Search

Search found 25 matches

by Pnakotus
21 Nov 2005, 01:15
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167752

Enough teasing with the vanilla TA version already! :)
by Pnakotus
18 Nov 2005, 03:25
Forum: General Discussion
Topic: Mod Flame war
Replies: 31
Views: 4727

WD FTWzor!

Only mod with Flankers = best mod. ;)
by Pnakotus
07 Nov 2005, 06:40
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168616

'Area attack' exists in XTA and WD; it's used to get ground attack aircraft to paste an area indiscriminantely. Mmmm, B-52s....
by Pnakotus
25 Oct 2005, 01:09
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168616

Caydr, the texture problem has not recurred. It appears my puter was just having a bad day. :)
by Pnakotus
23 Oct 2005, 06:41
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168616

'Too many textures to fit in 2048x2048'. Deadly crash of the unlimited error dialogs.

I had fun, though :-)
by Pnakotus
21 Oct 2005, 02:56
Forum: Game Releases
Topic: rebalanced 0.9
Replies: 33
Views: 7748

Ugh. More capable and much cheaper. Just ugh.
by Pnakotus
20 Oct 2005, 13:29
Forum: Game Releases
Topic: rebalanced 0.9
Replies: 33
Views: 7748

Again, an effective nuke volley can destroy targets capable of stopping conventional assaults, like Vulcans. In cases like that, the expenditure is worth it, simply for destroying such a high-value, powerful target and allowing the conventional attack to succeed. I haven't seen the video referred to...
by Pnakotus
20 Oct 2005, 13:23
Forum: Engine
Topic: LOS overlay is disabling unit shadows...
Replies: 15
Views: 2003

As Noize points out, any vaguely realistic system of detection would be utterly non-TA. We should be thankful they don't make us uncover the terrain of the map like many RTSs! :) However, Spring is about a 3d engine, and it IS ridiculous to be unable to see something that the player can establish - ...
by Pnakotus
20 Oct 2005, 06:19
Forum: Engine
Topic: air based factories for FF
Replies: 24
Views: 6242

Is it possible to have structures float properly, ie being able to drive under it? I imagine the spherical collision box might prevent that (among other annoying side effects of the sphere), but in FF it'd be nice to see true hovering structures.

Course, someone will have to remodel them first ;)
by Pnakotus
20 Oct 2005, 06:16
Forum: Game Releases
Topic: rebalanced 0.9
Replies: 33
Views: 7748

It's worth remembering that few people build overlapping BMD. Four silos with one nuke each will penetrate a single BMD system with ease, and be more effective than a single silo with ten nukes. Of course, this will hardly win the game for you. But that's why nukes are a part of combined arms: poppi...
by Pnakotus
20 Oct 2005, 02:49
Forum: Engine
Topic: LOS overlay is disabling unit shadows...
Replies: 15
Views: 2003

That raises a very interesting concept for LOS: changing it from a distance, to what size a unit has to be for your units to see it. it'd be like LOS=(unit-los-constant)(size of target's collision sphere)/(distance to target) if the LOS value is over a certain number, you see the target, if not, yo...
by Pnakotus
20 Oct 2005, 02:00
Forum: Engine
Topic: LOS overlay is disabling unit shadows...
Replies: 15
Views: 2003

That's a good idea. It's increasingly ridiculous that units still have their 'five square' view radius, even on perfectly flat maps. Perhaps the 'fuzzy' LOS area could be quite long, to allow a K-bot to spot the HUGE PLASMA CANNON on the TOP OF A MOUNTAIN even when it's outside the view range? If a ...
by Pnakotus
20 Oct 2005, 01:45
Forum: Game Development
Topic: Any news about AA?
Replies: 43
Views: 6091

The flipside of that suggestion is you put effort into designing, and implementing whole teams that are totally useless by themselves. Splitting along defence/offence is even worse, since long range weapons are a mainstay of modern defence. The C&C thing was interesting - although I'd point out ...
by Pnakotus
19 Oct 2005, 12:32
Forum: Engine
Topic: Lock Minimap Aspect
Replies: 6
Views: 1124

I have been pwnzored! Thanks :)
by Pnakotus
19 Oct 2005, 11:31
Forum: Engine
Topic: Minor changes
Replies: 9
Views: 1637

Is it possible to use the sp scripts through the lobby? I use a local server to let me pick teams etc, but AFAIK it's not possible to play a CORE game against the 'random AI' script.
by Pnakotus
19 Oct 2005, 11:29
Forum: Engine
Topic: Lock Minimap Aspect
Replies: 6
Views: 1124

Call me nuts, but the top left square is for 'move map'. The top right maximises it, which isn't what I'm after.

At least I'm not the only person who doesn't like moving groups requiring so many clicks. So long as they're working on it I'm happy. :)
by Pnakotus
19 Oct 2005, 11:25
Forum: Game Development
Topic: TAWD with JCAI
Replies: 3
Views: 1110

Thanks for the update. I read the Ground Zero had tweaked your AI to avoid the crash: I guess there are many other problems which stop it working anyway. Good luck on your exams! :)
by Pnakotus
19 Oct 2005, 10:45
Forum: Engine
Topic: Lock Minimap Aspect
Replies: 6
Views: 1124

Lock Minimap Aspect

It would be good if the resizable minimap could be set to hold its aspect ratio. Enlarging it to get a good look at something and shrinking it back down almost always ends up with a distorted, almost useless map. A simple option could force the map to retain its actual aspect. Ghetto EDIT : While we...
by Pnakotus
19 Oct 2005, 06:02
Forum: Game Releases
Topic: rebalanced 0.9
Replies: 33
Views: 7748

Nukes work well as tactical weapons as they are. As an attack goes in, setting some nukes on the defence line (or strongpoints) usually obliterates the lower-end defences and makes it much easier to get in. They simply aren't 'blow everything to shit' weapons - they're extremely accurate artillery, ...
by Pnakotus
19 Oct 2005, 05:49
Forum: Game Development
Topic: Any news about AA?
Replies: 43
Views: 6091

TAWD is reason enough to play Spring by itself. I'm less interested in yet another remix of TA than using the engine to make something interesting. WD and War at Sea are the mods for me. Don't sweat the fanbois, GZ! :) Ghetto EDIT: And never let anyone tell you there are too many planes in WD. A pla...

Go to advanced search