LINUX LINUX!!!
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LINUX LINUX!!!
I have some amazing new for all of you linux users (yah all of the two of you)! Spring works quite well with linux! Just ues Transgameing (whitch is a windows port thingy) and then open spring! IT WORKS Im still testing whether ot
Re: LINUX LINUX!!!
Of course it works, I just can't get sound to work. I also can't install VS.NET, so....I can't really play online.Zoombie wrote:I have some amazing new for all of you linux users (yah all of the two of you)! Spring works quite well with linux! Just ues Transgameing (whitch is a windows port thingy) and then open spring! IT WORKS Im still testing whether ot
No, I haven't messed around with it at all really. The main problem is that I use Cedega, and Mono (and other installers like it) assume that I am using Wine. Wine might work fine for this game, but I haven't had time to test it.
Either way, I doubt this would fix the sound issues. I would still kind of be in the dark without sound.
Either way, I doubt this would fix the sound issues. I would still kind of be in the dark without sound.

Ya, I know Dave. I wouldn't mind helping like I have said before, but I am much more useful when it comes to GUI's. I have a lot more experience with them. The way I see it, the SpringClient.exe needs to be remade so that it is more portable. I don't know how we would even be able to port the code. It would probably be best if it was simply redone in GTK. =)
Yes, the springclient will need either compiling in Mono (which I'm not prepared to do unless there really is no other option), or a good clean rewrite. If you feel like doing it, I'd be quite happy about it myself :D
I can give you an access to the subversion repository where I'm doing the porting work for rts, that way we could keep all porting-related work centralised. What say you? :)
I can give you an access to the subversion repository where I'm doing the porting work for rts, that way we could keep all porting-related work centralised. What say you? :)
Sounds good to me, PM me for more info.Dave wrote:Yes, the springclient will need either compiling in Mono (which I'm not prepared to do unless there really is no other option), or a good clean rewrite. If you feel like doing it, I'd be quite happy about it myself :D
I can give you an access to the subversion repository where I'm doing the porting work for rts, that way we could keep all porting-related work centralised. What say you? :)
If you have some AIM or MSN handle that would help too. Also, I don't know much about Subversion, so I will have to learn that. Hopefully its easy enough like CVS.
You are probably right, but after doing some research on Mono, I still would rather recode it in GTK.JeeZ wrote:Ok, I must admin that I have never used Mono myself, but I think it is possible to run code compiled on Windows (with for example Visual Studio) directly on Linux through Mono - without recompiling.
Running mono right now to try and get Spring to work still would get mixed results for one reason. SpringClient.exe is simply a "loader" for spring. Spring.exe is where the actual game is, but as you might know, EXE's cannot be run in Linux without a binary loader (like Wine or Cedega for instance). It would be easier to have a Linux version that did not depend on exe's at all to run (or mono for that matter).
That is why GTK would be the best platform for this. Other reasons:
1) GTK and QT libraries are an absolute requirement in linux (in other words, people shouldn't have to download additional libraries to use spring)
2) GTK uses XML to create GUI's and with Libglade it is even easier because it generates the XML for you
3) Ive done GTK before
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