COMPLAINT!

COMPLAINT!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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LathanStanley
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Joined: 20 Jun 2005, 05:16

COMPLAINT!

Post by LathanStanley »

first off... flash tanks heal 10 hit points a second?? what the fuck you arm flash tank rushing fucking lamers.... jeesus fucking christ... were they NOT good enough allready??? I mean hell.... I remember when 1 LLT could kill 7 of those motherfuckers... now it'll barely handle killing 2 if 3 attack an LLT.... fucking lame...

the regeration of hitpoints on units is just W.O.R.N.G. do something about it...

maybe, JUST MAYBE... make buildings regen hitpoints.... but thats fucking it...

umm... even better do away with the healing system alltogether... its just fucking lame...

tanks don't "regenerate"... they just don't...
you had to take aircraft to heal tanks back in the day, or if you were arm... F.A.R.K.'s... but I've never seen anyone use one....

oh you have no idea how much I HATE that healing system....

I'm about to leave spring alltogether because of it... its ruined my love for TA... completely...
SJ
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Joined: 13 Aug 2004, 17:13

Post by SJ »

LLTs have never been able to take out 7 flash unless dtd and then they can take just about unlimited amounts of them.

Regen doesnt really affect battles since a unit cant regen for 10 seconds or so after getting hit.
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LathanStanley
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Post by LathanStanley »

SJ wrote:LLTs have never been able to take out 7 flash unless dtd and then they can take just about unlimited amounts of them.

Regen doesnt really affect battles since a unit cant regen for 10 seconds or so after getting hit.
I've played TA since it was released... flash tanks... TAKE TOO MUCH DAMAGE!... jeesus christ...

and yes, the LLT is roughly half as effective as it used to be... test it to your hearts content..

build 5 flashes in the old old ta, attack it... see how many die..

build 5 in Spring OTA, see how many die...

repeat for as many trials as you see fit..

then do the same with Instigators vs. Flash tanks.. say 8 vs 8 or something...

flash tanks win every time, regardless, DRASTICALLY better in Spring too..
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LathanStanley
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Post by LathanStanley »

SJ wrote:LLTs have never been able to take out 7 flash unless dtd and then they can take just about unlimited amounts of them.

Regen doesnt really affect battles since a unit cant regen for 10 seconds or so after getting hit.
second thought.... on a large scale battle you are correct, its no biggie...

but when its 3 mins into a game and they have 2 flashes circling your factory...

yer dead... those flashes NEVER DIE...

:roll:
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Min3mat
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Post by Min3mat »

nah healing r0x i prefer it to be toned down a bit for certain units (all lvl1 tanks) and increased a bit for others (lvl1 kbots) the timer is just right though :)
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I agree regen is disturbing...but I think it's not better or worst than without

[mode sarcastic]
I was working for a lil bit on modeling for the Doomsday Engine (DOOM port) but those anal motherfuckers pissed me off.... (omg! its 3 pixels off the location of the origional texture and different in color by (183 102 75) to (181 108 75).... damn commies they are... lol

I like spring much better because everyone... well.. MOST of everyone LIKES the IDEA of NEW INNOVATION and NEW STUFF!!! Mr. Green
[/mode sarcastic]

(I just found that funny, don't take it bad)
Last edited by Torrasque on 06 Jul 2005, 21:54, edited 1 time in total.
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LathanStanley
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Post by LathanStanley »

Min3mat wrote:nah healing r0x i prefer it to be toned down a bit for certain units (all lvl1 tanks) and increased a bit for others (lvl1 kbots) the timer is just right though :)
Min3mat... you are fucking shithead and a joke... you wouldn't last 30 seconds in the REAL OTA... you would so be confused when your flashes all had no hitpoints...

:roll:

lamer.
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LathanStanley
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Post by LathanStanley »

Torrasque wrote:I agree regen is disturbing...but I think it's not better or worst than without

[mode sarcastic]
I was working for a lil bit on modeling for the Doomsday Engine (DOOM port) but those anal motherfuckers pissed me off.... (omg! its 3 pixels off the location of the origional texture and different in color by (183 102 75) to (181 108 75).... damn commies they are... lol

I like spring much better because everyone... well.. MOST of everyone LIKES the IDEA of NEW INNOVATION and NEW STUFF!!! Mr. Green
[/mode sarcastic]

(I just found that funny, don't take it bad)
well I like innovation.... its just the fact it makes it nearly impossible to play a land map that isn't HUGE as core.... its just ruidiclious...

edit: and that comment I made was more on a graphical standpoint... not playablility... read the rest of the page..
Last edited by LathanStanley on 06 Jul 2005, 21:55, edited 1 time in total.
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Min3mat
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Post by Min3mat »

FUCK YOU U ASSHOLE
I dont even know u and im pissed :S wtf is wrong it is the fucking future for fucks fucking sake regenerative armour sounds fucking cool to me you fucking lamer... :evil:
Torrasque
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Post by Torrasque »

Min3mat wrote:FUCK YOU U ASSHOLE
please....
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LathanStanley
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Post by LathanStanley »

Min3mat wrote:FUCK YOU U ASSHOLE
I dont even know u and im pissed :S wtf is wrong it is the fucking future for fucks fucking sake regenerative armour sounds fucking cool to me you fucking lamer... :evil:
ever notice on a land map King of the Rock, RedHaven, Desert Triad, etc... everyone who is anyone... ONLY plays ARM? and the first units they build are flash tanks???

think about it.. its called EXPLOITING a flaw in the engine's balance...

