a WELL DRAWN, realistic map would definately be best argh...
but I still prefer these maps over the shear number of left vs right, mirrored grid-like horsecrap maps...
Crystal Harbor for example...
frankly, I enjoy irregularity in the terrain, but yes, if he could somehow alter it with a second pass... draw on terrrain deformations, erosion paths, SOMETHING to remove the "mathematical smoothness" of everything... it would look even better...
and no, not another fractical pass either, a hand drawn effort to some small extent..
possibly, ever so possibly, add a few "intentional" flat areas for defensive strongholds etc.
but again, I prefer something "fractical" over something "mirrored" or "geometric"...
just my .02
again, argh, I understand why you see this as "not so amazing" too... but hey, whatever works man...
