
Search found 61 matches
- 23 Feb 2008, 13:04
- Forum: Engine
- Topic: OMFG HAVOK WILL BE FREE IN MAY!
- Replies: 53
- Views: 5558
Re: OMFG HAVOK WILL BE FREE IN MAY!
havok was also used in the awesomely awesome Micro Machines V4.... ok.. maybe it was not so awesomely awesome.. 

- 26 Nov 2007, 16:29
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 237694
- 18 Jan 2007, 11:45
- Forum: General Discussion
- Topic: map torrnet WORKS
- Replies: 16
- Views: 4137
- 18 Jan 2007, 11:29
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 313677
Yhe, he's realy good... Im but a huble beginer and hope to get just half as good... Unfortunatly he was so good he got offered a real job with money and everything (fromwhat I understand) and is no longer around... aGorm :( I found a powerful program that create procedural textures from scratch, it...
- 17 Jan 2007, 12:27
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 313677
Here's a teaser of the texture work I'm doing for the SWTA mod. So you know, the last screenshot is from the 3dsmax viewport.[...images....] Great Texturing!!! Looks professional :shock: and it's only 512x512? Can you point me to some good tutorials/guide/tips etc to get better @ texturing? I can m...
- 15 Jan 2007, 13:56
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1744117
- 15 Jan 2007, 09:20
- Forum: Art & Modelling
- Topic: Something of interest to users of Max
- Replies: 8
- Views: 1767
- 04 May 2006, 20:12
- Forum: General Discussion
- Topic: Default units at start
- Replies: 19
- Views: 2452
So basically force modders to spend longer on there maps, And give more incentive to mkae maps with less palyers? Hmm... Hard choice there. modders are not forced, this will be an option. maybe unit lists can be external files: MAP1_UNITLIST1.unt MAP1_UNITLIST2.unt and so on.. when a player host he...
- 04 May 2006, 19:45
- Forum: General Discussion
- Topic: Default units at start
- Replies: 19
- Views: 2452
- 04 May 2006, 19:37
- Forum: General Discussion
- Topic: Default units at start
- Replies: 19
- Views: 2452
Default units at start
I dont know if this has already been discussed but it would be cool to have an options to have some units at the start, the list (and position) of each unit should be added to maps. Imagine to start with all lvl 1 factories some llt and some peewee to explore the map. The boring part of the game (th...
- 30 Apr 2006, 10:59
- Forum: Engine
- Topic: PCI Physics Card
- Replies: 62
- Views: 7398
- 29 Apr 2006, 13:36
- Forum: Engine
- Topic: PCI Physics Card
- Replies: 62
- Views: 7398
- 27 Apr 2006, 23:50
- Forum: Engine
- Topic: Tools/Utilities for Spring
- Replies: 42
- Views: 5234
Maybe it's just you didn't care much about syntax as you just wanted to provide an exemple, but still, it hurted me to see bos syntax slaughtered. True, i'm sorry for the slaughter :P. i didnt think of 3dstudio. and 3dstudio has already an exporter (not for animations). Iceblue... you have any expe...
- 27 Apr 2006, 21:40
- Forum: Engine
- Topic: Tools/Utilities for Spring
- Replies: 42
- Views: 5234
you understand me wrong :). Lets think about a 3ds max scene with a 60 frame animation of a rotating ball that follow a path. The plugin would ask you wich animated object you want to export, you select the ball and the script write a txt file with something like that: //FRAME 1 turn ball to y-axis ...
- 27 Apr 2006, 13:45
- Forum: Engine
- Topic: PCI Physics Card
- Replies: 62
- Views: 7398
- 27 Apr 2006, 12:05
- Forum: Engine
- Topic: PCI Physics Card
- Replies: 62
- Views: 7398
- 27 Apr 2006, 09:54
- Forum: Engine
- Topic: Tools/Utilities for Spring
- Replies: 42
- Views: 5234
- 26 Apr 2006, 13:00
- Forum: Engine
- Topic: Tools/Utilities for Spring
- Replies: 42
- Views: 5234
- 26 Apr 2006, 09:39
- Forum: Engine
- Topic: PCI Physics Card
- Replies: 62
- Views: 7398
- 15 Mar 2006, 11:12
- Forum: Off Topic Discussion
- Topic: The United States versus the United Kingdom
- Replies: 41
- Views: 9639