Min3mat... you won't even PLAY me on ANY map that isn't flashable...

blow me :roll:
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Min3mat
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Post by Min3mat »

i will i prefer land maps i build balanced armies of kbots/vehicles and use air as scouts.
the reason i rush with vplant and flashes is coz it is a bit too cheap. imo tanks should cost a lot more to invest in the plant maybe 50% more as kbots are only used for comm killing by me :( i think that infantry should play a slightly more important part. but oh well spring rox and there is nothing wrong with playing CORE. late game they OWN: Rapiers, (kroggies...not really a issue normally though), sumos (try em they are very good even in OTA) and intimidators have way better range than BBs also punishers look awesome! :D
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LathanStanley
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Post by LathanStanley »

I just kinda had an idea...

it'd take coding... but it'd work for me ....

allow a radius for regenerative abilities say like 256 pixel radius.. surrounding vehicle plants, k-bot labs, and airctaft plants...

that makes alot more sense.... your troops gotta come home to the nanolathe centers for repair...

why not do that?

allows for a better defense too...
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LathanStanley
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Post by LathanStanley »

Min3mat wrote:i will i prefer land maps i build balanced armies of kbots/vehicles and use air as scouts.
the reason i rush with vplant and flashes is coz it is a bit too cheap. imo tanks should cost a lot more to invest in the plant maybe 50% more as kbots are only used for comm killing by me :( i think that infantry should play a slightly more important part. but oh well spring rox and there is nothing wrong with playing CORE. late game they OWN: Rapiers, (kroggies...not really a issue normally though), sumos (try em they are very good even in OTA) and intimidators have way better range than BBs also punishers look awesome! :D
if you can survive for 30 mins, and not get out-resourced ruidicliously.. because you have to build a defensive shell around your base and huddle in it.. porching or turtling or whatever you wanna call it...

and yes sumos are good... but for defense.. they are a growing wall of gaat guns... they are too slow and have too much trouble in rubble to be used offensively.. goliaths do a MUCH better job offenively... and a poor job defensively... they tend to blow your own stuff up with splash damage...

and why you build the other units makes no sense to me min3mat... rocket trucks... and longer range stuff ok.... but stumpies? lol.... joke...
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Min3mat
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Post by Min3mat »

stumpies = target. got good hit points and armour. they die, flashes kill also they fire over the top of flashes and are pretty useful
Metaltrash
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Joined: 25 May 2005, 20:04

Post by Metaltrash »

Spring is a new Engine,
so like the radar targeting there will be new Engine feautures.

So it will nether be the same like original TA,
so it isn't a Engine Problem but just a balance problem of a Mod.

Maybe a Unit regentag would help,
witch says if the units is regenerated or not.
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LathanStanley
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Post by LathanStanley »

LathanStanley wrote:I just kinda had an idea...

it'd take coding... but it'd work for me ....

allow a radius for regenerative abilities say like 256 pixel radius.. surrounding vehicle plants, k-bot labs, and airctaft plants...

that makes alot more sense.... your troops gotta come home to the nanolathe centers for repair...

why not do that?

allows for a better defense too...
quoting myself... because I see it as a viable solution and maybe it won't get read over so bad... :|
shnorb
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Joined: 04 Jun 2005, 07:25

Post by shnorb »

i think the regeneration rate is too high for sure... its just more balancing... is there the same regeneration in ota for spring... i havent played it enough to know...
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hrmph
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...

Post by hrmph »

Personally I think people using dgun offensively is much more disturbing than regeneration. Min3 is on point with what he said about stumpys. Their sole purpose is to back up flashes and fire over them. This works much more effective than a huge group of flashes. Edit: Lathan's regen radius idea seems on point as well.
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LathanStanley
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Post by LathanStanley »

shnorb wrote:i think the regeneration rate is too high for sure... its just more balancing... is there the same regeneration in ota for spring... i havent played it enough to know...
yeah its in OTA as well

what I mean by the factory radius regen stuff...

you guys have prolly played Empire Earth correct??

think about using factories like hospitals as well..

you couldn't build them on the front line due to the price tag on a factory 800+ metal.... and the more expensive the factory, the bigger the radius... say like...

radius = metalcost/2

therefore vehicle plants have a radius a lil over 300 k-bot labs like 340 aircraft plants... 440 ish...

advanced... gets alot bigger, along with cost... :wink:

and your units will only "heal themselves" if they are IN that radius....

sending repair kbots, and farks, and const. aircraft to repair WITH your army... is gonna become a new aspect of attacks.. :-)

construction stuff really isn't very expensive either... a const vehicle is about the same cost as 2 level one light tanks... (flashes and instigators)
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