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by JeeZ
19 Jan 2006, 10:51
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 59954

Why would the menu for a contruction unit disappear after a single click? I tend to que up at least several minutes worth of structures, does this mean I have to keep pressing a button to pop up a buildmenu? I mean, what's the point of selecting a con unit and not building? If the menu didn't disap...
by JeeZ
14 Jan 2006, 13:45
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 59954

would love to see al options on the screen but consider, if al the options beeing shown takes up all the screen, you select a building for building and ... where do you place it? For units: 1. You select the builder unit 2. You press the hotkey to bring up the build menu for that unit 3. You select...
by JeeZ
13 Jan 2006, 14:25
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 59954

Having all building possibilities shown at once is too much. Some units are able to build so many others that, if all of them are shown, it would fill the whole screen (unless you're running Spring through a projector on a wall). And why would that be a problem? Regarding the configuration, the bui...
by JeeZ
12 Jan 2006, 17:08
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 59954

I really hope the new new gui will support a lightweight interface with transparent windows etc as the current one. It is so old fashioned to have a bloated GUI where some parts are always visible even though you don't use them. The window showing the selected units in the old Warcraft (and Starcraf...
by JeeZ
11 Jan 2006, 19:37
Forum: General Discussion
Topic: A modeling forum would be good.. please give us one.
Replies: 5
Views: 1203

I renamed the old "Art" forum to "Art & Modelling"...so there you go...
by JeeZ
29 Aug 2005, 13:53
Forum: General Discussion
Topic: Transports: request.
Replies: 15
Views: 3010

Another solution: Transports can only pick up friendly units that are moving (because they are cooperating). Enemy units can not be picked up if they are moving. Maybe some really evil transports should be able to do that too, but in general they should not be able to do that. Or something like that...
by JeeZ
19 Aug 2005, 09:37
Forum: General Discussion
Topic: Feature Request :: Rotatable Buildings
Replies: 44
Views: 5965

Rotatable buildings the way Maelstrom describes them sounds like a good idea to me, and something like that would be nice to have if the problems SJ mentions can be addressed. IMHO, a compass/direction arrow is unnecessary since a similar effect can be archieved by remembering the last direction use...
by JeeZ
11 Aug 2005, 17:48
Forum: Engine
Topic: New lobby
Replies: 107
Views: 17027

Betalord, have you seen my previous comments on game/battle rooms?

(I have not had time to catch up on the latest Spring development or test the new lobby so please forgive me if some of the ideas I am talking about here are already supported in some way)
by JeeZ
07 Jul 2005, 13:59
Forum: General Discussion
Topic: COMPLAINT!
Replies: 26
Views: 2982

Sigh...

I'm locking this thread since some people obviously can't behave.

It is actually possible to share ideas, discuss strategy, etc without reverting to name calling...

But if you want to show the world how stupid you are, please do so, but not on this forum (you will be banned).
by JeeZ
06 Jun 2005, 19:16
Forum: Engine
Topic: Game databases
Replies: 21
Views: 4809

Relational databases are a good choice for storing...ehm...relational data in table/column format. In most cases it is best to keep the database normalized and relations are described through foreign keys etc. I can't see why Spring would need all the power (and overhead) of a RDB to load unit descr...
by JeeZ
04 Jun 2005, 11:38
Forum: Engine
Topic: New (modified, actually) in game GUI
Replies: 16
Views: 3481

I must say I prefer the transparent windows. It boggles my mind how somebody can prefer that black stuff :wink: I want a slick UI, taking as little space as possible and only visible when needed. The TA UI was ok (better than other RTS) but not slick enough and the left menu would not have to be dis...
by JeeZ
04 Jun 2005, 11:32
Forum: Engine
Topic: Game databases
Replies: 21
Views: 4809

Guys, to me it looks like you are talking about different things. Cheery asked about databases, not different formats for units etc. As for databases, Spring have no use for a traditional database, such as SQLite3. The multiplayer server, however, uses a database to keep track of all registered user...
by JeeZ
07 May 2005, 23:41
Forum: General Discussion
Topic: Game rooms
Replies: 8
Views: 2165

Moved this thread to a public forum (General Discussion)...
by JeeZ
01 May 2005, 20:27
Forum: General Discussion
Topic: Why do people keep using passwords?
Replies: 17
Views: 3496

I have some ideas on how to fix this problem with setting up games and handling irritating people without having to password lock the game etc. I think JouninKomiko has plans to implement it also so it will be in in some future version. If Jou wants to concentrate on AI, maybe I'll have to implement...
by JeeZ
01 May 2005, 20:15
Forum: General Discussion
Topic: LINUX LINUX!!!
Replies: 13
Views: 2667

Ok, I must admin that I have never used Mono myself, but I think it is possible to run code compiled on Windows (with for example Visual Studio) directly on Linux through Mono - without recompiling.
by JeeZ
01 May 2005, 13:09
Forum: General Discussion
Topic: LINUX LINUX!!!
Replies: 13
Views: 2667

Ace07, have you tried installing Mono?
by JeeZ
29 Apr 2005, 22:23
Forum: General Discussion
Topic: Spring Frequently Asked Questions - Look here first
Replies: 39
Views: 14362

I think you can find "SRTG" instead of "CTRL" on a german keyboard layout or something like that....
by JeeZ
29 Apr 2005, 20:01
Forum: Engine
Topic: Spring Really Needs Some Project Management
Replies: 11
Views: 3420

As I posted in the other thread, I know Subversion is superior to CVS. But the Spring code has always been in CVS and so far it has worked well.

Therefore there has been no reason to change...

Hmm, BerliOS seems interesing...I'll talk to the "others"...
by JeeZ
29 Apr 2005, 19:33
Forum: Engine
Topic: Portability?
Replies: 65
Views: 23495

Currently CVS. I'm trying to convince the others to switch to Subversion without success so far :-)

SJ should decide since he is the lead programmer... 8)
by JeeZ
29 Apr 2005, 19:30
Forum: Engine
Topic: Spring Really Needs Some Project Management
Replies: 11
Views: 3420

Well, a revision control system (currently CVS), is already in place internally. We're working on joining SourceForge...

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