TAWD with JCAI

TAWD with JCAI

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
Pnakotus
Posts: 25
Joined: 17 Oct 2005, 01:40

TAWD with JCAI

Post by Pnakotus »

In the JCAI thread I noticed it's possible to make the JCAI work with TAWD (by resolving the 'ihccmp' error)... but I didn't understand what one needs to do to actually fix it. Is there a patch, or some instructions?
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

There were a few errors with TAWD about unitnames starting with a number or including a - . These are fixed in the CVS version, but that one has new problems with new task handling features too so I didn't release it yet. The CVS version also includes a TAWD script now.
I'm currently learning exams and slowly refactoring my task code, so it will be a while before the next release comes. It will have TAWD support then.
Pnakotus
Posts: 25
Joined: 17 Oct 2005, 01:40

Post by Pnakotus »

Thanks for the update. I read the Ground Zero had tweaked your AI to avoid the crash: I guess there are many other problems which stop it working anyway. Good luck on your exams! :)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmmm nice, now I dont have to badger a TAWD modder for NTAI support, Ican just look at the cvs!
Post Reply

Return to “Game Development”