if everyone ignores them and does nothing about it, and they just keep going, what would the noobs think when they first join? They just see this unmoderated spam channel. Not very inviting at all. Good point...
by Doomweaver
09 Feb 2006, 04:13
Forum: General Discussion
Topic: I was just playing OTA last night and....
Replies: 24
Views: 2359

lol BigSteve that's helpful.
by Doomweaver
07 Feb 2006, 21:30
Forum: General Discussion
Topic: Linux port progress?
Replies: 25
Views: 2355

I know nothing about development and only a little more about linux, but something on this thread doesn't gel. If TASpring works in WINE without sync errors, why shouldn't a fix be possible for the native linux version? Surely you can just do whatever WINE does in order to get around this problem.

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